Patch 1.8.12024-10-14Improvements- We’ve removed the decimals on the 100.00% Luma chance in Digilair, as it was displaying incorrectly.
- We’ve made it so the Temtem you receive from defeating NPCs will all be level 100 with all their SVs at 50.This applies to both Mythical Lairs and DigiLairs (although DigiLairs already provided all Tems with SVs at 50).
- This applies to both Mythical Lairs and DigiLairs (although DigiLairs already provided all Tems with SVs at 50).
- You can now exchange Luma Anahir for Luma Drops, and it should provide the right amount of Luma Drops.
Features- We’ve added a visual indicator on the Saipark UI that lets you know when you’ve done your weekly Luma capture. This way it’ll be easier for players to know once they’ve filled their weekly limit.
Patch 1.82024-9-2Improvements- We’ve increased the reward of NPC Tamers by 40 Pansun each.We made this change to improve and favor player economy during the early stages. You will most notice this on the first two islands, Deniz and Omninesia, where you will now be able to buy a Balm with every Tamer you defeat. This will allow for faster travelling and extra monetary comfortA total of 685 Tamers have received this change, which means a total increment of 27.400 Pansuns in a complete game run.
- We made this change to improve and favor player economy during the early stages. You will most notice this on the first two islands, Deniz and Omninesia, where you will now be able to buy a Balm with every Tamer you defeat. This will allow for faster travelling and extra monetary comfort
- A total of 685 Tamers have received this change, which means a total increment of 27.400 Pansuns in a complete game run.
Features- Welcome to the new Store: not Premium, nor rotating anymore!The Store will not rotate anymore, and the Weekly Feature section has been removed.The Store is now an enormous, permanent recollection of all previously Premium cosmetic items in Temtem, all of them purchasable with Feathers.We’ve added all the cosmetics available in the previous Store (both items in the daily rotation and all the history of items available in the weekly featured rotation). You’ll also find all items from past in-game events, the cosmetics from all Tamer Passes (this will allow people to access the cosmetics even if they don’t want to farm the Pass, and to have multiple copies of those that allow it), and a handful of extra items that were currently outside of player’s reach, mostly common cosmetics and furniture for Housing.Items that are not part of the store are: promotional items (such as the Paharo Mount, the Backer rewards or Twitch drops), items available in Tamer’s Paradise, items available in the normal Boutiques, items obtainable through the Challenge Modes, furniture obtained through Dojo Wars, and items obtainable through the Arcade Bar.The rotating nature of the Store was the main cause of FOMO that still remained in the game. Part of our desire for Temtem to be enjoyable for as long as possible without new updates includes making sure there is no FOMO left, and offering a greater fan of customization possibilities for players.
- The Store will not rotate anymore, and the Weekly Feature section has been removed.
- The Store is now an enormous, permanent recollection of all previously Premium cosmetic items in Temtem, all of them purchasable with Feathers.
- We’ve added all the cosmetics available in the previous Store (both items in the daily rotation and all the history of items available in the weekly featured rotation). You’ll also find all items from past in-game events, the cosmetics from all Tamer Passes (this will allow people to access the cosmetics even if they don’t want to farm the Pass, and to have multiple copies of those that allow it), and a handful of extra items that were currently outside of player’s reach, mostly common cosmetics and furniture for Housing.
- Items that are not part of the store are: promotional items (such as the Paharo Mount, the Backer rewards or Twitch drops), items available in Tamer’s Paradise, items available in the normal Boutiques, items obtainable through the Challenge Modes, furniture obtained through Dojo Wars, and items obtainable through the Arcade Bar.
- The rotating nature of the Store was the main cause of FOMO that still remained in the game. Part of our desire for Temtem to be enjoyable for as long as possible without new updates includes making sure there is no FOMO left, and offering a greater fan of customization possibilities for players.
Patch 1.7.12024-7-3Improvements- InnkballWe have tweaked the button that closes the tunnel’s door so it can’t be activated from inside the tunnel, to prevent players from getting the ball trapped in there.You can now shake the table by pressing the same button used to throw the ball. This will help if your ball gets stuck.You can now shift the light points in the tunnel and at the top of the table by pressing the paddles’ input.
- We have tweaked the button that closes the tunnel’s door so it can’t be activated from inside the tunnel, to prevent players from getting the ball trapped in there.
- You can now shake the table by pressing the same button used to throw the ball. This will help if your ball gets stuck.
- You can now shift the light points in the tunnel and at the top of the table by pressing the paddles’ input.
Features- A new batch of Pride flag banners has been added to Temtem!You can redeem this new batch of flags by entering the following codes in the Redeem option of the Lobby screen.HPPY-PRDE-PROG-FLAGHPPY-PRDE-AACE-FLAGHPPY-PRDE-AROM-FLAGHPPY-PRDE-ALLY-FLAGHPPY-PRDE-POLY-FLAG
- You can redeem this new batch of flags by entering the following codes in the Redeem option of the Lobby screen.HPPY-PRDE-PROG-FLAGHPPY-PRDE-AACE-FLAGHPPY-PRDE-AROM-FLAGHPPY-PRDE-ALLY-FLAGHPPY-PRDE-POLY-FLAG
Patch 1.72024-6-10Improvements- We’ve made some improvements to the notification of bonus Tamer Pass experience so players can see it more clearly.
- We’ve introduced a safety checkpoint after the Tucma prison, for players who were getting stuck there.
Features- Welcome to the new Season, Neon Reverie!This Season is inspired by urban culture, and a mix between modern and traditional. It’s a Season for nostalgia, but also for trail-blazing.Enjoy the best of cybernetic and ancient Neoedo in a new Tamer Pass and new Store items.
- This Season is inspired by urban culture, and a mix between modern and traditional. It’s a Season for nostalgia, but also for trail-blazing.
- Enjoy the best of cybernetic and ancient Neoedo in a new Tamer Pass and new Store items.
- The Arcade Bar is ready to welcome all of you!Play four different minigames inspired by the classics, but adapted and reimagined into the Temtem universe: Deniz Invaders, Innkball, Gharunner and Project Temcard.Achieve certain scores to obtain unique rewards for each game, including housing replicas of the arcades, titles, and even a mount. You will also be able to obtain three new Gears through the Arcade Bar!Challenge your friends and clubmates with an individual scoreboard for each game!It’s a totally new building located in Neoedo, on the right of Nanto Labs.
- Play four different minigames inspired by the classics, but adapted and reimagined into the Temtem universe: Deniz Invaders, Innkball, Gharunner and Project Temcard.
- Achieve certain scores to obtain unique rewards for each game, including housing replicas of the arcades, titles, and even a mount. You will also be able to obtain three new Gears through the Arcade Bar!
- Challenge your friends and clubmates with an individual scoreboard for each game!
- It’s a totally new building located in Neoedo, on the right of Nanto Labs.
Patch 1.6.22024-3-25Improvements- We’ve added the character name and TamerID to the section in Settings where you could check your Support ID.
- 👥We’ve correctly updated Bunbun and Hidody’s Umbra Radar prices and they now match that of similar Tems.
Patch 1.6.12024-2-22Fixes- 👥Regular Stamina recovery being higher than intended (due to the change on rest Stamina recovery).
- 👥Visual bug when receiving a technique on a Temtem with Ignite Protection.
- 👥Some cases where untamed Tems had wrong techniques (due to balance changes).
- 👥Akranox having only three techniques on the Draft Arena and Mythical Lairs.
- 👥Voodoo applying Exhaust to an invigorated Tem instead of canceling it.
- 👥Seismunch’s Earthbound not activating when attacking with an Earth-type multitarget technique and one of the opponent’s Temtem is “Evading”.
- 👥The Umbra version for Tuwai and its evolutions not being unlocked correctly when the Luma version was previously unlocked.
- 👥Bamboozle hold turns not working correctly when copied by a Mimit.
- 👥Some cases where Galios becomes invisible and untargetable after triggering its trait against a Tem with Fainted Curse or Toxic Farewell.
- 👥Resilient not working as intended with techniques that do damage outside of the general damage formula (e.g. Extra Energy Slam, Hyperkinetic Strike…).
- 👥Ob10’s Target Replicator not working correctly and not copying the new status under some circunstances.
- 👥Wrecked Farewell being applied twice when KO’d by overexertion while performing a multitarget technique against two opponents.
- 👥The “last connection” label not being properly gendered in Portuguese.
- 👥A visual bug while moving the Everwinter tree furniture around the house.
- 👥Watching a replay played the regular battle music instead of the competitive battle music.
- 👥The amount of pansuns was displayed inside a lair instead of the amount of synstars after sending pansuns to another player through the Club vault feature.
- 👥A softlock when using Swarm Aid Synergy in a PVP combat. Swarm Aid Synergy is being enabled again.
- 👥First Aid Kit not being displayed correctly in replays.
- 👥All Season 4 seals not displaying correctly and causing camera issues.
- 👥The Found Location of Tems captured in the cave near Miyako Village not being correctly displayed.
- 👥Some cases where Tems appear duplicated on replays.
- 👥Emote wheel pages not working correctly on resolutions with aspect ratios other than 16:9.
- 👥While on a replay, if we paused during a technique animation and change turn, technique sounds stop working for the duration of the replay.
- 👥Fixed Arachnyte’s Adaptive trait not taking into effect when receiving damage in the battlefield.
- Not being able to equip Straw Shield on a competitive squad.
- Some cases where a Tem could keep a duplicated technique in their moveset after a balance change that changes one of their egg techniques into a regular technique.
- Replay time not being saved correctly after the battle ends by conceding.
- Infectious sign not appearing when triggered by Physgulp/Specgulp.
- Visual bug on the HP bar when triggering Infectious along other traits that regenerate HP.
- Galios spawning with 1 turn of Poison and 1 turn of Doom after resurrecting if the rival on the slot B had Toxic Farewell.
- Not being possible to pause Replays while some specific techniques were being reproduced.
- Abandoning a replay during the battle outro crashed the game.
- Some incorrect battle shortcuts working inside replays.
- Internal errors that could lead to other errors and problems when quickly changing and equipping emotes.
- Depleting a life from the lair boss version of Galios while they had any status condition active leads to a visual bug where the doom turns are not displayed after reviving.
- A coop softlock when interacting with a specific NPC in the Pansun route.
- The vibration for the current tech was still being triggered when in the middle of swapping a turn while watching a replay.
Improvements- 👥We’ve made some improvements to Replays:Renamed Tems now will display their nickname instead of the species name.Locked squads will now display the squad code in the same places it is displayed in battles.The Temtem battle enter animation is now displayed when replaying the first turn.
- Renamed Tems now will display their nickname instead of the species name.
- Locked squads will now display the squad code in the same places it is displayed in battles.
- The Temtem battle enter animation is now displayed when replaying the first turn.
- Improved the navigation through the Replay HUD while using a gamepad.
Patch 1.62024-1-29Fixes- 👥Umbras not being unlocked in Showdown after being evolved and raising their TVs using the Fruit Blender.
- 👥Tyranak’s Intimidator not being activated in the third turn after entering the battlezone through a manual swap.
- 👥HP desync when using Chain Lightning with Inductor.
- 👥Inductor’s effect being multiplied when another Temtem uses a multi-target technique.
- 👥Very Low Priority techniques being executed before other priorities under some circunstances.
- 👥Cosmetic sets equipped in the normal game mode not appearing on Challenge modes.
- 👥Some cases where the Temtem portrait could appear duplicated in the Temtem UI.
- 👥Not being able to untrack a quest in the normal game mode after tracking that quest in a Challenge run.
- 👥Input being broken in the Battle UI after entering the battle using a Temtem without any techniques.
- 👥Efectivity icons not appearing when doing an effective or not effective technique with an Iridiscence Koish.
- 👥Entering and exiting a building while being followed by an Umbra would cause overworld Lumas to appear with Umbra effects.
- 👥A client error showcasing Galios being knocked-out when entering the battlefield while an Intimidator Tyranak is present.
- 👥Visual bug on Chain Lightning when used in a 3-Tem (2 allies 1 enemy or 1 ally 2 enemies) battle.
- 👥Hypnotist trait applying 2 turns of sleep instead of 1 as the ingame text specifies.
- 👥Properton’s Trade House door being red in the minimap.
- 👥Iridescence not applying correctly the damage multiplicator.
- 👥A location in Tamer Paradise where players could get stuck between two NPCs.
- 👥 If players only have one team when fighting the Archtamers, the battlebox is skipped and the next fight automatically begins.
- Intimidator not working properly.
- Striking Transmog not being triggered if the holder has a gear disabled with Frightening.
- Reactive Vial not being triggered on an Adaptive Arachnyte.
- Some occasions where a Temtem is being incorrectly animated as knocked-out before being attacked with Rotten Goo.
- The damage reduction for not effective technique being applied incorrectly when a Saipat with Shuine’s Horn attacks an Iridescence Koish.
- STAB not being applied on Saipat holding a Shuine’s Horn when using a Poison technique.
- Blackscreen on coop when the second player gets their whole squad knocked-out.
- First Aid Kit not being triggered with multi-target techniques if the holder is in the first battle slot.
- Being able to move around while the Rewards UI is open after exiting a Mythical Lair.
- Competitive Match option in the player interact UI now is turned off as it should.
- Cross Progression UI displaying a blank Tamer banner when going back through the intended flow.
- Carlos appearing out of nowhere in the middle of the screen after defeating Dr. Hamijo on Telobos.
- Not being able to use emotes on Lair lobbies.
- Some visual weirdness while using a coop emote under the influence of lag.
- The text “Visit” while inspecting other player houses from the tube UI now is properly localized.
- Improved some Arissola Dojo wind traps player detection.
- The Battlebox selection UI being incorrectly displayed between Archtamers battles.
- Galios being knocked-out on the client and being in a desync status after receiving a technique on the last Doom turn.
- Desync on Doom turn counter after using Selfless Ruination.
- An internal error that could lead to some other bugs when using Soil Steam.
- An internal error that could lead to some other bugs when using Acid Reflux.
- Sending a coop invitation and cancelling it through the “Clear All” button on the notification center wouldn’t cancel the invitation.
- Nap time swag not displaying the hamoc correctly in battles.
- Some cases where some battle animations were skipped when in coop and players being about to lose the battle.
- Instruments Ukelele and Theremin being able to be used while surfing or skating.
Improvements- We have improved the precision of the target selector during matches while using a mouse. This will prevent most cases where the selector moved to the Temtem on the side accidentally.
- We’ve improved the control system behind instrument playing. All instruments have been reviewed and their animations improved!
- 👥We’ve improved the clarity of the Dojo Rematches’ UI so it’s easier to see which option is highlighted, and selected.
Features- The Replays system is now in-game!Replays are saved automatically and players don’t need to turn on anything or worry about it.All competitive PVP matches will have their replay stored, including those from friendly PVP, ranked matchmaking, in-game tournaments, and dojo wars.A total of 10 replays are saved for each player. When this limit is reached, the oldest replays will be automatically deleted to give space to new ones. Players can also pin up to 3 additional replays, which will be kept safe and won’t be deleted automatically.Players can also watch replays from other players freely, all from the new Replay section of the competitive screen.While watching a replay, players can pause the game, go forward/backward a turn, or even go to a specific turn.Please note there’s a known issue regarding replays on Switch: to avoid a bug, the turn selector is unavailable at this time, and one cannot skip forward nor backwards inside a given replay. We’re working on having these issues corrected for patch 1.6.1, apologies for the inconveniences!
- Replays are saved automatically and players don’t need to turn on anything or worry about it.
- All competitive PVP matches will have their replay stored, including those from friendly PVP, ranked matchmaking, in-game tournaments, and dojo wars.
- A total of 10 replays are saved for each player. When this limit is reached, the oldest replays will be automatically deleted to give space to new ones. Players can also pin up to 3 additional replays, which will be kept safe and won’t be deleted automatically.
- Players can also watch replays from other players freely, all from the new Replay section of the competitive screen.
- While watching a replay, players can pause the game, go forward/backward a turn, or even go to a specific turn.
- Please note there’s a known issue regarding replays on Switch: to avoid a bug, the turn selector is unavailable at this time, and one cannot skip forward nor backwards inside a given replay. We’re working on having these issues corrected for patch 1.6.1, apologies for the inconveniences!
Patch 1.5.22023-11-17Patch 1.5.12023-10-24Improvements- We’ve reviewed a very, very long list of emotes (49 on surfing board/skates, 31 sitting/espectating) so they can be used during spectating, sitting, surfing and crystal-skating! Try your favorite emotes to see if they made the list.
- Lair Bonuses will now increase depending on the group size, to make Lairs more attainable.1-player Lairs will have 3 times the Bonuses, and 2-player Lairs will have twice the Bonuses.
- 1-player Lairs will have 3 times the Bonuses, and 2-player Lairs will have twice the Bonuses.
Features- The Ignoramus Cloack is no longer a unique item! You’ll be able to obtain a second one in the Pansun route.
Patch 1.52023-9-25Improvements- Premium Store items from Season 1 have been added to the rotating Daily Store pool!
- FreeTem! has received a lot of changes:You’ll now be asked to release Tems from 4 particular, randomized species, instead of the current anything-goes method.Each player will get 4 different species at random, so each set of groups will be different for each player.You can release them in any order, and at any time during the week, even switching from group to group at random.Groups will be equalized in terms of difficulty, factoring in spawn rate and catch rate.The max amount of releases required is 90, and the minimum is 5.We’ve made it so you can only get one group of the maximum amount per week.The released Tems will maintain the current FreeTem! restrictions, such as having to have been captured that same week, and having to have your OT.Rewards will be Feathers and Pansuns per each group completed, as opposed to the previous Tier system.Every group gives the same amount of rewards, regardless of the group, the week or the player.You can do as many and as little groups as you please. You can do them all, just half, none at all… whatever you feel like that week!With this change we hope FreeTem! feels a bit more fresh, more interesting and challenging, and closer to our idea of an actual activity.
- You’ll now be asked to release Tems from 4 particular, randomized species, instead of the current anything-goes method.
- Each player will get 4 different species at random, so each set of groups will be different for each player.
- You can release them in any order, and at any time during the week, even switching from group to group at random.
- Groups will be equalized in terms of difficulty, factoring in spawn rate and catch rate.
- The max amount of releases required is 90, and the minimum is 5.
- We’ve made it so you can only get one group of the maximum amount per week.
- The released Tems will maintain the current FreeTem! restrictions, such as having to have been captured that same week, and having to have your OT.
- Rewards will be Feathers and Pansuns per each group completed, as opposed to the previous Tier system.
- Every group gives the same amount of rewards, regardless of the group, the week or the player.
- You can do as many and as little groups as you please. You can do them all, just half, none at all… whatever you feel like that week!
- With this change we hope FreeTem! feels a bit more fresh, more interesting and challenging, and closer to our idea of an actual activity.
Features- A new Mythical Temtem is hereGalios is the third and last Mythical Temtem. With a kit focused on Doom, new Traits with new mechanics, and a brand new route and Lair, it’s sure to spice things up around the Archipelago, a place it hasn’t visited in eons.There’s a new quest that will take you to its Lair and unprecedent new heights. You can start it at Nanto Labs, in Cipanku.
- Galios is the third and last Mythical Temtem. With a kit focused on Doom, new Traits with new mechanics, and a brand new route and Lair, it’s sure to spice things up around the Archipelago, a place it hasn’t visited in eons.
- There’s a new quest that will take you to its Lair and unprecedent new heights. You can start it at Nanto Labs, in Cipanku.
Patch 1.4.22023-8-17Patch 1.4.12023-7-4Improvements- 👥Added the visual indicators for effectiveness (the red and green circles) to PvP matches.
- Added a choice in Settings to be shown pre-made Temtem builds again if you had deactivated it previously.
- 👥Added different dye slots to the Hocus costume so you can make the Luma version!
Patch 1.42023-6-19Improvements- We’ve made a lot of changes to Dojo Wars! Welcome to Dojo Wars v2:Dojo Wars will now happen only once per month, on the week that contains the last Sunday of that month.The period when clubs can subscribe to a Dojo War is one week instead one day. It’ll be the whole week before Dojo Wars commence.👥Dojo Wars finals will now require 9 players instead of 11 players.👥Players will now earn individual rewards, on top of Club rewards, for each match won during any given Dojo War. The further they progress into a Dojo War, the better their individual rewards will be. These rewards include Feathers, Hotfixes, ETCs or even Novas.👥The Dojo War system will now prioritize not matching two people again if they’ve just battled each other, even over the fact that they have the same amount of wins/losses.Clubs will be penalized if they sign up for a Dojo War but don’t attend it. Pansuns will be deducted from their Club Vault, with the possibility of going into the negative. Clubs with a negative Pansun sum in their Vault cannot sign up for Dojo Wars.👥The previous King of the Hill system that allowed current regents to only fight in the finals has been discarded. Regents will have to fight for the Dojo again from 0, like everyone else.👥Instead of having a set schedule for each round, rounds will now start 5 minutes after the previous round’s last match ended. This will make the pace of DW quicker.👥There will now be a Squad lock. It’s currently not working correctly due to a bug, but it’s in place all the same. The team you choose for the first match of a round will be the Squad you use for the entire duration of that round. There is a chance that you might be prompted to select a Squad after the first round, but regardless of which Squad you pick at this point, you will continue to use the Squad you locked in at the beginning of that round.
- Dojo Wars will now happen only once per month, on the week that contains the last Sunday of that month.
- The period when clubs can subscribe to a Dojo War is one week instead one day. It’ll be the whole week before Dojo Wars commence.
- 👥Dojo Wars finals will now require 9 players instead of 11 players.
- 👥Players will now earn individual rewards, on top of Club rewards, for each match won during any given Dojo War. The further they progress into a Dojo War, the better their individual rewards will be. These rewards include Feathers, Hotfixes, ETCs or even Novas.
- 👥The Dojo War system will now prioritize not matching two people again if they’ve just battled each other, even over the fact that they have the same amount of wins/losses.
- Clubs will be penalized if they sign up for a Dojo War but don’t attend it. Pansuns will be deducted from their Club Vault, with the possibility of going into the negative. Clubs with a negative Pansun sum in their Vault cannot sign up for Dojo Wars.
- 👥The previous King of the Hill system that allowed current regents to only fight in the finals has been discarded. Regents will have to fight for the Dojo again from 0, like everyone else.
- 👥Instead of having a set schedule for each round, rounds will now start 5 minutes after the previous round’s last match ended. This will make the pace of DW quicker.
- 👥There will now be a Squad lock. It’s currently not working correctly due to a bug, but it’s in place all the same. The team you choose for the first match of a round will be the Squad you use for the entire duration of that round. There is a chance that you might be prompted to select a Squad after the first round, but regardless of which Squad you pick at this point, you will continue to use the Squad you locked in at the beginning of that round.
Features- Time for a new Season! Season 4, called Splash Up!, is all about pools, beaches, summer and its activities.Season 4 will last from June 19th to September 25th. Remember you can see this in-game, on the upper right corner of the Tamer Pass!Seasons coming after Season 4 will last a month longer. This is because we’d like to have more time to polish the content we put out, as some features have gotten out of hand and were becoming too big to cleanly launch in three months.
- Season 4 will last from June 19th to September 25th. Remember you can see this in-game, on the upper right corner of the Tamer Pass!
- Seasons coming after Season 4 will last a month longer. This is because we’d like to have more time to polish the content we put out, as some features have gotten out of hand and were becoming too big to cleanly launch in three months.
- A new event!Our first ever Pride event is now live, along with Season 4! Take part in the challenges to get rewards inspired by free love and self-expression, or show your support to your LGBTQ+ peeps. The event will last until July 3rd.If you don’t feel like taking part in the event, but still would like to display your proud colors, we’re giving away banners inspired by the colors of some of the LGBTQ+ pride flags! You can redeem whichever you prefer (even all of them!), using these codes. Happy Pride, Tamers!
- Our first ever Pride event is now live, along with Season 4! Take part in the challenges to get rewards inspired by free love and self-expression, or show your support to your LGBTQ+ peeps. The event will last until July 3rd.
- If you don’t feel like taking part in the event, but still would like to display your proud colors, we’re giving away banners inspired by the colors of some of the LGBTQ+ pride flags! You can redeem whichever you prefer (even all of them!), using these codes. Happy Pride, Tamers!
Patch 1.3.22023-5-4Patch 1.3.12023-4-17Improvements- We’ve changed the message you get when trying to capture a Temtem once you’d surpassed the capture limit in Nuzlocke and Randomlocke modes. It’s now a new message created specifically for the Challenge Modes.
- The Anahir given to the player during the story will now be full HP in the Nuzlocke Mode, and the random Temtem given instead of Anahir will follow suit in the Randomlocke Mode.
- We’ve improved and clarified the process of choosing a name for your character. It should now be more clear when the name you’ve picked is already in use or otherwise not fit to be picked.
- The Trait and Technique textbox is now scaled based on the description text.
Features- 👥We’ve added an indicator for the Nuzlocke and Randomlocke modes that will show you the number of captures left for the zone you’re currently in. It’s located next to the Minimap.
- 👥We’ve added an Species Clause to the Nuzlocke and Randomlocke modes:When running into a Temtem they have already tamed before as the first encounter on any given zone, the player can defeat it or run away without wasting one of their allowed encounters.However, if any given Temtem has already fainted in that Tamer’s run, defeating it will count as an encounter still.If the player decides to capture that Tem despite already having it, it will count as a valid encounter and it’ll consume one of the allowed encounters.The game will check for the previous evolutions, so if you have a Granpah in your squad and encounter a Paharo, you will be able to defeat it without using one of your allotted encounters.If you defeat the evolved version of a Tem without first having tamed it, it will count as an encounter still.
- When running into a Temtem they have already tamed before as the first encounter on any given zone, the player can defeat it or run away without wasting one of their allowed encounters.
- However, if any given Temtem has already fainted in that Tamer’s run, defeating it will count as an encounter still.
- If the player decides to capture that Tem despite already having it, it will count as a valid encounter and it’ll consume one of the allowed encounters.
- The game will check for the previous evolutions, so if you have a Granpah in your squad and encounter a Paharo, you will be able to defeat it without using one of your allotted encounters.
- If you defeat the evolved version of a Tem without first having tamed it, it will count as an encounter still.
- We’ve added new internal rules to the Techniques of starter Temtem to prevent insta-failed runs in the Randomlocke mode.Starters must now have at least one Technique that fulfills all of these requisites: Damage greater than 1, Hold 0 and STA Cost less than 20.
- Starters must now have at least one Technique that fulfills all of these requisites: Damage greater than 1, Hold 0 and STA Cost less than 20.
Patch 1.32023-3-13Improvements- We’ve improved the loading time when exiting a battle on the Switch a bit more.In our ongoing effort to improve the game’s performance on Switch, for this patch we put our focus on the loading times, which since 1.2.2 have been one of the main points of dissatisfaction.Due to the other improvements carried out in the previous patch, the game was taking longer when exiting a battle because it was loading and unloading assets that weren’t needed. With the current change, repeating battles in the same environment should feel faster and the game will try to maintain the reused assets between battles in memory in order to optimize loading times.Like we mentioned in patch 1.2.2, we’re going to continue working on improving memory performance on the platforms that require so.
- In our ongoing effort to improve the game’s performance on Switch, for this patch we put our focus on the loading times, which since 1.2.2 have been one of the main points of dissatisfaction.
- Due to the other improvements carried out in the previous patch, the game was taking longer when exiting a battle because it was loading and unloading assets that weren’t needed. With the current change, repeating battles in the same environment should feel faster and the game will try to maintain the reused assets between battles in memory in order to optimize loading times.
- Like we mentioned in patch 1.2.2, we’re going to continue working on improving memory performance on the platforms that require so.
Features- The new Challenge Modes are in.Experience Temtem like never before with three new challenges delimited by extreme rules:Nuzlocke Mode: You only get to catch the first 2 Temtem you see per route (1 Temtem each if you’re playing Co-op!). Each and every Temtem knocked out during battle will be released automatically. Seeing Tems and defeating them or running from them will still count as having seen them, do keep this in mind for your playthrough!Randomlocke Mode: Same rules as the Nuzlocke mode, but with randomized Tems, move sets and items.Speedrun Mode: You must complete the story in as little time as possible. A clock will be timing each island and the general progress, and you’ll need to beat a mark set by Crema to consider the run a success.You will be able to start a Challenge mode once you’ve completed the campaign story, or by unlocking it anytime through a very well-known videogame code (use your left thumbstick!). You can only have one Challenge run at a time, but you can end one and start the next with no restrictions. You will always start from zero.The Challenge Mode runs have their own server, and a different save slot between the three of them. You’ll interact with other people attempting a Challenge run, including being able to co-op. This effectively means you’ll be able to have both your normal save and usual account, and a challenge save with a Challenge run at the same time.You cannot trade during a Challenge run. You won’t be able to earn Tamer Pass experience during a Challenge run, due to technical limitations. You can PvP during a Challenge run, and your Tems won’t die, so you can safely enjoy it still. Saipark will exist and be open, but only the resident Tems will ever appear.You can co-op in the Challenge Modes, but there are limitations:For all modes, you can only co-op with someone who is playing the same Challenge mode as you; there can’t be a Tamer Level difference of more than 5 levels between both partners.For Nuzlocke and Randomlocke, you’ll need to choose whether you’re playing solo or co-op at the beginning of the run: if you choose Co-op, you’ll only be able to tame one Tem per route instead of two; if you choose solo, you won’t be able to co-op during the run. This setting will continue for the duration of your run.Challenge Modes have exclusive rewards for each of them, and you’ll only be able to obtain them if you conquer the challenge.We’ve added some spicy new Kudos in relation to conquering the Challenge Modes, good luck!
- Experience Temtem like never before with three new challenges delimited by extreme rules:Nuzlocke Mode: You only get to catch the first 2 Temtem you see per route (1 Temtem each if you’re playing Co-op!). Each and every Temtem knocked out during battle will be released automatically. Seeing Tems and defeating them or running from them will still count as having seen them, do keep this in mind for your playthrough!Randomlocke Mode: Same rules as the Nuzlocke mode, but with randomized Tems, move sets and items.Speedrun Mode: You must complete the story in as little time as possible. A clock will be timing each island and the general progress, and you’ll need to beat a mark set by Crema to consider the run a success.
- Nuzlocke Mode: You only get to catch the first 2 Temtem you see per route (1 Temtem each if you’re playing Co-op!). Each and every Temtem knocked out during battle will be released automatically. Seeing Tems and defeating them or running from them will still count as having seen them, do keep this in mind for your playthrough!
- Randomlocke Mode: Same rules as the Nuzlocke mode, but with randomized Tems, move sets and items.
- Speedrun Mode: You must complete the story in as little time as possible. A clock will be timing each island and the general progress, and you’ll need to beat a mark set by Crema to consider the run a success.
- You will be able to start a Challenge mode once you’ve completed the campaign story, or by unlocking it anytime through a very well-known videogame code (use your left thumbstick!). You can only have one Challenge run at a time, but you can end one and start the next with no restrictions. You will always start from zero.
- The Challenge Mode runs have their own server, and a different save slot between the three of them. You’ll interact with other people attempting a Challenge run, including being able to co-op. This effectively means you’ll be able to have both your normal save and usual account, and a challenge save with a Challenge run at the same time.
- You cannot trade during a Challenge run. You won’t be able to earn Tamer Pass experience during a Challenge run, due to technical limitations. You can PvP during a Challenge run, and your Tems won’t die, so you can safely enjoy it still. Saipark will exist and be open, but only the resident Tems will ever appear.
- You can co-op in the Challenge Modes, but there are limitations:For all modes, you can only co-op with someone who is playing the same Challenge mode as you; there can’t be a Tamer Level difference of more than 5 levels between both partners.For Nuzlocke and Randomlocke, you’ll need to choose whether you’re playing solo or co-op at the beginning of the run: if you choose Co-op, you’ll only be able to tame one Tem per route instead of two; if you choose solo, you won’t be able to co-op during the run. This setting will continue for the duration of your run.
- For all modes, you can only co-op with someone who is playing the same Challenge mode as you; there can’t be a Tamer Level difference of more than 5 levels between both partners.
- For Nuzlocke and Randomlocke, you’ll need to choose whether you’re playing solo or co-op at the beginning of the run: if you choose Co-op, you’ll only be able to tame one Tem per route instead of two; if you choose solo, you won’t be able to co-op during the run. This setting will continue for the duration of your run.
- Challenge Modes have exclusive rewards for each of them, and you’ll only be able to obtain them if you conquer the challenge.
- We’ve added some spicy new Kudos in relation to conquering the Challenge Modes, good luck!
Patch 1.2.22023-2-2Fixes- 👥Fixed a softlock when defeating the Digilair boss.
- Fixed a case where players could get stuck in a black screen after a battle in some places, for example at The Highbelow.
- 👥Fixed the chat automatically swapping to the Local tab when entering buildings or leaving combat.
- Fixed the Tamer Pass’ Weekly Challenge about buying or selling at the Trade House for a value of 10k Pansuns, that could not be completed by buying before the fix.
- 👥Fixed that Temtem on the fourth, fifth and sixth slot of a player’s Squad were receiving EXP and TVs through the Co-op Bonus even when that Temtem had the Ignoramus Cloak equipped.
- Fixed not being able to clear the notifications that were sent manually by using the “Clear all notifications” button.
- Fixed the scroll in the Cosmetics’ menu not working properly if there was an empty row at the end.
- Fixed Tihani having two Temtem with the Sweatband gear.
- Fixed the props of some emotes not being displayed in the Shop preview.
- Fixed the Settings’ UI overlapping with the Ranked UI that appears after a Ranked match if the Player had Settings opened while their opponent conceded.
- Fixed that the Club Banner colors were being changed just by hovering over their icons instead of by clicking the buttons.
- Fixed that, when changing cosmetics, the new one was keeping the old one’s dye colors for a few frames.
- Fixed the description of the technique Lifeful Sap to better explain that it gives 5 turns of regeneration.
- Fixed the description of the technique Hallucination showing the wrong status condition in the description.
- Changed the name of the Magma Eruption seal to something that better reflects the seal animation. Only in English so far.
- Fixed the Subscribe prompt appearing in sections of the Trade House where it doesn’t have functionality.
- Fixed a typo in the title Surferfolk in English.
- Fixed some localization bugs in dialogues with NPCs in Portuguese
- Fixed level numbers overlapping the “Lv.” text when playing in French or Chinese.
- Fixed that the “Ready for Picnic” table furniture was not localized in English.
Improvements- We’ve improved the issue with crashes on the Switch.Most of the crashes on Switch were happening due to memory issues. The game would use up all the memory available in the console (the amount varies depending on the console), and then it’d crash. We’ve implemented a series of optimization changes that will substantially ameliorate the current issues.Crashes will still happen from time to time, but now that we’ve dived deep into the issue we will be carrying out more optimization in future patches, so as to improve performance even more.
- Most of the crashes on Switch were happening due to memory issues. The game would use up all the memory available in the console (the amount varies depending on the console), and then it’d crash. We’ve implemented a series of optimization changes that will substantially ameliorate the current issues.
- Crashes will still happen from time to time, but now that we’ve dived deep into the issue we will be carrying out more optimization in future patches, so as to improve performance even more.
- 👥We have made some improvements and changes to the dye system:We’ve added a confirmation pop-up when trying to apply a dye to a cosmetic.We have added a confirmation pop-up when trying to remove a dye from a cosmetic.Players cannot use the same dye twice in the same slot of a cosmetic; the game will now show a pop-up error when attempting to do so.A preview of the dyes will now be shown at the Tamer Pass UI and the Premium Store UI.We have added a new label to dyes in the Tamer Pass UI and Premium Store UI to clarify they’re a one-time use item.Dyes were the source of a lot of community feedback and unrest. With these changes we hope to make the experience better and easier to navigate. This doesn’t mean dyes are coming back to the Premium Store, as we’re still deciding whether that’s the right place form them or not.
- We’ve added a confirmation pop-up when trying to apply a dye to a cosmetic.
- We have added a confirmation pop-up when trying to remove a dye from a cosmetic.
- Players cannot use the same dye twice in the same slot of a cosmetic; the game will now show a pop-up error when attempting to do so.
- A preview of the dyes will now be shown at the Tamer Pass UI and the Premium Store UI.
- We have added a new label to dyes in the Tamer Pass UI and Premium Store UI to clarify they’re a one-time use item.
- Dyes were the source of a lot of community feedback and unrest. With these changes we hope to make the experience better and easier to navigate. This doesn’t mean dyes are coming back to the Premium Store, as we’re still deciding whether that’s the right place form them or not.
Patch 1.2.12023-1-9Improvements- We have tweaked the idle battle cameras following the feedback provided by the community:In order to reduce motion sickness in some players, we’ve slowed all camera movement to 1/3 of its original movement speed.They will also start after 12 seconds of inactivity, as opposed to the previous 5 seconds of threshold. This will make them way less prevalent.In the specific case of Koish fishing, we’ve removed most of the camera angles so that only cameras that focus on the Koish patterns appear. We have also developed some new cameras for this activity in particular that will make identifying the patterns and colors easier.We know idle cameras have caused issues to some our players. Before we go through with disabling them, which would imply we stop receiving feedback and iterating on the feature, we’d like to give these changes a go to improve the main problems the cameras had. We believe the idle cameras add variety and richness to the game, so we’d rather polish them until everyone is happy than disable them without giving them a chance to be good.
- In order to reduce motion sickness in some players, we’ve slowed all camera movement to 1/3 of its original movement speed.
- They will also start after 12 seconds of inactivity, as opposed to the previous 5 seconds of threshold. This will make them way less prevalent.
- In the specific case of Koish fishing, we’ve removed most of the camera angles so that only cameras that focus on the Koish patterns appear. We have also developed some new cameras for this activity in particular that will make identifying the patterns and colors easier.
- We know idle cameras have caused issues to some our players. Before we go through with disabling them, which would imply we stop receiving feedback and iterating on the feature, we’d like to give these changes a go to improve the main problems the cameras had. We believe the idle cameras add variety and richness to the game, so we’d rather polish them until everyone is happy than disable them without giving them a chance to be good.
- We have added some performance improvements to the Switch version. These improvements will be a huge help with the current crashes that the console is experiencing. But we’re not done yet, and we will be adding even more performance improvements for it in future patches.
- 👥Tem Renaming Voucher is no longer automatically used when renaming a Temtem. Players will now always have the option to pay the name change with Pansuns instead.
- 👥Players will now be able to use the Fruit Blender with Tems in the Temdeck too, not only the ones in the squad.
- 👥The Fruit Blender will now show how the stats will change based on the TVs selected.
- 👥Showdown Temtem will now always start with their SV value at 50 by default, instead of 1.
- We have added rarity indicators to customization items, like emotes, loading screens, battle intros, battle outros and battle outro music.
- 👥The game will now show the gamepad buttons for each action when you press a modifier (a button that displays a set of hotkeys) in battle.
- 👥We’ve added new notifications for the Trade House: when you sell something, and when an auction ends without the item/Tem selling.
- When you input a maximum quantity in one of the advanced options of the Temdeck and Trade House filters, it will now automatically select 0 as the minimum quantity.
- Added more information to the Victory screen at the end of a Ranked match in the case of winning because the opponent concedes or in the case of tying.
- Added a glowing effect to the claimable items of events, the same effect that is used in the Tamer Pass.
- We’ve made some improvements to entering text in some UIs, so it’s easier to understand if the text is not valid for any reason.
- We’ve made some performance improvements to the game’s UI.
Features- We have added chat to battles.You’ll see a new menu during battles from now on, with new icons for the Details, Battle Log, and the Chat with their assigned hotkey.Chat will be hidden by default, and you can make it pop out by pressing the associated hotkey, just how the Battle Log works. Chat in battle is disabled for Ranked matches, in-game tournaments, and Dojo Wars, and available for friendly competitive matches and PvE.
- You’ll see a new menu during battles from now on, with new icons for the Details, Battle Log, and the Chat with their assigned hotkey.
- Chat will be hidden by default, and you can make it pop out by pressing the associated hotkey, just how the Battle Log works. Chat in battle is disabled for Ranked matches, in-game tournaments, and Dojo Wars, and available for friendly competitive matches and PvE.
- We’ve added the new music variations per island, this time to the competitive battle theme.
- The Egg Technique icon now appears in Techniques that are Egg Techs in the details of a Tem in Showdown.
- We’ve implemented a new icon that will notify you if there is something available to claim in events.
Patch 1.22022-11-5Improvements- 👥We’ve made some improvements to Koish fishing.We’ve reduced the number of Koish color possibilities at the Nuru Lodge to make easier to complete the Weekly Koish Fishing activity. The number of possible colors remain the same at other wild places.We’ve also reduced the number of minimum encounters required to ensure the 4/5 and 5/5 Koish for the Weekly Koish Fishing activity.
- We’ve reduced the number of Koish color possibilities at the Nuru Lodge to make easier to complete the Weekly Koish Fishing activity. The number of possible colors remain the same at other wild places.
- We’ve also reduced the number of minimum encounters required to ensure the 4/5 and 5/5 Koish for the Weekly Koish Fishing activity.
- 👥We’ve turned Seals into a unique item.Players will only be able to buy one copy of each Seal, and can equip the same Seal to any number of Temtem.Extra number of copies of the same Seal have been refunded to the players that had them.
- Players will only be able to buy one copy of each Seal, and can equip the same Seal to any number of Temtem.
- Extra number of copies of the same Seal have been refunded to the players that had them.
- 👥Club vault items are now sorted like they are on the personal Tamer vault.
- Pro squads (previously known simply as competitive squads) can now be edited anywhere, even if you are not in a Temporium.
- We have added the Legend rank icon to the text displayed on the top 3 ranked player holograms at Tamer’s Paradise.
- When you move between Temtem entries on the Tempedia, the selector will now automatically skip the ones you have no information on.
- We’ve added “Victory” and “Defeat” labels when a player concedes on a Ranked match, and in battles versus NPCs that employ competitive ruling, like Dojo Rematches.
- We’ve added a fade in and a fade out effect to most of the UIs in the game.
- We’ve added a new animation for receiving rewards from a loot pool.
- We have changed some tutorials and System messages to reflect the new Ranked/Showdown feature instead of the previous system.
- We have balanced the audio levels for Temtem techniques and NPC dialogue expressions.
- We have polished and improved the audio ambience transitions between zones.
Features- A new Season begins today: Days of Yore.Enjoy this medieval-themed Tamer Pass filled with imposing mounts, knights, bards, royalty, clergy and an old-timey new musical instrument.A new set of items has entered the shop rotation, so keep an eye out for interesting new things!Your Pass has returned to level 0. Remember you can check the resting duration of your Pass on the upper right corner.Items in Season 1 Tamer Pass will join the regular rotation of the store in about a year.
- Enjoy this medieval-themed Tamer Pass filled with imposing mounts, knights, bards, royalty, clergy and an old-timey new musical instrument.
- A new set of items has entered the shop rotation, so keep an eye out for interesting new things!
- Your Pass has returned to level 0. Remember you can check the resting duration of your Pass on the upper right corner.
- Items in Season 1 Tamer Pass will join the regular rotation of the store in about a year.
- Ranked v2 has been implemented.Ranked will now be determined by Seasons, the same ones that determine the Tamer Pass.TMR has been hidden. You will instead see a new system of ranks and leagues: Bronze, Silver, Gold, Diamond and the Legend rank.Bronze, Silver, Gold and Diamond ranks also have 3 sub-ranks each (called divisions), while Legend will have a public leaderboard where you’ll see your position compared to other Legend players.Even though TMR is now hidden, internally the system still uses it. We have plans to make this data available via the API.In order to enter a new rank, players must reach the base TMR set for that rank. However, a rank can only be lost by losing two consecutive matches and reaching the threshold for the previous rank TMR.These ranks are calculated at the beginning of each season, and the idea is to calculate them based on the current population TMR spread.Rewards per match are now based on your current rank, and overall have been buffed from what they were before this patch.Seasonal rewards will now start being granted at the end of each season. These are a title that displays the highest rank you achieved, a seal for each rank you achieved, and a banner for each rank you achieved. These rewards will be different each season and will remain exclusive to each ranked season.The TMR lost when losing a ranked match will now be calculated with the max value between your current TMR and the TMR of your rival. This effectively means that losing against someone worse than you won’t penalize you as much as it did before.Also, the factor at which TMR gains and loses are calculated has been incremented, meaning matches will give (and subtract) more TMR in general. This will allow to have a bigger TMR spread along the leaderboard.We’ve reduced the TMR multiplier in placement matches so they are now less decisive.We’ve made some improvements to the matchmaking timings in order to reduce them when there is not a good opponent available. It will now match faster against worse or better opponents. The idea behind this is that is better to fight against someone non-optimal that not fight at all (or having to wait 20 minutes) and since TMR loses are now capped, it shouldn’t be as punishing as before.TMR decay will now happen. Each week (at the weekly activity reset), Diamond and Legend players that have been inactive for the past week will get their TMR decayed. In order to calculate the TMR lost, the system will simulate a lost match against yourself and the value will be multiplied by 2. A notification will be sent to each user that has had their TMR decayed.Tournaments will now use the player’s max TMR of the season to calculate the appropriate Tournament league, instead of the current TMR.We’ve included a fixed set of daily and weekly challenges that will grant further rewards to active ladder players.
- Ranked will now be determined by Seasons, the same ones that determine the Tamer Pass.
- TMR has been hidden. You will instead see a new system of ranks and leagues: Bronze, Silver, Gold, Diamond and the Legend rank.
- Bronze, Silver, Gold and Diamond ranks also have 3 sub-ranks each (called divisions), while Legend will have a public leaderboard where you’ll see your position compared to other Legend players.
- Even though TMR is now hidden, internally the system still uses it. We have plans to make this data available via the API.
- In order to enter a new rank, players must reach the base TMR set for that rank. However, a rank can only be lost by losing two consecutive matches and reaching the threshold for the previous rank TMR.
- These ranks are calculated at the beginning of each season, and the idea is to calculate them based on the current population TMR spread.
- Rewards per match are now based on your current rank, and overall have been buffed from what they were before this patch.
- Seasonal rewards will now start being granted at the end of each season. These are a title that displays the highest rank you achieved, a seal for each rank you achieved, and a banner for each rank you achieved. These rewards will be different each season and will remain exclusive to each ranked season.
- The TMR lost when losing a ranked match will now be calculated with the max value between your current TMR and the TMR of your rival. This effectively means that losing against someone worse than you won’t penalize you as much as it did before.
- Also, the factor at which TMR gains and loses are calculated has been incremented, meaning matches will give (and subtract) more TMR in general. This will allow to have a bigger TMR spread along the leaderboard.
- We’ve reduced the TMR multiplier in placement matches so they are now less decisive.
- We’ve made some improvements to the matchmaking timings in order to reduce them when there is not a good opponent available. It will now match faster against worse or better opponents. The idea behind this is that is better to fight against someone non-optimal that not fight at all (or having to wait 20 minutes) and since TMR loses are now capped, it shouldn’t be as punishing as before.
- TMR decay will now happen. Each week (at the weekly activity reset), Diamond and Legend players that have been inactive for the past week will get their TMR decayed. In order to calculate the TMR lost, the system will simulate a lost match against yourself and the value will be multiplied by 2. A notification will be sent to each user that has had their TMR decayed.
- Tournaments will now use the player’s max TMR of the season to calculate the appropriate Tournament league, instead of the current TMR.
- We’ve included a fixed set of daily and weekly challenges that will grant further rewards to active ladder players.
- Temtem Showdown has been added to the game.Temtem Showdown is a PvP tool ingrained into the game that will allow you to create your PvP teams from scratch with no training needed. You will be able to access Showdown from the in-game menu.As a result, auto-scaling has been disabled for ranked games.You will now be able to edit your squads on the go, without needing to be on a Temdeck.You can access Temtem Showdown from the beginning of the game.Squads can now be shared and imported using short codes.
- Temtem Showdown is a PvP tool ingrained into the game that will allow you to create your PvP teams from scratch with no training needed. You will be able to access Showdown from the in-game menu.
- As a result, auto-scaling has been disabled for ranked games.
- You will now be able to edit your squads on the go, without needing to be on a Temdeck.
- You can access Temtem Showdown from the beginning of the game.
- Squads can now be shared and imported using short codes.
- A new Kudo category has been added: Elite Kudos.Elite Kudos are a hardcore set of Kudos for the most daring, dedicated, and challenge-seeking Tamers.Some previously existing Kudos have been moved into this category, and some are brand new.New rewards have been created for these Kudos.
- Elite Kudos are a hardcore set of Kudos for the most daring, dedicated, and challenge-seeking Tamers.
- Some previously existing Kudos have been moved into this category, and some are brand new.
- New rewards have been created for these Kudos.
- Events have been implemented into the gameEvents will consist in a set of quests and challenges that will grant you points to spend on thematic rewards, exclusive and specifically created for that event.Events will have a defined duration that you will be able to check at all times on the Events menu.The first Temtem event, Winterfest, will begin on December 12th.
- Events will consist in a set of quests and challenges that will grant you points to spend on thematic rewards, exclusive and specifically created for that event.
- Events will have a defined duration that you will be able to check at all times on the Events menu.
- The first Temtem event, Winterfest, will begin on December 12th.
- We have added a new colorblind setting for Koish fishing.Koish all throughout the game will now display patterns apart from their usual colors.Each pattern will be unique to a color+section of the tail, so you will be able to easily identify each color by the pattern and the tail where it’s placed.
- Koish all throughout the game will now display patterns apart from their usual colors.
- Each pattern will be unique to a color+section of the tail, so you will be able to easily identify each color by the pattern and the tail where it’s placed.
- A new building opens its doors in Neoedo: the Beauty Center.You’ll be able to change your character’s appearance in exchange for Feathers.You will also be able to change your running and idle animations, and you’ll get 4 new ones to pick from, completely exclusive to the Beauty Center.
- You’ll be able to change your character’s appearance in exchange for Feathers.
- You will also be able to change your running and idle animations, and you’ll get 4 new ones to pick from, completely exclusive to the Beauty Center.
- Players can now change their name at the Citizen’s Bureau Central Offices in Neoedo in exchange for Feathers. The OT on Tems will update following said change.
- A new furniture item has been added: the Fruit Blender.This item will allow you to change all the TVs of a Temtem in one single UI from the comfort of your home.You will need to own the fruits to create a concoction that will immediately add or subtract the Temtem’s TVs according to your selection.This furniture is given as a reward from the Fruiterer Kudo. Players that already obtained this Kudo should have the item in their inventories now.
- This item will allow you to change all the TVs of a Temtem in one single UI from the comfort of your home.
- You will need to own the fruits to create a concoction that will immediately add or subtract the Temtem’s TVs according to your selection.
- This furniture is given as a reward from the Fruiterer Kudo. Players that already obtained this Kudo should have the item in their inventories now.
- We have added 6 new competitive battlezones representing each of the 6 Archipelagic islands. These are randomly chosen each time the player enters a ranked match. Dojo Wars will still show the battlezone of that Dojo’s island, and PvE matches will still show the environment of the route. We’re also currently working on new battle music variations to go along these new battlezones.
- The previous competitive battlezone has also been tweaked and improved.
- We have added idle battle camera animations to Temtem. Enjoy different shots and angles while you wait or think your next move.
- You can now mark cosmetic items and dyes as favorites and they will show up at the top of your customization list.
Patch 1.0.22022-10-13Improvements- We have improved the performance of very crowded areas on Switch.
- All forms of gaining Tamer Pass experience now give 25% more experience, including Weekly Challenges, except for winning against and capturing wild Temtem, which remain as they were.
- Tamer’s Paradise’s activity Tokens now only get consumed when you exit the activity, instead of when you enter it. This will help prevent Token losses caused by server restarts, maintenance, etc.
- Tournament and Dojo War battles now give more Tamer Pass experience, a little over 60% more.
- Victories versus the Dojo Park avatars will now reward 2 Telomere Hotfixes.
- The winners of the Diamond, Gold and Silver tournaments will now also receive 1 Telomere Hotfix: Trait Swap.
- The players that end up in second place in a Diamond or Gold tournaments will now also receive 1 Telomere Hotfix: Trait Swap.
Patch 1.0.12022-9-23Improvements- We’re carrying out a set of improvements to Tamer Pass experience gain:Battles against NPC Tamers will now give Tamer Pass experience. This experience has been added to all of your passes retroactively.While Weekly Challenges and endgame activities, unlocked after completing the story campaign, will still be the easiest and main form of progressing through the Tamer Pass, it was a mistake to leave people progressing through the campaign out of it.With this change, completing the campaign and all side quests will give you ~15 Tamer Pass levels.This new way of gaining experience will stop being granted at Tamer Pass level 20 and higher, in order to prevent (or avoid forcing) players to keep resetting their accounts constantly to farm this XP. All forms of gaining Tamer Pass experience now give 70% more experience, including Weekly Challenges. This experience has been added to all of your passes retroactively, too.While some of the most dedicated players have already reached level 60 on the Pass, we wanted to improve the general feeling of progression on the Tamer Pass for the regular or more casual user.Our goal is that completing the Tamer Pass feels rewarding and is something achievable for the majority of users by dedicating some hours during the week.We’ll still be keeping an eye out for progression to see if there are any further changes needed. We’re also going to do some backend work so it’s easier in the future to change these values on the fly, without the need for a new patch.
- Battles against NPC Tamers will now give Tamer Pass experience. This experience has been added to all of your passes retroactively.While Weekly Challenges and endgame activities, unlocked after completing the story campaign, will still be the easiest and main form of progressing through the Tamer Pass, it was a mistake to leave people progressing through the campaign out of it.With this change, completing the campaign and all side quests will give you ~15 Tamer Pass levels.This new way of gaining experience will stop being granted at Tamer Pass level 20 and higher, in order to prevent (or avoid forcing) players to keep resetting their accounts constantly to farm this XP.
- While Weekly Challenges and endgame activities, unlocked after completing the story campaign, will still be the easiest and main form of progressing through the Tamer Pass, it was a mistake to leave people progressing through the campaign out of it.
- With this change, completing the campaign and all side quests will give you ~15 Tamer Pass levels.
- This new way of gaining experience will stop being granted at Tamer Pass level 20 and higher, in order to prevent (or avoid forcing) players to keep resetting their accounts constantly to farm this XP.
- All forms of gaining Tamer Pass experience now give 70% more experience, including Weekly Challenges. This experience has been added to all of your passes retroactively, too.While some of the most dedicated players have already reached level 60 on the Pass, we wanted to improve the general feeling of progression on the Tamer Pass for the regular or more casual user.Our goal is that completing the Tamer Pass feels rewarding and is something achievable for the majority of users by dedicating some hours during the week.We’ll still be keeping an eye out for progression to see if there are any further changes needed. We’re also going to do some backend work so it’s easier in the future to change these values on the fly, without the need for a new patch.
- While some of the most dedicated players have already reached level 60 on the Pass, we wanted to improve the general feeling of progression on the Tamer Pass for the regular or more casual user.
- Our goal is that completing the Tamer Pass feels rewarding and is something achievable for the majority of users by dedicating some hours during the week.
- We’ll still be keeping an eye out for progression to see if there are any further changes needed. We’re also going to do some backend work so it’s easier in the future to change these values on the fly, without the need for a new patch.
Patch 1.02022-9-6Fixes- Fixed a softlock after starting a Ranked match from the Tempedia’s Photo Mode UI.
- Fixed a black screen after starting a Competitive Match just before starting the transition that leads to Atoll Row.
- 👥Fixed a softlock at the end of a battle after evolving a Temtem in a previously battle.
- 👥Fixed a softlock that occurred when a Player hatched an egg while having the UI for Sticker Restoration opened.
- 👥Fixed game freezing when opening the Club’s Activity Log when it’s flooded with messages.
- 👥Fixed losing items when a Player had +99 of one type of item and they received more of that item as rewards.
- 👥Fixed getting stuck under the teleporter from Atoll Row if a Player started a Ranked while traveling between Coral Plaza and their house.
- 👥[PC] Fixed that stickers could be stored in vault.
- Fixed players could access club vault while doing a Lair.
- 👥[PC] Fixed players being able to change SVs, TVs and Techs of the Temtem included in a locked Battlebox during a Tournament/Dojo War.
- Fixed an issue where the Simplified Chinese translation was being overwritten by Traditional Chinese. Apologies to all our Chinese players who might’ve been confused!
- [PS5] Fixed fps dropping to 30 every time a Player opened a Menu in PS5.
- Fixed that eggs’ portraits would change to the previous Temtem in the squad when a Player release another Temtem while said egg opened.
- Fixed the StickTem! album’s position in the bag.
- Fixed players could invite other disconnected player if they open the interact menu before the player went disconnected.
- 👥Fixed that players can get stuck at a certain spot in Leeward Kisiwa with mouse movement.
- 👥[PC] Fixed being still in dojo park when at 0 encounters left.
- Fixed the Dojo Clubs locations that weren’t counting on the Explorer Kudo.
- 👥Fixed some cases where the stat calculation was not working properly when adding TVs
- 👥Fixed getting stuck by the Belsoto Stragglers at Windward Fort
- Fixed new Lair Bonuses were not appearing correctly if the player was looking at the Lair Bonus List.
- Fixed the Going Away Gift trait, as it wasn’t giving more than +5 bonuses to the ally.
- Fixed that losing a fight versus a wild Temtem would not register it into the Tempedia.
- Fixed Battlelog button hitbox while in squad UI in combat.
- Fixed players emoting in Create Party would still continue playing the emote after disbanding the party.
- Fixed incorrect sound when moving after reconnecting while choosing amount of an item in shops.
- Fixed Advanced Filter options’ arrow being displayed as unfolded when closing the Filter with the Advanced Filter options in use.
- Fixed: If we have a reconnection while we are in a popup to select quantity, when we reconnect the sound of increasing/decreasing quantities will sound when we move with the arrow keys.
- Fixed not seeing STA updated when spectating a Player that used/received a technique that modified the STA of one of their Temtem.
- Fixed being able to loop the running animation in a specific point of Meadowdale.
- Fixed being able to see rocks unloading when a Player was moving in a specific spot of the Mines of Mictlan.
- Fixed the mannequins’ bags moving when the player enters into a boutique. Creepy.
- Fixed that your Co-op partner avatar would look empty after hatching an egg while in Co-op.
- Fixed player’s hair and bag moving too much in the Customization Menu.
- Fixed not receiving the next whisper after swapping the game’s language.
- Fixed wild Temtem moving an extra step in the battle intro animation with the slow text speed setting chosen.
- 👥Fixed not showing in the Activity Log of Club the event of promoting a Player to the Warrior Role.
- Fixed evolving a Temtem via Shrines, Minimonoliths or TVs or opening an egg not counting client-side for the number of captured Temtem shown in the Tamer Info Menu.
- 👥Fixed losing focus when withdrawing an item from the vault using mouse and keyboard.
- [PC] Fixed bag items remain highlighted after selected but not used.
- [PC] Fixed Temessence vial remain highlighted in the bag when selecting it and quickly moving the cursor to other item.
- [PC] Fixed selecting the Temessence vial in the bag with keyboard or gamepad makes the focus go to the first item on the list for a few frames.
- Fixed seeing the locations’ names overlapped on the World Map when changing from an island’s map to the World Map.
- 👥[PS5] Fixed a loop when opening the virtual keyboard in a trade.
- Fixed map locations’ names overlapping with the prompts in the Map Menu.
- 👥Fixed Shaolant’s run animation in battle.
- Fixed loading screens at 32:9 resolutions.
- Fixed the outside of the Tucma battlezone being too dark in low graphics setting.
- Fixed player’s rotation when finishing climbing a wall.
- Fixed some rocks clipping through the Uhuru’s Narwhal port.
- Fixed seeing, during the Battle Outro of a PvP match, the egg that the Loser was carrying in their incubator bag.
- [PC] Fixed wrong UI images displayed when opening the game for the first time in resolutions higher than 1080p.
- 👥Fixed Trait/Gear signs appearing after having finished a battle.
- 👥Fixed Omninesian Club Dojo’s map showing the Denizian Club Dojo’s name.
- Fixed Properton’s Narwhal’s save position zone on the dock.
- 👥Fixed NPCs having Temtem with techs not available in their move pool.
- 👥Fixed two spots in the Climbing Wall of Iwaba where it was possible to see through the scenario.
- [PC] Fixed popping of some scenery in the water reflections at Briçal del Mar.
- [PC] Fixed some holes in scenery around various places in game.
- 👥Fixed Tateru being able to learn the same technique twice.
- 👥Fixed getting blocked by an NPC trainer after finishing a battle in the Mines of Mitclan.
- Fixed players blocking others when triggering an NPC combat while in Co-op.
- Fixed character appearing naked after unlinking a cross-progression account while being in game. Lol show some decency.
- Fixed Temtem’s portrait overlapping the description of Pheromones and Radars in the shop.
- Fixed cannot use mount message was not showing the first time the player tries to use a mount inside a place where mounts are not allowed.
- Fixed cannot use mount message was showing if mount button was pressed while picking an item.
- Fixed picking two items consecutively while mounted was not showing the picking item animation correctly.
- Fixed some players getting stuck after using one jump in the Highbelow.
- Fixed Egg Timers syncing with the timer of the first Egg in the Squad if they were put in the TemDeck in a specific order and then retrieved after a disconnection.
- Fixed the fast camera movement that occurs once a Co-op player enters into a building.
- Fixed Taifu’s off-centered eyes with its model during the VFX leech.
- Fixed a visual issue in the Outgrowth Technique.
- Fixed a tree that was getting in front of the camera while a rival Temtem in the slot A used Stone Ball on the Player’s Temtem in slot B while fighting in Meadowdale’s battlezone.
- Fixed Mawmense getting in front of the camera if a Player’s Temtem in slot A used Turbine.
- Fixed VFX being displayed wrong when defeating a Temtem.
- Fixed a popping wall in Tucma.
- Fixed Lochburg’s map as it was showing an inexistent collision.
- Fixed a spot in Vumbi’s mesh where it was possible to see through the scenario.
- 👥Fixed Cerneaf’s empty space above hooves.
- 👥Fixed Anahir’s model clipping issue.
- 👥Fixed the texture of a lava waterfall inside Anak Volcano.
- 👥Fixed scooter mount’s axis bone not being used.
- Fixed music not stopping in the Battle Outro screen of a PvP battle when finishing the match via Concede or reaching turn 30.
- Fixed that the Blackhole technique Spanish description was out of bounds.
- Fixed Telomere Hack items German descriptions that were not correct.
- Fixed types referenced as characters in some dialogues.
- Fixed different characters being referenced as locations in various NPC dialogues.
- Fixed Lochburg College Reception’s dialogue having an option for the Player where they could ask for the Professor even after finishing the main story.
- Fixed Guilmaster Jatziri talking about repairing the Narwhal in a point of the story when the Narwhal was already repaired.
- Fixed Carlos’ dialogue talking about having to defeat Percival when the Player had already defeated him.
- Fixed Miyako being referenced as a character instead of a location in one of Satoru’s dialogues.
- Fixed a wrong NPC reference in a Zulia’s dialogue.
- Fixed Cromlech Vendor’s dialogues being swapped.
- Fixed Tokatl talking about Tlaloc as his brother instead of as his sister.
- Fixed a typo in the drowning cinematic.
- Fixed the Customization settings header was not being properly translated into other languages.
Improvements- Luma rate has been improved from 1/10000 ⇒ 1/7500.
- 👥Luma Temtem will now always have a minimum of 25 SVs in all their stats, including Speed.
- Like we said during the Golden Week, we’ve carried out some changes to ease up the access to certain features, to improve the experience learning curve, and to facilitate Co-op play.👥A new Co-op bonus for experience was implemented. Now the Temtem in your squad that don’t get to take part in the Co-op combat gain a small amount of experience, as if they’d been in battle too.Mandatory NPC combats have been reduced by 20%. Some have been moved to a different, less in the way position, others will be distracted and not intercept the player. You can still engage them for combat if you want to!NPC characters now give more experience when defeated.We have reduced the experience penalty when fighting using an over-leveled Temtem.Temtem defeated in Tuwai Shrines grant 50% more experience now.
- 👥A new Co-op bonus for experience was implemented. Now the Temtem in your squad that don’t get to take part in the Co-op combat gain a small amount of experience, as if they’d been in battle too.
- Mandatory NPC combats have been reduced by 20%. Some have been moved to a different, less in the way position, others will be distracted and not intercept the player. You can still engage them for combat if you want to!
- NPC characters now give more experience when defeated.
- We have reduced the experience penalty when fighting using an over-leveled Temtem.
- Temtem defeated in Tuwai Shrines grant 50% more experience now.
- As it was also mentioned during the Golden Week, radars have been tweaked.Encounters have been reduced from 400 ⇒ 300. All encounters will have a bonus of any sort, and all encounters can cause a radar to break, radars will no longer reset.Radars will no longer spawn evolved forms.All species will have the same spawn rate now, 100%.Radars no longer expire, and can be done at any time.
- Encounters have been reduced from 400 ⇒ 300. All encounters will have a bonus of any sort, and all encounters can cause a radar to break, radars will no longer reset.
- Radars will no longer spawn evolved forms.
- All species will have the same spawn rate now, 100%.
- Radars no longer expire, and can be done at any time.
- Following the changes announced to FreeTem!, FreeTem! is also getting some changes.It will now have a weekly cap of 200 Temtem released instead of the previous 400.Reward tiers will be adjusted to grant the same kind of rewards as before, but twice as fast.We’ve also increased the economic value for each release on a 50%, so that the new cap doesn’t cause a decrease in profits. This means freeing 200 tems in version 1.0 equals freeing 300 in version 0.9.4.
- It will now have a weekly cap of 200 Temtem released instead of the previous 400.
- Reward tiers will be adjusted to grant the same kind of rewards as before, but twice as fast.
- We’ve also increased the economic value for each release on a 50%, so that the new cap doesn’t cause a decrease in profits. This means freeing 200 tems in version 1.0 equals freeing 300 in version 0.9.4.
- Some dialogues have been moved to post-combat dialogues, and others have been reduced.This is meant to reduce the weight of mandatory NPC encounters and dialogue, while still keeping the option available for those who enjoy a good chat NPC chat. The goal underneath all these changes is to make the Campaign a bit more light-weight and easier to navigate.
- This is meant to reduce the weight of mandatory NPC encounters and dialogue, while still keeping the option available for those who enjoy a good chat NPC chat. The goal underneath all these changes is to make the Campaign a bit more light-weight and easier to navigate.
- And, as (you guessed it) mentioned during the Golden Week, we’ve reduced the Pansun price of most of the Boutiques’ cosmetics and dyes.
- SV Saipark weeks have also been tweaked and improved.Minimum SVs have been raised on a 20%.Temcard price has gone up slightly to match and balance this increase in SVs.SV Saipark weeks have been a contentious topic for a while. The changes made are aimed at getting better specimens, but not as many as before.
- Minimum SVs have been raised on a 20%.
- Temcard price has gone up slightly to match and balance this increase in SVs.
- SV Saipark weeks have been a contentious topic for a while. The changes made are aimed at getting better specimens, but not as many as before.
- 👥We have slightly reworked the ending cinematic to give it some more punch and not have it end so abruptly.
- We’ve added all the rewards to Kudos. You can claim all the rewards for the Kudos you have already completed, you won’t have to do them again.
- We’ve added some informative icons to your Temtem’s display in the Tempedia.These set of icons will inform you in one quick glance of whether you’ve ever been the OT for that Temtem or not, and whether you have owned its Luma version or not at some point.These icons mix and match, and there’s a different one for each of the four possible situations.
- These set of icons will inform you in one quick glance of whether you’ve ever been the OT for that Temtem or not, and whether you have owned its Luma version or not at some point.
- These icons mix and match, and there’s a different one for each of the four possible situations.
- New zones have been added to the Explorer Kudo.
- 👥We have adjusted and lowered the difficulty of the last puzzle in Properton’s Dojo.
- 👥A new option to clear all notifications has been implemented in the Notifications HUD.
- A new option to display, partially display or hide the Tamer Pass experience you earn has been added to the Settings menu.
- We’ve revisited the size of some Temtem. Don’t be alarmed if some of your Tems are now bigger!
- We’ve polished the Pansun icon.
- We’ve polished or changed the icons for Candies, Fruits, Smoothies, and Telomere Hack/Hotfixes.We have included visual representation for which stat is affected by each of these performance item, and whether it’s an increase or a reduction, so you can skip a step
- We have included visual representation for which stat is affected by each of these performance item, and whether it’s an increase or a reduction, so you can skip a step
Features- A whole new island has been added: Tamer’s Paradise, the endgame island. Tamer’s Paradise holds 6 new activities, the Founders Hall and a new Shopping Center.Take the four Archtamers on consecutively and without changing up your team in the Archtamers’ Sanctum.Forge a four-Tem squad and constantly adapt it in the DraftArena.Defeat as many enemies as possible while adapting to a list of requirements in the GritArena.Face off against endless hordes of wild Temtem while having limited access to items in the TemSafari.Explore the Evershifting Tower, a procedurally-generated, ever-changing dungeon where you’ll have to build your team from scratch.Select one goal Temtem and adjust the settings of the two-people DigiLair, and face off the boss in Co-op with a friend!Founders Hall is the place where we honor our Founders, Kickstarter Backers who supported Temtem back in the day. Look for your statue and your friends’!The Clubs holding Dojos that week will have their flag displayed right after you cross the marble gates.Top 3 Tamers with the highest TMR will be celebrated with a holograph in their image.
- Take the four Archtamers on consecutively and without changing up your team in the Archtamers’ Sanctum.
- Forge a four-Tem squad and constantly adapt it in the DraftArena.
- Defeat as many enemies as possible while adapting to a list of requirements in the GritArena.
- Face off against endless hordes of wild Temtem while having limited access to items in the TemSafari.
- Explore the Evershifting Tower, a procedurally-generated, ever-changing dungeon where you’ll have to build your team from scratch.
- Select one goal Temtem and adjust the settings of the two-people DigiLair, and face off the boss in Co-op with a friend!
- Founders Hall is the place where we honor our Founders, Kickstarter Backers who supported Temtem back in the day. Look for your statue and your friends’!
- The Clubs holding Dojos that week will have their flag displayed right after you cross the marble gates.
- Top 3 Tamers with the highest TMR will be celebrated with a holograph in their image.
- A new currency has been implemented: Feathers.You will be able to obtain a small amount of Feathers for most of the content in the game, and a considerable amount of Feathers from Tamer’s Paradise activities.Feathers are the currency used in Tamer’s Paradise, that will allow you to obtain endgame items like Radars or Hotfixes.
- You will be able to obtain a small amount of Feathers for most of the content in the game, and a considerable amount of Feathers from Tamer’s Paradise activities.
- Feathers are the currency used in Tamer’s Paradise, that will allow you to obtain endgame items like Radars or Hotfixes.
- A new Breeder route has been added to Deniz: The Sea Queen’s Aquarium.You can find this route by walking up to the northeast of the Sillaro river.It’s also a fishing zone where all Water Temtem coexist. Enjoy!
- You can find this route by walking up to the northeast of the Sillaro river.
- It’s also a fishing zone where all Water Temtem coexist. Enjoy!
- A new currency has been implemented: Novas.Novas can be purchased on any platform through their payment system.Novas will be tied to the platform they were purchased in, i.e. Switch, Xbox, Steam…If the user has enabled cross-progression and plays across more than one platform, they’d have individual inventories of Novas for each platform, meaning they could have 500 Novas on Switch, 1000 on Xbox, etc.On top of this, there is a shared inventory that is multi-platform. It’s mainly used for the Novas that are obtained through the free track of the Tamer Pass and the free Weekly Challenges of the Tamer Pass. Those Novas will go to this inventory and they’ll be usable on any platform.The game will always use the platform-linked Novas first, as they are more restrictive.
- Novas can be purchased on any platform through their payment system.
- Novas will be tied to the platform they were purchased in, i.e. Switch, Xbox, Steam…
- If the user has enabled cross-progression and plays across more than one platform, they’d have individual inventories of Novas for each platform, meaning they could have 500 Novas on Switch, 1000 on Xbox, etc.
- On top of this, there is a shared inventory that is multi-platform. It’s mainly used for the Novas that are obtained through the free track of the Tamer Pass and the free Weekly Challenges of the Tamer Pass. Those Novas will go to this inventory and they’ll be usable on any platform.
- The game will always use the platform-linked Novas first, as they are more restrictive.
- The Premium Store has been implementedEnjoy a range of rad new cosmetics purchasable with Novas or Feather.These cosmetics will rotate daily or weekly. Items will be divided in the Featured pool, which will usually match the Season’s theme, rotate weekly, and become part of the Regular pool after a while, and the Regular pool, which changes daily and are different for each user.Please note these cosmetics won’t be tradeable.
- Enjoy a range of rad new cosmetics purchasable with Novas or Feather.
- These cosmetics will rotate daily or weekly. Items will be divided in the Featured pool, which will usually match the Season’s theme, rotate weekly, and become part of the Regular pool after a while, and the Regular pool, which changes daily and are different for each user.
- Please note these cosmetics won’t be tradeable.
- The Tamer Pass has been implementedPlay the game and obtain Tamer Pass experience to progress on your Tamer Pass and earn cool new cosmetics.Choose between two tracks of rewards, the Free one or the Premium one, and advance through 60 levels of rewards. Depending on which track you’re in, you’ll be able to enjoy around 20 or 60 different rewards.Please note these cosmetics won’t be tradeable.You will start gaining Tamer Pass experience as soon as you commence the game, but you won’t see the notification for it until you reach Omninesia. This is so new players follow the natural order of the game and don’t get distracted by the Tamer Pass quests.
- Play the game and obtain Tamer Pass experience to progress on your Tamer Pass and earn cool new cosmetics.
- Choose between two tracks of rewards, the Free one or the Premium one, and advance through 60 levels of rewards. Depending on which track you’re in, you’ll be able to enjoy around 20 or 60 different rewards.
- Please note these cosmetics won’t be tradeable.
- You will start gaining Tamer Pass experience as soon as you commence the game, but you won’t see the notification for it until you reach Omninesia. This is so new players follow the natural order of the game and don’t get distracted by the Tamer Pass quests.
- In addition, the Tamer Pass will unlock a new set of Weekly Quests, 4 free and 4 Premium, that will challenge you to explore areas of the game you might not have dwelled into that much.
- A new ID has been added to all accounts: Support ID.In order to better process and handle refunds or requests related to Novas and purchases, this private ID can be found in the Settings menu of your game. Crema employees might request you share this ID with them; don’t share it with other players.
- In order to better process and handle refunds or requests related to Novas and purchases, this private ID can be found in the Settings menu of your game. Crema employees might request you share this ID with them; don’t share it with other players.
- Seasons are now in effect:Seasons last approximately 3 months, and mark the beginning and end of the Tamer Pass and the competitive season.The first Season, Launch Party, is now in effect. Let’s celebrate Temtem’s launch and have a lot of fun!
- Seasons last approximately 3 months, and mark the beginning and end of the Tamer Pass and the competitive season.
- The first Season, Launch Party, is now in effect. Let’s celebrate Temtem’s launch and have a lot of fun!
- Twitch drops are in effect to celebrate the launching of Temtem’s 1.0 version! Head over to Twitch and watch other Tamers play to obtain some really cool, exclusive cosmetics.
- 👥A new mechanic has been added: Soulbound TemtemBind your Temtem to you by using a Soulbinder and gain the possibility of using Hotfixes on it even if you’re not the Original Tamer for it.The OT won’t change, but you will be able to Hotfix it normally.
- Bind your Temtem to you by using a Soulbinder and gain the possibility of using Hotfixes on it even if you’re not the Original Tamer for it.
- The OT won’t change, but you will be able to Hotfix it normally.
- 👥A new item has been added: Telomere BugsSubtracts 1 SV of an specific stat to a Soulbound Temtem or OT Temtem.
- Subtracts 1 SV of an specific stat to a Soulbound Temtem or OT Temtem.
- A new item has been added: Learning Aid+New and improved Learning Aid, which lasts for 1h and gives three times the experience.
- New and improved Learning Aid, which lasts for 1h and gives three times the experience.
- A new item has been added: Growth Enhancer +New and improved Growth Enhancer, it will raise your Temtem’s level by 10.
- New and improved Growth Enhancer, it will raise your Temtem’s level by 10.
- A new item has been added: EssencesAdds or substracts 100 TVs of an specific stat to a Temtem.
- Adds or substracts 100 TVs of an specific stat to a Temtem.
- A new item has been added: Random BoxesOpen these boxes, obtainable using Feathers, for a chance to obtain Radars, Telomere Hacks or Hotfixes.
- Open these boxes, obtainable using Feathers, for a chance to obtain Radars, Telomere Hacks or Hotfixes.
- New ways to customize your character have been added to the game:Choose your Loading Screen, or a Tamer Banner to display your name in style; use Sprays to convey what you’re feeling to the world; select from a wide range of cool Battle Intro and Outro Animations, and even pick your Battle Outro Music!Equip your Tems with Temcard Seals that will pop out as they land into the battle zone.
- Choose your Loading Screen, or a Tamer Banner to display your name in style; use Sprays to convey what you’re feeling to the world; select from a wide range of cool Battle Intro and Outro Animations, and even pick your Battle Outro Music!
- Equip your Tems with Temcard Seals that will pop out as they land into the battle zone.
- Introducing Co-op EmotesForget about emoting alone. The new Co-op emotes will show you where to place your character for a very cool, synced cooperative emote. Have fun with your fave Tamers!
- Forget about emoting alone. The new Co-op emotes will show you where to place your character for a very cool, synced cooperative emote. Have fun with your fave Tamers!
- We’ve added some new type of dyes.These dyes have special effects, like Luma-like qualities, emissive colors or even color-changing and rainbow effects.
- These dyes have special effects, like Luma-like qualities, emissive colors or even color-changing and rainbow effects.
- 7 new quests have been implemented.
- You can now customize the exterior of your house in Atoll Row.
- New Kudos related to Tamer’s Paradise have been added.
- A new lobby background depicting Tamer’s Paradise has been implemented.
- A new language has been added to the game: Traditional Chinese.
Patch 0.9.42022-5-25Patch 0.9.32022-5-23Fixes- Fixed getting disconnected from the game chat. Yessssssss at long last!
- Fixed a softlock when attacking Volgon with Magma Cannon in a Lair.
- 👥Fixed a softlock caused by the Spectate Mode.
- 👥Fixed getting softlocked if a Player that already had the “Saipark Scout” achievement closed the game during a battle with one of the two special Temtem from the Saipark and then captured it once they opened the game again.
- 👥Fixed a black screen after a battle in the Dojo Park if one of the members of the Co-op party reached the weekly encounter limit while the other had encounters remaining in that Club Dojo.
- Fixed players being able to go beyond the Dojo Park avatars without fighting them while in Co-op.
- 👥Fixed getting stuck in several parts of the map across the game while using mouse movement.
- 👥Fixed not being able to use the mount if a Player was on a Mount, then started climbing and used a Smokebomb while climbing that led them to a exterior zone of the world.
- 👥Fixed Dozing Hit working on targets with the Nullified Status Condition.
- Fixed not being able to access the Advanced Details in the Trade House’s filter if a filter with the Egg Check was cleared by changing between sections in the Trade House menu.
- Fixed Temtem’s TVs color in the trade house.
- Fixed luma Temtem not appearing with their luma portrait at the “My Auctions” section in the Trade House.
- 👥Fixed ETCs and WishYouWell Coins not being included in the list of items available to auto-complete in the Trade House search.
- Fixed Trade House’s filtered view showing Temtem that shouldn’t be included by filter specifications if the total number of Temtem species was 50 or more.
- Fixed not being able to scroll when applying a filter in a section of the Trade House, going to the second page of the filtered list and then going to a different section and coming back.
- Fixed Dojo Park’s avatars appearing without the holographic texture.
- Fixed Dojo Wars’ UI not showing the correct zone of the bracket for the current round.
- Fixed some parts of the map not loading due to a specific movement when entering a new zone. This is one of the oldest bugs in the game, from back during the Alpha. So long, pardner.
- Fixed Temtem portraits appearing white in the battle log after opening the bonuses UI during a Lair combat.
- 👥Fixed getting the wrong dialogue after defeating a tamer in the Dojo Park challenge if the Player quit the game while in the Pick/Ban phase.
- Fixed that revalidating a Club Dojo ownership removed all the furniture from the Dojo.
- 👥Fixed losing furniture if a Club removed a furniture item of which they had 99 units in their Club Vault.
- 👥Fixed Neutral Chromeon’s color resetting to the Digital one.
- Fixed NPC Bitrus not being at Kilima Peaks after starting the Twin Peaks quest.
- 👥Fixed Adia mentioning Mines of Mictlan instead of Uhuru in the cinematic that happens before entering Uhuru.
- Fixed that one of the cosmetic stores was selling a hair piece not meant to be sellable. It has now been substituted by another hair piece.
- Fixed one player’s position was not resetting correctly if there was a server reset while in Co-op.
- Fixed Player names’ swapped in the Club’s Activity Log when retrieving an item.
Improvements- We’ve extended the Trait filter to cover eggs in the Trade House as well.
Balance- This patch introduces the new 8-stage system.Currently, there is a maximum of 5 stages that can give you up to +250% or -71% in a certain stat except for SPD. Each +1 increases each stat by 50%, and decreases it by a variable number (read more here to know the specifics). The maximum of 250%, when reached, can be very oppressive and too much of an advantage. Since each level up was done in steps of 50%, it was difficult to balance and tweak accurately and precisely, and we believed a middle point might be the key. Because of this, and after reading several community suggestions talking about a similar solution, we thought that an 8-stage system, one of the many possible reworks for the stages, would open the chance to a better balancing. We consulted our community on some specifics, and the resulting change affects all Techniques, Traits and Gears that increase or decrease stages in the game.This means Stages can now reach +8 and -8 instead of +5 and -5. A +8 situation will mean an increase of 200%, and a -8 situation will be a 66% decrease, as opposed to the previous maximum 250% increase and 71% decrease.All stats now follow the same pattern the Speed value, that was originally the odd one out, was following. This means SPD now shares the same formula, and can be increased up to 200%. All stats work in the same way now.Techniques up until now could only increase or decrease two stages of a specific stat. With this change, Techniques can now increase or decrease up to 4 stages of a specific stat.Like with the Stamina change in the past, we’ve listed all the specific changes to each Technique, Trait and Gear here, so all of you who are interested can check them out without turning these patch notes into a bible.
- Currently, there is a maximum of 5 stages that can give you up to +250% or -71% in a certain stat except for SPD. Each +1 increases each stat by 50%, and decreases it by a variable number (read more here to know the specifics). The maximum of 250%, when reached, can be very oppressive and too much of an advantage. Since each level up was done in steps of 50%, it was difficult to balance and tweak accurately and precisely, and we believed a middle point might be the key. Because of this, and after reading several community suggestions talking about a similar solution, we thought that an 8-stage system, one of the many possible reworks for the stages, would open the chance to a better balancing. We consulted our community on some specifics, and the resulting change affects all Techniques, Traits and Gears that increase or decrease stages in the game.
- This means Stages can now reach +8 and -8 instead of +5 and -5. A +8 situation will mean an increase of 200%, and a -8 situation will be a 66% decrease, as opposed to the previous maximum 250% increase and 71% decrease.
- All stats now follow the same pattern the Speed value, that was originally the odd one out, was following. This means SPD now shares the same formula, and can be increased up to 200%. All stats work in the same way now.
- Techniques up until now could only increase or decrease two stages of a specific stat. With this change, Techniques can now increase or decrease up to 4 stages of a specific stat.
- Like with the Stamina change in the past, we’ve listed all the specific changes to each Technique, Trait and Gear here, so all of you who are interested can check them out without turning these patch notes into a bible.
Patch 0.9.22022-5-5Fixes- Fixed eggs appearing as search results in the Trade House when filtering by SVs or TVs. Please note that due to the way eggs’ SVs are calculated, we unfortunately can’t add SV filtering for eggs.
- Fixed a game crash when opening the Trade House while having many notifications pending at the notifications center.
- Fixed a game crash while playing on PS5 caused by the audio engine.
- Fixed a Co-op softlock that occurs when one player takes the Omninesian elevator while the other is surfing.
- 👥Fixed Temtem HP not rounding correctly in some cases.
- Fixed Dojo Park tamers not having the same Gears as the Temtem in the Competitive Battlebox of the Players that won the Dojo Wars.
- Fixed losing an auction while in Lair and having the Pansuns returned be displayed as Lair Synstars, albeit only visually.
- Fixed auction status not updating when they reached 0 seconds in the Trade House.
- Fixed seeing other players levitating. Dua Lipa is suing us, please help.
- Fixed seeing the Player’s name in the notifications for the Dojo Wars instead of the Dojo Warrior that was joining the Dojo War.
- 👥Fixed that the number of items not showing correctly when surpassing 99 by winning an auction.
- Fixed filter settings being kept when a Player moved to another section of the Trade House.
- Fixed being able to write down names of items that weren’t available to the player for purchase in the Trade House.
- Fixed page number not resetting in the Trade House if a Player wasn’t in Page 1 and they applied a filter.
- 👥Fixed not seeing the 14 days option in certain resolutions when posting an auction for an egg in the Trade House.
- 👥Fixed the TemDeck not taking into account the Temtem in Pages 11-20 when navigating through Temtem’s Details.
- Fixed that Trade House notifications continue to appear even after deleting them from the notifications center.
- 👥Fixed Murdag having two Gears duplicated.
- Fixed being able to mount while using the Piano emote with a controller.
- Fixed the wrong text being shown when winning a Dojo War if the Club that won wasn’t the current Regent one.
- Fixed Murdag and Percival displaying their dialogue options as already selected in their Dojo Rematch dialogues.
- 👥Fixed an error in NPC Ruairidh’s dialogue in some languages.
Improvements- Player names are interactable in the Dojo Wars bracket screen. This allows for much faster spectating of the matches!
Patch 0.9.12022-4-29Fixes- Fixed first Bid to claim always being a Smokebomb with 0 as quantity in the Player’s My Bids menu of the Trade House.
- 👥Fixed not being able to run using a controller.
- 👥Fixed getting stuck in a corner using the Mouse Movement.
- Fixed a softlock when using the filter on the Temdeck while having Temdeck spaces locked.
- Fixed competitive squads and ranked matches being locked during the full duration of a Dojo War.
- Fixed that you couldn’t promote a member of the club after unsubscribing from a Dojo War.
- Fixed getting the item/Tem automatically when bidding in an Auction that had a few seconds left, even if it visually indicated the 2 minute extension.
- Fixed Temtem not being registered in the Tempedia and not counting for the Kudo when they were obtained through the Trade House.
- Fixed not being able to select the Descending Sort order in the Trade House UI if a Player had lost connection with this option selected.
- Fixed Filtered View by Level in the Trade House showing Temtem over the level range indicated in the Filter.
- Fixed Tutorial prompts not being shown with their correspondent key.
- Fixed that trainer combat was reset at Kilima Peaks.
- Fixed image flickering on the first sticker picked.
- Fixed the egg techniques Trade House filter being only available if the egg filter was active.
- 👥Fixed being able to see the changes made in a Temtem after selling it at the trade house while not claiming the Pansuns.
- 👥Fixed techniques not being changed when finding a ranked match while changing techniques in the Temtem details menu.
- Fixed surf mount not visually appearing after picking anything near water and going into surf.
- Fixed being able to trigger a wild combat when auto-dismounting to perform hook jumps, climb walls or enter buildings.
- Fixed being able to filter eggs by their trait even though they hadn’t been assigned a trait in the UI yet
- Fixed not being able to capture Temtem if, after a Player had all the boxes available full, they increased the storage through the TemDeck Up! quest.
- Fixed stickers’ and mounts’ names being autocompleted in the Item Filter of the Trade House.
- Fixed tax number not updating visually when a Player deactivated then reactivated the Buyout option when posting a new auction.
- Fixed seeing an empty battlebox in the Temdeck if a Player lost connection while having the Details of one of the Temtem in that battlebox open.
- Fixed Koish and Chromeon having their base form on their portraits in the “My Auctions” section of the Trade House while being available to be claimed.
- Fixed losing UI focus after removing a Temtem or an item in a trade while using a gamepad.
- 👥Fixed the camera getting stuck if a Player, during the “Lights, camera, action!” quest, selected the second option in the dialogue after receiving the Handcuffs Gear.
- Fixed the Search House UI not displaying correctly.
Improvements- Dyes can now be bought and sold at the Trade House.We know being able to sell Cosmetics in the Trade House is a common request, but due to the nature of the Trade House and how it is built, there are some technical issues with it. While we can’t add support for Cosmetics, we’ve managed a way to include Dyes in the system.
- We know being able to sell Cosmetics in the Trade House is a common request, but due to the nature of the Trade House and how it is built, there are some technical issues with it. While we can’t add support for Cosmetics, we’ve managed a way to include Dyes in the system.
- 👥Added a new minimum fertility filter to the Trade House filter options.
- 👥Added two new possible durations for Auctions at the Trade House: 7 days and 14 days.
- 👥We’ve changed the sorting indicators to make them clearer.
- We’ve tweaked the StickTem! quest a bit. It will now take less stickers to obtain the Competitive Gears, although the big prize remains at 200 stickers.
- 👥Added a new tutorial that triggers when you access your Temdeck while having spaces locked.This tutorial indicates players where to start the Storage quest, and will hopefully make the process more streamlined for returning players who might not read patch notes.
- This tutorial indicates players where to start the Storage quest, and will hopefully make the process more streamlined for returning players who might not read patch notes.
- 👥The StickTem! Album will now show the name of unowned Stickers.The idea behind this change is to make easier the tracking and trading of missing Stickers.
- The idea behind this change is to make easier the tracking and trading of missing Stickers.
- 👥The Sticker Restorer will now find the matching damaged sticker to the one provided by the player, instead of having players manually look for the pair.
- Some Dojo War notifications have been changed to include the players’ and Dojo names.
Patch 0.92022-4-21Fixes- [PS5] Fixed chat not having interact options for PS5 users.
- [PS5] Fixed that the last character introduced before reaching the maximum number of characters was being replaced while using the virtual keyboard.
- [PS5] Fixed not beign able to disable PS5’s haptic feedback by lowering sound nor deactivating the haptic feedback option.
- [PS5]Fixed the “Open Keyboard” prompt still being shown after putting a name to the character at Character Creation menu.
- 👥 Fixed a softlock after mashing the Run button when having the Hold To Run Setting activated.
- Fixed getting soflocked when interacting with anything in a Lair if there was a disconnection right after the last member of the Party got ready.
- 👥Fixed a softlock trying to evolve a Venx in a Lair.
- 👥Fixed getting soflocked when the Coop Partner of a Player who has already seen the credits leaves the Party during the credits.
- 👥Fixed getting softlocked if two Temtem fainted due to the effects of Dreaded Alarm and there were only two Temtem left in the bench.
- Fixed a softlock while trying to delete a character that is the current Leader of a Club.
- Fixed getting a black screen after reconnecting to the game from the Lobby.
- Fixed a black screen caused by the Chat bubbles after watching the Credits scene from the Lobby.
- 👥Fixed TemSpotter and Learning Aid buff applied indefinitely some days after a Player used them in the first place. It was good while it lasted.
- 👥Fixed getting stuck behind some Trainers at Mac Aed’s Crags if they see the player at a specific position.
- 👥Fixed getting stuck at a specific spot in the Lochburg’s Pub if the Player was using a controller.
- 👥 Fixed being able to use the rock-hopping hook while fishing.
- 👥Fixed techniques not being inherited properly through the breeding process.
- 👥Fixed being able to hatch an Anatan.
- Fixed seeing Players standing on water without the surfboard.
- Fixed not being able to sell the clothes and furniture bought in the stores of Arbury.
- 👥Fixed having more Stamina visually when the last Temtem on our team enters the battlefield and has a trait that applies a Status Condition when entering the battle.
- Fixed the Warm-Blooded trait not working.
- Fixed that, if the Player defeats a Temtem that gives STA or HP TVs in a single turn and their Temtem gains enough TVs to gain one point on the STA or HP stat, this point wouldn’t be update visually.
- 👥 Fixed Sleep Status being applied twice after using Narcoleptic Hit on a Voltaic Charge user.
- 👥Fixed Viral Combustion being applied on the Temtem with this trait if the Contagious trait was activated on them.
- 👥Fixed Saku having Wind Burst in their spawn at Kupeleleza.
- Fixed seeing Mimit in the Win Screen on a PvP match if the other Player conceded in the first turn before Mimit did the animation for its transformation with the trait Landing Transmog.
- 👥Fixed a Koish that was already in battle having the colors of Water Koish but the model and tail colors of its respective type if it was replacing a Temtem that was on the spot of a Mimit that had been transformed into a Koish. Talk about specific.
- 👥Fixed being able to use the piano while sitting even though it wasn’t deployed visually. You peeps really are talented.
- Fixed check marks not being shown on the Koish board when playing with the UI resolution settings at 4k.
- Fixed losing focus on the UI after closing the Tutorial during a battle.
- 👥Fixed the Map not closing when entering a ranked match.
- Fixed Settings not closing during the “Drowning” cinematic.
- Fixed getting an error while being afk in the House Edit Menu.
- Fixed some cases where Players didn’t progress in the Intrigue in Cipanku quest after finishing the Digital Vanishings and In Memory of Max quests.
- Fixed one Co-op player going out of bounds at the start of a cinematic in Cipanku.
- 👥Fixed Coop partner floating up and getting stuck in the air if both players were close during certain cinematics.
- 👥Fixed the black textures on the floor and walls of Izakaya after closing the Map.
- 👥Fixed Adia being at Neoedo after starting the Arbury’s Main Quest.
- Fixed Stowaway spawning again on the world if the Player had a wild encounter after receiving back their team post escaping Mines of Mictlan.
- Fixed Max not copying the player’s hairstyle in the cinematic that plays right after entering Quetzal. So NOW they want to be original huh.
- Fixed Aina turning her back at the players at the end of her battle intro. Rude, Aina.
- 👥Fixed not being able to access the Arbury’s Tuwai Shrine if a Coop partner teleported directly to this point for the first time after finishing the story.
- Fixed not seeing the Temtem of your Co-op partner leveling up if the Player had a max level Temtem in the battlefield.
- Fixed other players not moving correctly after getting trapped at any of the Omninesian Dojos.
- 👥Fixed not seeing Players moving if they sit and get up on a sitting place that the Player hadn’t loaded yet.
- Fixed not seeing Players after leaving and entering a house in Atoll Row if they have used the teleport to Atoll Row.
- Fixed seeing the surfboard’s dismount animation playing in the wrong position in some spots of the world.
- Fixed seeing a desync between the Surfboard and a Player when the Player that is seeing this issue loaded the Player desynced in their game.
- Fixed character and surfboard desyncing when entering a building while using the surfboard and wearing a set of cosmetics.
- Fixed seeing Players climbing or using the hook with the idle animation if they used a wall or a hook platform that wasn’t loaded in the game of the Player that is seeing them.
- Fixed seeing a Player with no hook animation when leaving a building in a specific moment.
- Fixed not seeing the character animation while using the Matter-Transfer Drone.
- Fixed some issues with loading/unloading of other players. In case you couldn’t tell by the million fixes regarding this 🙂
- 👥Fixed being able to surf in Tucma without the toxic surfboard.
- Fixed being able to register new Temtem while climbing.
- Fixed being able to step on a set of stairs while on the surfboard on a certain spot at Properton.
- Fixed already picked items appearing again in the world until the Player moved if they had opened the game after deleting their save data file.
- 👥Fixed a shop stand disappearing at the Greenglen Forest’s Mini Temporium when a Player opened and closed the Map.
- Fixed seeing only one NPC in the battlezone when battling against Helpless/Clueless Guard.
- Fixed the Inspect button appearing highlighted when opening the Interact menu of a player.
- 👥Fixed not being able to input a Lair ID using a controller.
- Fixed not being able to use the “leave Coop Party” option with a controller while waiting for the partner.
- Fixed losing control of the game when kicking someone from your club with a keyboard or gamepad.
- Fixed not being to navigate through the Tempedia with a gamepad or keyboard when sorting.
- Fixed not being able to navigate the Trade UI with a controller or keyboard if a Player was hovering over an item that got removed while doing it.
- Fixed pressing back with a gamepad on contextual menus in the bag was closing the entire bag menu.
- Fixed not being able to use the keyboard or gamepad to scroll in the Club Activity Log menu.
- Fixed not being able to pick a dialogue option while in coop using a gamepad or the keyboard.
- Fixed big numbers not being shown properly in some UIs.
- Fixed not seeing the empty slots on the Customization Menu if there were enough cosmetics to have to scroll.
- Fixed the hook spot at Ulterior Omninesia not being easily triggered with mouse movement.
- Fixed housing edit cursor staying as the default cursor when exiting the House Edit menu.
- 👥Fixed a barrel with no collision in a house of Lochburg.
- Fixed the camera not positioning itself properly after a Temtem was swapped after using Sanative Rain.
- Fixed the camera shaking while standing on a moving platform at the Omninesian Dojos.
- 👥Fixed camera zooming in a Temtem if it was swapped automatically after a Temtem fainted due to the effects of Dreaded Alarm.
- Fixed Quest Markers on elevators not being shown in the minimap.
- Fixed NPCs in the entrance of the sewers cinematic disappearing in a single frame during the transition to the sewers.
- Fixed character’s preview on the Customization Hub disappearing if a Player stopped hovering over a cosmetic while going back to the Hub.
- 👥Fixed Soil Steam’s VFX not working.
- Fixed Helicopter Kick’s VFX issues while playing in low quality.
- Fixed Soul Shout’s VFX playing when self-casting this technique, instead of playing the generic animation for self-hits.
- Fixed music not stopping when accesing and skipping the Credits from the Main Menu.
- Fixed haptic feedback still having sound even with the haptic feedback option unchecked and every sound option turned to 0.
- Fixed Laundry’s Synergy not having a description.
- 👥Fixed Swarm Aid’s description not mentioning it heals the ally too.
- Fixed Welcomer’s description not being updated after the reduction of the Evading turns.
- Fixed Blue Screen’s description not having the Cold icon.
- 👥Fixed Rampage being shown with the TC icon in Hedgine’s Details.
- Fixed Braeside Castle’s NPCs in armor having the name “Trainer” in battle.
- 👥Fixed a spot on Minttle’s texture.
- 👥Fixed multiple spots on Mitty’s texture.
- 👥Fixed Barnshe, Reval, Aohi, Broccoblin and Broccoroc’s portraits not being updated.
- Fixed the keyboard button that appears when receiving a notification not being the correct one.
- Fixed a duplicated Percival’s dialogue during the “Find Aina” side quest.
- 👥Fixed a mistake on the dialogue with Shuni at the Crema Office.
- Fixed an error in the description of the Mango Smoothie.
- Fixed a typo in Spanish during the cinematic after beating Percival.
- Fixed Ruairidh’s dialogue not showing a reference to a character properly in several languages.
- Fixed chat tabs not being in the right language if this setting was changed in the Lobby.
- Fixed several references to items, characters and locations being shown in English for every language.
- Fixed Briçal del Mar’s sign having a text mentioning Kisiwa in English.
- Fixed dialogue in the Prison cinematic not being translated.
- 👥Fixed Doppleganger Brooch’s sign not being translated during battle.
- 👥Fixed Vitamin Complex’s sign during combat not being translated.
- Fixed Lure and Bait having the same name in Spanish, French and German.
- Fixed “Flask is empty” message not being translated to Chinese.
- Fixed Toxic Plume Synergy’s description in Spanish mentioning it doesn’t use Stamina.
Improvements- We’ve added a new, very cute loading UI for Narwhal and Drone trips.
- The Breeding Center has its own music now!
- New Teleport spots have been added near the newly added Club Dojos. CU1 more like “don’t walk another step in your Archipelagic adventure”.
- We’ve reworked some Temtem’s textures, specially the older ones to match them to the newer, shinier ones.We’ve corrected the textures on a lot of Tems’ eyes, added extra shadows to highlight details, and added some shine here and there. Your tems should be looking prettier than ever. Even Taifu.
- We’ve corrected the textures on a lot of Tems’ eyes, added extra shadows to highlight details, and added some shine here and there. Your tems should be looking prettier than ever. Even Taifu.
- We’ve reworked the audio for Sparks, Bubbles, DC Beam, Finbeat, Nimble, Roots, Sand Splatter, Scratch, Toxic Spores, Water Blade, Wind Blade, Wind Burst and Uppercut. Crisp!
- We’ve continued our work towards better performance, so you will hopefully experience an improvement in performance and memory management, specially those with lower-end specs machines.
- When players open their Notification Center, the Accept button will be focused and highlighted.
- 👥Audio setting sliders now display their numerical values.
- The background image in the Lobby of the last visited island is kept across platforms.
- 👥We’ve increased the font size on some UIs to improve readability. This will specially improve the Steam Deck and Switch experience.
Patch 0.4.1.22 owo2022-4-1Fixes- Fixed aww diawogues in the game to wepwesent the new owdew. (^人^)
- 👥 Fixed Temtem not T-posing aww the twime.
- 👥 Fixed a fwying Shuine that was missing fwom Tuwucma.
Improvements- Wuma odds h-have been adjusted to 4.1/69420.
- Sundwess and sneakers is now the onwy avaiwable woot in all woot poows, and the new officiaw u-unifowm of the UwUborne Archipelago.
- 👥 We have wemoved the Cwystaw Skates again, because they wewen’t even that impawtant <(_ _)>
- Ex-CEOs Owee, Tatewu and Kikiwwo awe now mewe peasants undew t-the wule of the Onsen Mascot uwu
- Aaaaall Lair Temtem hab been weplaced by MolgUwU
- FweeTem is now stwicty a chawity and will no wonger gwant wewards.
- Cwub flags updated with more uwu designs! Just in twime for Dwojo Wars! (。・ω・。)
Features- 👥Twemtwem is now a datim simuwatow game.Date the Onsen Mascot (or perish).You still hav to battwe Twemtwem b-because it entewtains the Onsen Mascot.You might awlso date the Phiwosopher (but onwy after Onsen Mascot!!!)
- Date the Onsen Mascot (or perish).
- You still hav to battwe Twemtwem b-because it entewtains the Onsen Mascot.
- You might awlso date the Phiwosopher (but onwy after Onsen Mascot!!!)
- Airborne Archipelago is now UwUbowne Awchipewago.
- UwU wanguage is t-the onwy officiawwy recognized tongue in the Awchipewago xD
- Howtfixes hab been wemoved and suwubstitued by UwUfyiers, which waise the cuteness stat!!1
- 👥Pwayews awe now
Balance- Mawximum SPD of Temtem has now been capped at 3, so they can all be Deceit Aura weady.
- Deceit Aura now lwasts fowewurrrrrr n_n
- We’ve wetuwned Swingshot to its owiginaw vewsion, we hope u wike it a wot ^·^
- Pwotectow and Haka now procc with ewewy swap uwu
- Alerted has been wemoved!! bYE!! ~( ̄▽ ̄)~*
- MOwOlguwu has been buffed MASSIVEWY.Base Stats awe 100 for evewy statMax SVs awe 500 >:)Max TVs awe 5000!
- Base Stats awe 100 for evewy stat
- Max SVs awe 500 >:)
- Max TVs awe 5000!
- 👥 New geaw: Kaku GorditoWhen a Temtem with this geaw equipped joins a battle, opposing Temtem are no wonger abwe to pewfowm offensive attacks due to the cute nature of Kaku Gordito.
- When a Temtem with this geaw equipped joins a battle, opposing Temtem are no wonger abwe to pewfowm offensive attacks due to the cute nature of Kaku Gordito.
Patch 0.8.32022-1-13Fixes- 👥Fixed getting stuck out of bounds when sliding in a specific way using the mouse movement at The Flywalk.
- 👥Fixed a softlock after skipping the dialogue with Mavuto at the Uhuru’s library.
- Fixed getting stuck after skipping the dialogue that Tokatl has after being defeated. This is what you get for skipping dialogue.
- Fixed getting stuck if a Player had an wild encounter in a very specific zone at the Braeside Castle after freeing Nalla.
- Fixed invisible Surfboards.
- Fixed seeing some Temtem and characters T-Posing.
- 👥Fixed Nalla being in her cell even after saving her.
- 👥Fixed being able to enter Onsenshima in Co-op before the Quest asked you to.
- Fixed the lightning in the Koish displayed on the sign. It should now better match the Koish you encounter in battle.
- 👥Fixed Chromeon and Koish not being taken into account for the Rainbow Squad Kudo.
- 👥Fixed some Temtem not counting towards the Blin Blin Kudo.
- 👥Fixed overworld Temtem not moving after the credits.
- 👥Fixed Tihani having the icon for the Rebuilding Bridges quest activated before it was available.
- 👥Fixed not being able to sell the cosmetics acquired at the Arbury Boutique.
- Fixed not being able to fish in some parts of Greenglen Forest and Meadowdale.
- 👥Fixed Venx showing the wrong TV yield in the Tempedia.
- 👥Fixed HP/STA UI not being shown properly after the game suffered a hiccup when executing a turn in battle.
- 👥Fixed VFX not being shown and some effects not being applied with different combinations of traits that activate when the rival Temtem leaves the battlefield.
- Fixed getting an empty experience screen after finishing a battle with a team full of Temtem at lvl 100.
- 👥Fixed being able to press the Evolution button twice in the Details of a Temtem.
- 👥Fixed that Lair’s Volgon with the trait Resistant were losing 2 HP bars instead of 1 when one of its lives was removed due to the effects of the trait Toxic Farewell.
- 👥Fixed the wrong Temtem getting a Status Condition if it was applied while one tem of the prior team had full HP and the Regenerating Status Condition.
- Fixed Inhibitor being activated with non-offensive techniques.
- 👥Fixed Tireless not being activated by Overexertion of any kind.
- 👥Fixed Heavy Armor not applying the SPD multiplier the first turn after the holder replaced a fainted Temtem.
- 👥Fixed Fat Burner, Rested and Plethoric not applying their effects the turn after replacing a fainted Temtem.
- 👥Fixed Sanative Rain removing the Evading Condition
- Fixed Adrenaline Shot not working when a Temtem overexerted by the effects of a technique.
- 👥Fixed an issue that was not saving the techniques available for battle properly.
- 👥Fixed Swarm Enemy not showing the correct HP on our team if the technique was used by the enemy.
- Fixed Nullified being applied twice visually if there was an extra Status Condition applied at the same time.
- 👥Fixed HP/STA UI not being shown properly after the game “had an hiccup” when executing a turn in battle.
- 👥Fixed Bunbun at Mictlan Mines using Stone Ball when it’s a tech not available for this Temtem.
- 👥Fixed Toxic Chromeon in Lairs having Digithreat as one of their moves.
- 👥Fixed Temtem in the Rematch battles missing some Stats and Gears.
- 👥Fixed Sophia’s Garyo having Stone Ball in Dojo Rematches.
- Fixed Elderly Pilgrim’s Wind Chromeon having Water Cannon available in their battle at the Sacred Lake.
- Fixed an error when rapidly un-hovering over a Temtem in the Tempedia.
- Fixed the first friendly PvP match a Player gets would get cancelled due to the Notification Tutorial popping up over it.
- Fixed that Tutorials in battle were appearing twice if they procced after defeating an enemy Temtem from a rival who had more Temtem in their bench.
- Fixed that nearby characters’ portraits were not being shown after Inspecting a Tamer.
- Fixed a missing grass spot at Kupeleleza.
- 👥Fixed some buildings with multiple floors not showing the map for some of those floors properly.
- 👥Fixed some dialogue options in the conversation with Max after the Properton Tournament.
- Fixed Victory/Defeat signs not being shown properly at the end of a PvP match.
- Fixed Gust Synergy’s description referencing a Wind Type needed to be activated instead of an Electric Type.
- Fixed Wrenching Massage Synergy’s description referencing a Melee type needed to be activated instead of an Electric Type.
- 👥Fixed Ruminant’s description; it said it worked when the Temtem was attacked with a Nature tech and in reality it works when the Temtem attacked was Nature.
- 👥Fixed Divine Inspiration’s description to make it clear that it only heals the tems currently in battle.
- 👥Fixed Redirection Device’s description not specifying it only works with offensive techniques.
- 👥Fixed Charcoal Wall’s description indicating a +1 SPDEF instead of a +2 SPDEF in French and Spanish.
- Fixed Cozy Net’s description not showing the Sleep icon in English, Spanish, Japanese and Korean.
- 👥Fixed Intros for important Tamers that are not inside a building not having the right lighting when playing in Low settings.
- 👥Fixed Immunity DNA Strand not having an icon in 4K.
- Fixed Streamer icons not having a background when their icon background was dark.
- 👥Fixed Last-Ditch Belsoto not having the Belsoto theme in their battle at Greenglen Forest
Balance- Dojo Rematches have been revisited, tweaked and re-adjusted to include the new changes described below. We’ve also fixed some bugs in the rematches.
- The final battle of the Main Story quest has been tweaked to be a tad more difficult. While we want it to be achievable, of course, we also don’t want it to feel too easy.
- We’ve added some explanation and insight into some of the most requested/awaited/delicate balance changes made in this patch. They are in cursive following the change, hope you find them interesting and they add clarity!
Patch 0.8.22021-11-23Fixes- Fixed a softlock when skipping a dialogue with One Eyed Matthew at Properton.
- Fixed constantly seeing another Player at every location, even during cutscenes. You’re on your own now.
- 👥Fixed Zaobian and Minox having a 0 catch rate.
- Fixed that Heavy Armor was not available in-game. Heavy Armor is now in.
- 👥Fixed that using a Minimonolith would open the TemDeck if a Player opened a Temtem’s Details from the TemDeck before using the item.
- Fixed some Traits that were not working correctly after receiving certain bonuses during a Lair.
- Fixed the Explorer Kudo not working properly.
- Fixed the Inheritance Kudo unlocking without the need of an egg move.
- Fixed being able to hover over Gears that were unavailable in the Backpack, and that it would cause them to appear available.
- 👥Fixed being able to select a higher amount of a furniture item than what the Player actually had when trying the sell them to an NPC.
- 👥Fixed Mawtle, Mawmense, Tutsu and Anatan not having their TVs properly configurated.
- Fixed not being able to breed an Arachnyte that had their trait Adaptative activated in a battle prior.
- 👥Fixed Nutrition Bar only working for 3 turns instead of the correct 4.
- 👥Fixed enemy Temtem in the Lairs having techs that they should only learn at higher levels.
- 👥Fixed Adia being shown during the pub cinematic while the Player was talking to Carlos.
- 👥Fixed Domenico’s last dialogue option not starting a battle at Greenglen Forest.
- Fixed that some character names weren’t using the color system in the dialogues of the cinematic following defeating Konstantinos.
- Fixed Sima’s avatar not appearing while talking to them at their house in Lochburg.
- Fixed that the Character Creation’s cosmetics would not load on the UI after trying to use an unavailable name.
- 👥Fixed Telobos’ collision at Sacred Lake not being disabled.
- Fixed a duplicated NPC at Telobos that is placed out of limits.
- 👥Properton’s Port Authority NPC removed from the Postal Service Pool, since they leave.
- 👥Fixed the NPC name not being referenced properly in a dialogue with Alyssa at Properton if playing in French.
Patch 0.8.12021-11-18Fixes- Fixed Players getting stuck after talking to Shiratama right before going to Telobos.
- Fixed several cases where Players were getting stuck in a black screen.
- Fixed getting stuck in battle after getting the Absolute Unit Kudo with a Mimit in battle.
- Fixed getting stuck in battle if the first technique of a Temtem was removed (due to the changes made in the latest patch) if a Player was using a controller or keyboard.
- Fixed not coming back to the pub if you disconnected in it during the Post-Credits scene.
- Fixed the Absolute Unit Kudo wrongly proccing when taming a Temtem with only one 50SV stat.
- Fixed Smoothie vendor at Greenglen Forest not selling Smoothies. And isn’t it ironic, don’t you think?
- 👥Fixed the Explorer Kudo not counting locations you had already discovered.
- 👥Fixed completing the Green Tem Kudo when capturing a Temtem with only one green stat.
- Fixed NPC Kenna at Meadowdale not letting Players go past her after defeating her.
- Fixed grass getting shorter after a battle at the Melee Tuwai altar.
- 👥Fixed Koish not having the proper move pool when being tamed in the wild.
- Fixed Alba having a level 3 Gyalis at Chieftain’s Barrow.
Patch 0.82021-11-16Fixes- 👥Fixed a softlock when trying to register a Player’s Temtem when they were disappearing from the screen.
- Fixed a softlock if one of the Players in a Co-op Party took an elevator and the other one was on a place that required climbing.
- Fixed a softlock after delivering the medicines to Octlana during the First Aid Quest while being in Co-op.
- Fixed Asterion’s Quest progress issues. Another chapter closes in Temtem history.
- Fixed Gears not being saved properly as being equipped on a Temtem.
- 👥Fixed getting stuck mid-air if one of the Players of a Co-op Party was using the wind platforms of the Arissola Dojo while the other was spotted by a Tamer.
- Fixed a black screen when a Player left a building after receiving a quest item while their Co-op Party was still on the dialogue that gave the quest item.
- Fixed Once-Per-Battle traits not working if they were about to be used once and for some reason weren’t able to be applied.
- Fixed controller vibrating even when the game was on the background.
- 👥Fixed TemDeck opening after using a Minimonolith.
- 👥Fixed a visual error that would show a Temtem as duplicated during a Trade.
- Fixed Temtem from the fourth to the sixth position on the Squad not healing after being defeated in a Co-op battle.
- 👥Fixed the Trade UI reopening if a Tutorial was shown right after finishing a Trade.
- 👥Fixed showing a note as being played if a Player opened the emote wheel while holding a key of the piano.
- Fixed the Co-op Partner not following the Party Leader to the table during the Upinzani’s Cinematic.
- Fixed the Co-op Partner moving off-limits at the end of some cinematics.
- Fixed not being able to leave Quetzal if a Player had an UI opened while sliding towards the exit.
- Fixed not being able to enter the Vumbi Dojo quicksand if the partner of a Co-op party had just used them and moved to another room.
- 👥Fixed being able to move through some NPCs in Neoedo using the mouse movement.
- Fixed the alternative button not being updated properly when resetting the controls.
- Fixed map not showing properly in a Lair if a Player opened it before entering the Lair.
- 👥Fixed DoubleScreen not affecting Temtem with the Status Condition Nullfied.
- 👥Fixed Cycrox having Metabolize listed as a Technique Course.
- Fixed the Evading Status Condition Bonus on Lairs activating with every Temtem instead of only the first turn of the battle.
- 👥Fixed Mimit not recovering the right amount of Stamina visually after using a technique.
- 👥Fixed characters getting stuck in a loop when moving on a bench while using mouse movement.
- Fixed “Add to Favorites” button in the Friends Menu not working if a Player was using a mouse.
- 👥Fixed being able to open the Pause Menu during the transition from a battle to the overworld.
- 👥Fixed bumpers of the Quetzal’s Dojo not working properly when using the movement via mouse.
- 👥Fixed getting the same Temtem portrait in a radar if one of the Temtem of a Player’s team had a Status Condition after a battle.
- 👥Fixed having the wrong Squad and techniques during a Tournament match if a Player started the battle while being in a Lair.
- 👥Fixed Stat changes not being reflected on the Battle Log if the Temtem that changed Stats was Evading and holding the Gear Drill.
- Fixed Fever Rush visually only raising one ATK Stage when receiving a technique that applies 2 Status Condition at once.
- 👥Fixed Aerobic/Anaerobic traits activating even when the Temtem failed a technique.
- 👥Fixed Specmaster, Physmaster, Brawny and Channeler not applying the damage to both Temtem when using a multiple target technique.
- Fixed not being able to leave the Spectate Mode of a match if a Player joined just before the last action for the last turn was selected. Don’t forget you’re here forever.
- Fixed spectators appearing standing up it they enter the Spectator Mode during the Battle Intro.
- Fixed being able to interact, from a long distance, with the Temtem wandering in a house, using the mouse.
- Fixed the Monk in Miyako rotating to the wrong side after a reconnection when a Player interacted with him.
- Fixed Shiratama repeating a dialogue from a previous interaction if a Player disconnected during the second battle with this NPC.
- Fixed the Lobby’s background changing if the UI’s resolution was changed while being in the Start Menu.
- Fixed the Co-op timer being shown when one of the Players leave the Co-op Party right at the start of a battle.
- Fixed not being able to complete the Quest “Temtem Connoisseur” if one of the Players of the Party had already finished this quest on their own.
- Fixed captured Temtem fully healing if a Player had a 5-Temtem Squad, released one of the two wild Temtem they were encountering, and captured the other.
- Fixed messages not being fully shown if a Player spectating a match opened the Battlelog while a message was appearing.
- 👥Fixed not being able to do a Dojo Rematch if a Player was in Co-op while the weekly reset happened.
- 👥Fixed not getting the proper Tournament Title if the Player won a Tournament on a week that occupied two months at the same time (Ex: Tournament 5th Sept).
- 👥Fixed Saicards still being in the backpack if the weekly reset happened while being in a Lair.
- Fixed the scenery not loading properly if one of the Players in a Co-op Party leaves the party when their partner was still loading said scenery.
- 👥Fixed collisions making it hard to access the different islets in the Quetzal Dojo while using the Crystal Skates.
- Fixed Co-op pathfinding on the Mines of Mictlan.
- Fixed Spooked Visitor’s navigation path.
- 👥Fixed not being able to start skating on a specific spot of the Glassway.
- Fixed Restless Guard in Xolotl Reservoir having two Raican with Umbrella.
- 👥Fixed Oceara not being able to jump over ledges. Poor thing.
- Fixed Co-op Partner portrait on the dialogues being the default one if they entered a battle while their Partner was still on the dialogue.
- Fixed that players would open the menu to invite a Player to a Lair Party while trying to inspect a Player from a Tournament if the user had opened the UI to invite a Player to a Lair Party before going to the Tournament Menu.
- 👥Fixed Synergy Details overlapping when hovering over certain Techniques while learning a new one.
- 👥Fixed enemy Temtem swapping positions when using Nagaise’s Fury.
- 👥Fixed being able to sit on a sitting NPC in The Cannopath. Don’t do this.
- 👥Fixed Radar Temtem not leaving footprints on the ground while moving.
- Fixed the Player floating on the air if their partner started the conversation with Saeko and Satoshi at Iwaba. Nothing that flies in the air survives in Temtem.
- Fixed one of the members of the Co-op Party not seeing the cinematic event on the Jino Gap – Upinzani bridge properly.
- Fixed Octlana not having a Quest Marker on the map when she’s in the Wreck of the Narwhal.
- Fixed that the following Temtem’s running animation would loop when the Player’s character stopped in the middle of the stairs.
- Fixed the Wishing Well button not having a hovered state if a Player accessed the backpack from the Vault.
- [PC] Fixed showing Xbox prompts while playing with a PS5 controller if you had the Gamepad Layout Setting on Automatic.
- Fixed enemy Temtem’s life not updating properly when their ally was knocked out by Autodestruction and they lost life due to the Voodoo Trait.
- Fixed not seeing the emotes that play on loop when they were playing while a Playing was logging in.
- Fixed Players’ character keeping the “UI open” animation when they tried to put a different cosmetic during the infiltration in the Giant Banyan in the Omninesia Quest.
- Fixed being able to access the cell after finishing the Prison part of the Tucma Quest.
- Fixed the Screen Resolution being shown as 21:9 on a 16:9 screen when a Player moved the game from a 21:9 screen to a 16:9 screen.
- Fixed having to press the Luma button on the Tempedia twice to show the default version of the Temtem if a Player closed the Close Up menu while it was showing the Luma version.
- Fixed that the UI resolution was being changed in some parts of the game.
- 👥Fixed Player’s position not being updated on the Map in a certain zone of the Narwhal during the “A Trip to Kisiwa…” quest.
- 👥Fixed always seeing the luma version of the Mythical Temtem on the Altar UI if a Player had their luma version registered as captured.
- Fixed several techniques that, when combined with the Lair bonus that grants +1 ATK and SPATK after using an effective/ super effective technique, weren’t showing the right Temtem on screen.
- Fixed a bug where traits with turn limits were counting an extra turn after a Temtem with one of those traits was swapped in after an ally fainting.
- Fixed Co-op Partner not teleporting to the position of the Player that started the Sacred Lake’s Cinematic.
- Fixed Co-op Partner not seeing the second Telobos cinematic at Iwaba.
- Fixed some cases where the two Players in a Co-op Party were shown overlapped.
- Fixed Max’s Cinematic in the Cenote not being triggered when a Player disconnected after defeating them.
- Fixed not being able to start a Co-op party if both Players were surfing on the toxic waters of Tucma.
- Fixed pathfinding not working properly if Players started to move using the mouse near a NPC.
- Fixed an error when closing the TemDeck after trying to quick-move the last Temtem on our Squad.
- Fixed Tamer Info not showing the brand new medal won in a Tournament right after winning it.
- Fixed being able to move while having the interaction dialogue of the Kickstarter Trophy.
- Fixed an error while opening the details of a Temtem while having the Swap menu opened after one of the Player’s Temtem was defeated in a Casual PvP match.
- Fixed character entering a loop of changing places while sitting if another Player clicked several times in the same spot to move while being sitting.
- Fixed URLs not being deleted when reloading the chat.
- 👥Fixed some FreeTem dialogue showing the IDs of the items instead their in-game name.
- 👥Fixed some issues with the VFX after some techniques (Piercing Wheel/ Matter Teleport).
- Fixed cursor being set in the first slot of the emote Menu once a Player equipped an emote using a keyboard or a gamepad.
- Fixed not seeing the UI when a Player that had finished the story leaves the Co-op Party at the Narwhal’s Crash.
- Fixed Co-op Partner’s name disappearing at the Narwhal’s Crash and not reappearing until they leave the foggy zone.
- Fixed being able to “push” Momo off a ledge while doing its special animation. You monster.
- Fixed not having a message for when a Player received the Reactive Vial in the “Travel’s Writer” Quest.
- Fixed title changes not being applied properly if a Player unequipped the tittle they had and then re-equipped it.
- Fixed only seeing the last discovered zone being uncovered on the map if a Player didn’t open the map after discovering 2 or more zones.
- Fixed having the hiding animation if a Player left the Co-op Party during the Telobos cinematic at the end of Iwaba.
- Fixed not seeing your own Tittle on the Create Party Menu while having the “Display Own Nickname” option enabled.
- Fixed not being able to sit on one of the chairs of a house in Zadar. You shall not sit.
- Fixed NPCs’ avatars having different lighting in the dialogues during the cinematics.
- Fixed map names being on screen if a Player closed the map while zooming out.
- Fixed not being to see the preview of a tradeable item in the Vault if we only had that item as tradeable in its section of the Backpack.
- Fixed Player’s idle animation desyncing with their Surfboard after changing some cosmetic.
- Fixed Player’s avatar overlapping over their own nickname while surfing.
- 👥Fixed some missing rocks at Kwea Uplands.
- 👥Fixed being able to see the edge of the ground tiles in different spots of the Thalassian Cliffs.
- 👥Fixed a cut in a grass patch on one of the shores of the Sillaro River.
- Fixed a sign on a Neoedo’s building being cut because of the camera placement.
- 👥Fixed following Temtem keeping the running animation in some cases after the Player had stopped moving.
- Fixed emote animations not playing properly while being in the fog of the Narwhal’s Crash in Tucma.
- 👥Fixed following Temtem going through the floor if a Player interacted with them on the Gifted Bridges.
- Fixed portrait showing captured Temtem frozen only if they were about to be sent to the Squad.
- Fixed the battle intro versus One-Eyed-Matthew in Cipanku’s Narwhal.
- Fixed Raican not having running animation at the start of a wild Temtem battle.
- Fixed the Pillars of the Highabove’s cave’s illumination changing when starting to skate.
- Fixed showing the wrong buttons for several actions in different Tutorials.
- Fixed the Immune Status icon being flattened on the Squad Menu.
- 👥Fixed an issue with the reflections of the Ryokan’s crystal zone.
- Fixed emote sprite appearing outside a building if a Player interacted with a Temtem and left the building right after.
- Fixed only the texture of the bags changing when a Player equipped a different bag while wearing a cosmetic Set.
- Fixed the confirm SFX playing twice when a Player clicked an option from the confirmation message they get when a Scent/Pheromone stops and they still have more in their bag.
- Fixed hearing the SFX of the Matter-Transfer Drone Spots during the Loading Screen.
- 👥Fixed not showing the proper date format on Players’ Apprentice’s Eves when opening the game in some languages.
- 👥Fixed a text error when talking to the “Max?!” NPCs.
- Fixed Shiratama repeating a dialogue from a previous interaction if a Player disconnected during the second battle with this NPC.
- 👥Fixed Water Synthesizer’s description being untranslated.
- Fixed the “Rotate Right” text in the Housing editor being untranslated.
- 👥Fixed Tireless’ description in French mentioning a +2 ATK buff instead a +1 ATK buff.
- Fixed having all three pronouns show in the Apprentice’s Eve section of the Tamer Info if a Player was playing the game in French.
- Fixed a typo in Spanish in the dialogue with Expert Tamer at Thalassian Cliffs.
- Fixed a typo on Lelisa’s dialogue at the Chini Grotto.
- Fixed Temessence Phial written as Vial in several UIs.
- Fixed the “Beached Narwhal” description in Spanish.
- 👥Fixed some grass tiles not reacting to the Player’s movement at the Sillaro River.
- Fixed the edges of the islets of Turquesa not having material underneath, so Players saw through them in the water reflection.
- 👥Fixed having the camera in the wrong position if a Temtem was defeated using the technique Multiple Pecks.
- Fixed Musa’s shoulder clipping through his top. Cheeky.
- Fixed the camera clipping through the wall in some spots of Chini Grotto.
- Fixed the reflection on a Wishing Well at Cipanku. When will my reflection show who I am insideee.
- 👥Fixed Molgu and Halzhi ‘s left toe bones twitching in their Death Animation.
- Fixed a visual issue with Taifu’s horns while playing the game in low quality.
- Fixed Yowlar being slightly tilted forward when playing the running animation in the Tempedia.
Improvements- 👥We’ve improved the usability of Technique Courses.In the Temtem details, the current Learned Techniques section is now divided into two categories: The one with all the previously learned techniques (via leveling or egg techniques) remains intact, but there is a new Technique Courses category which will allow the Temtem to learn the techniques directly from there.In order for a Technique Course to appear in the list, the player must have the item for the TC (and the Temtem needs to be able to learn it, obviously!).
- In the Temtem details, the current Learned Techniques section is now divided into two categories: The one with all the previously learned techniques (via leveling or egg techniques) remains intact, but there is a new Technique Courses category which will allow the Temtem to learn the techniques directly from there.
- In order for a Technique Course to appear in the list, the player must have the item for the TC (and the Temtem needs to be able to learn it, obviously!).
- 👥A new Setting: Hold to run away from battles.It will force you to long-press or triple-press on the Run button to successfully leave the battle.This is a setting, meaning you’ll be able to toggle on and off as you wish from the Settings menu.The default value is set to off, so the default behavior should be the same as before the patch. Remember to turn it on before you go radar hunting!
- It will force you to long-press or triple-press on the Run button to successfully leave the battle.
- This is a setting, meaning you’ll be able to toggle on and off as you wish from the Settings menu.
- The default value is set to off, so the default behavior should be the same as before the patch. Remember to turn it on before you go radar hunting!
- 👥The Temessence Vial’s current state is now displayed next to the Minimap.You can now see at a glance if your Vial is empty or full.Tamers using a mouse can also directly interact with the icon to use the Temessence Vial and heal their squad.We’ve killed the Pansun icon for this. Bye, Pansun!
- You can now see at a glance if your Vial is empty or full.
- Tamers using a mouse can also directly interact with the icon to use the Temessence Vial and heal their squad.
- We’ve killed the Pansun icon for this. Bye, Pansun!
- 👥Consumable items with a specific duration are now also displayed next to the Minimap.Scents, Pheromones, and the new Learning Aid and TemSpotter will be displayed here when in use.The indicator also displays the current usage time left for the item with a handy timer ⏲.
- Scents, Pheromones, and the new Learning Aid and TemSpotter will be displayed here when in use.
- The indicator also displays the current usage time left for the item with a handy timer ⏲.
- 👥Consumable items like Scents or Pheromones will now show a confirmation message before using one extra unit before their time is up.
- 👥You’ll now be able to concede during the final battle of a Lair, when faced against the Mythical tem. This should help with very specific niche situations in which the player is soft-locked in the battle.
- You can now click your Co-op partner avatar in the HUD to open the Interact menu.
- Your Temtem squad in the bottom-left of the HUD is now clickable with a mouse, and it will open that Tem’s details.
- You will be able to see the path you’ll be following, drawn-out on the Minimap, if you move with mouse movement.
- 👥We’ve added a confirmation message before you give a Temtem to an NPC. Hopefully, no more lumas will be gone to NPCs’ hands, forever to be missed.
- A new Tutorial will pop-up after you receive Temtem from Ocelotl, so the evil people who skip all dialogue can understand what’s going on.Please note that users that have already completed this part of the campaign may have the tutorial displayed randomly with another dialogue. Sorry, there’s no escaping.
- Please note that users that have already completed this part of the campaign may have the tutorial displayed randomly with another dialogue. Sorry, there’s no escaping.
- 👥After choosing their action for the turn, Tamers can now open the Battle Log while waiting for their opponent’s actions.
- Performance fruits (and derivates) have been unified in a new Backpack folder.
- 👥Some settings in the Video section of the Settings menu won’t be applied until they’re confirmed in a new pop up that we’ve implemented before leaving the menu.
- We’ve polished and improved the base animations you can pick from in Character Creation, and their facial expressions too!
- Octlana, Agustín, and the Stowaway have received new and upgraded models, aka a glow up.
- Climbing has been polished for mouse movement.
- Movement on stairs and ramps has been polished for mouse movement.
- All NPCs will now have their avatars shown during their dialogues.
- Opponents that Tamers faced against in Ranked matches or Tournaments will be shown in the list of Recent Players.
- Story characters that you can lose against will now have a special victory animation: Dojo Leaders, Lady Lottie, General X and Max. Temtem up for real now.
- While we don’t (and won’t) support 32:9 or higher resolutions, we’ve added some nice sprites to the borders so you’re, at least, not staring at a black canvas.
- We’ve thinned down the border width in the cosmetics’ icons shown in Tamer info.
- We’ve equalized border width in all Housing items’ icons.
Features- A whole new island: Arbury. This is the sixth and last island on the Archipelago.With Arbury, you’ll get to complete the main campaign, triumphing (or not) over Clan Belsoto’s top boss once and for all.You will also be able to complete your Tempedia in this island, except for the last Mythical Temtem.
- With Arbury, you’ll get to complete the main campaign, triumphing (or not) over Clan Belsoto’s top boss once and for all.
- You will also be able to complete your Tempedia in this island, except for the last Mythical Temtem.
- 31 new Tempedia entries, and access to one other previously known but untamable Tem.
- Enjoy 34 new Techniques, 31 new Traits, and 8 new Gears!
- Introducing Kudos:As we mentioned in our little announcement, Kudos are Temtem’s take on an achievements system. They touch upon all areas of the game and are divided into categories.Kudos are tied to Steam’s Achievements and PS5’s Trophies, but some Kudos will be internal only (meaning not be paired to an external goal), so as to keep Achievements and Trophies collectors sane. There are some tough ones!Some Kudos will be retroactive, and others won’t. Anything locked behind unrepeatable content, like the main story quest, will be retroactive, but you will need to complete some activities again, like Dojo Rematches or Koish fishing.Completing some Kudos will earn you a prize, but the reward system hasn’t been implemented yet (sorry!). You can complete the Kudo now and claim your rewards later, once the system is done. Rewards include new and exclusive cosmetics, titles, or even currency.
- As we mentioned in our little announcement, Kudos are Temtem’s take on an achievements system. They touch upon all areas of the game and are divided into categories.
- Kudos are tied to Steam’s Achievements and PS5’s Trophies, but some Kudos will be internal only (meaning not be paired to an external goal), so as to keep Achievements and Trophies collectors sane. There are some tough ones!
- Some Kudos will be retroactive, and others won’t. Anything locked behind unrepeatable content, like the main story quest, will be retroactive, but you will need to complete some activities again, like Dojo Rematches or Koish fishing.
- Completing some Kudos will earn you a prize, but the reward system hasn’t been implemented yet (sorry!). You can complete the Kudo now and claim your rewards later, once the system is done. Rewards include new and exclusive cosmetics, titles, or even currency.
- We’ve added a handful of new items and gears that will make your Temtem journey more enjoyable:Coward’s Blanket: While this item is active, the whole Squad will receive experience points and TVs from a PvE battle. You already know Coward’s Cloak; this one is similar, but affects the whole squad instead of just one Temtem. Once obtained, you can activate or deactivate the Coward’s Blanket any time you wish.Learning Aid: While this consumable item is active, the experience points you earn in a battle are multiplied by two. We know that leveling up in Temtem is not in its brightest spot right now, so we hope that this item, and the additional change on untamed experience, will help improve the situation a bit. While this item is currently locked behind certain loot pools, we plan to add easier access to this item in the future with the arrival of the endgame island.👥TemSpotter: While this consumable item is active, untamed Tems will display a special icon on their combat UI if they have one or more Stats with 49 or 50 SVs. This community suggested item should speed up and facilitate the hunt of good specimens for breeding.👥Ignoramus Cloak: A new Gear item that will prevent a Temtem from receiving Experience Points or TVs from a battle. Another community-suggested item!👥Fruit Smoothies: These new treats will increase or remove 50 TVs of a Stat. Smoothies are so far the most cost-efficient way of training Temtem TVs, and they can be purchased at any time from the new fruit vendor located in Arbury.👥Spirits’ Favor: And the last community suggested item of the batch, Spirit’s Favor provides one free entry to any Mythical Lair. They can currently drop from Wishing Wells, and they’ll help with running lairs in a more cost-efficient way.X-Incubator and Y-Incubator Gender Boost Tickets: These items increase the likelihood of the Gender ratios by 50% on any Temtem egg being opened in an Incubator. To give you an example: if you were to breed a Ganki, and used an X-Incubator Ticket on the egg, the offspring would have a 75% chance of being a female, instead of its usual 50%. If you were to breed Oree and used a Y-Incubator Ticket on the offspring, it would have a 37.5% of being a male, instead of its usual 25%.
- Coward’s Blanket: While this item is active, the whole Squad will receive experience points and TVs from a PvE battle. You already know Coward’s Cloak; this one is similar, but affects the whole squad instead of just one Temtem. Once obtained, you can activate or deactivate the Coward’s Blanket any time you wish.
- Learning Aid: While this consumable item is active, the experience points you earn in a battle are multiplied by two. We know that leveling up in Temtem is not in its brightest spot right now, so we hope that this item, and the additional change on untamed experience, will help improve the situation a bit. While this item is currently locked behind certain loot pools, we plan to add easier access to this item in the future with the arrival of the endgame island.
- 👥TemSpotter: While this consumable item is active, untamed Tems will display a special icon on their combat UI if they have one or more Stats with 49 or 50 SVs. This community suggested item should speed up and facilitate the hunt of good specimens for breeding.
- 👥Ignoramus Cloak: A new Gear item that will prevent a Temtem from receiving Experience Points or TVs from a battle. Another community-suggested item!
- 👥Fruit Smoothies: These new treats will increase or remove 50 TVs of a Stat. Smoothies are so far the most cost-efficient way of training Temtem TVs, and they can be purchased at any time from the new fruit vendor located in Arbury.
- 👥Spirits’ Favor: And the last community suggested item of the batch, Spirit’s Favor provides one free entry to any Mythical Lair. They can currently drop from Wishing Wells, and they’ll help with running lairs in a more cost-efficient way.
- X-Incubator and Y-Incubator Gender Boost Tickets: These items increase the likelihood of the Gender ratios by 50% on any Temtem egg being opened in an Incubator. To give you an example: if you were to breed a Ganki, and used an X-Incubator Ticket on the egg, the offspring would have a 75% chance of being a female, instead of its usual 50%. If you were to breed Oree and used a Y-Incubator Ticket on the offspring, it would have a 37.5% of being a male, instead of its usual 25%.
- 👥After defeating a Dojo Leader for the first time, you will unlock a teleporting spot inside the Dojo that will allow you to quick-travel to the Dojo Leader right from the start, and vice versa. This teleport is free to use.
- 👥You will now be able to sell Furniture and Cosmetics to NPCs. So long, sundresses!👗
- We’ve been working on a public API for Temtem!The API will allow the community to create even better tools and with more accurate data.It will feature several endpoints that will replicate a lot of the data that was previously exclusive to the game. With this, creators will be able to create multiple tools ranging from TMR leaderboards or real-time battle logging to companion apps that display the user squad, quest log, or even Kudos progress.This is our first time doing an API, so we want to make sure everything is done correctly. We will start testing the API in a closed beta with selected community members, and we hope we can expand this selection or make the API fully public soon.
- The API will allow the community to create even better tools and with more accurate data.
- It will feature several endpoints that will replicate a lot of the data that was previously exclusive to the game. With this, creators will be able to create multiple tools ranging from TMR leaderboards or real-time battle logging to companion apps that display the user squad, quest log, or even Kudos progress.
- This is our first time doing an API, so we want to make sure everything is done correctly. We will start testing the API in a closed beta with selected community members, and we hope we can expand this selection or make the API fully public soon.
- We’ve implemented a new system that will make Temtem load faster and take up less memory.In the past, Temtem allowed the engine to shoulder the responsibility of loading everything when you walked into a new zone.This new system will make sure we only load what’s needed, and progressively, making loading times shorter and asking less of your machine.
- In the past, Temtem allowed the engine to shoulder the responsibility of loading everything when you walked into a new zone.
- This new system will make sure we only load what’s needed, and progressively, making loading times shorter and asking less of your machine.
- Cosmetics and Furniture will now have a colored label showcasing their rarity. Rarities include Common (grey), Uncommon (green), Rare (blue), Epic (purple), and Legendary (orange). Currently, the rarity of an item doesn’t have any usage or effect.
- As an additional accessibility feature, you will now be able to move your character by clicking on the Minimap with a mouse. The game will automatically detect the best route and the player will move following that route.
- Since the main storyline can be completed now, Credits have been added to the game. A highly emotive moment for us 😭
- When using Steam’s Big Picture mode with a controller, a virtual keyboard will open once you’re required to input text. This change will also allow SteamDeck users to use the virtual keyboard when needed.
- You’ll now see the top 5 people streaming Temtem in the game lobby. Maybe you’ll discover your new favorite Temtem streamer through this!
- We’ve added animations to 7 previously known Techniques and most of the new ones.
Balance- The level cap has been increased to level 100. There won’t be any more cap increases (no more redoing TVs!).
- We’ve adjusted the experience provided from battles against Untamed Tems to match that of battles against NPCs. Effectively this means that Untamed Tems give 50% more experience points than they did before. This should help the experience situation, along with the new items.
- We have reset TMR and TMR Peak, in order to both give Competitive Ladder a fresh start now that the roster of Tems is completed, and to have TMR numbers that accurately represent the current state of development.
- Untamed Koish have been added to different spawn locations on every island. Their typing will depend on the island they’re spawning on.
- A Scarawatt spawn zone has been added to Windward Fort.
- Barnshe’s spawn rate at its Windward Fort spawn zone has been increased from 5% to 10%.
- Dojo Pools have been revisited and re-adjusted to add the new radars. Other pools have been revisited too, to add some of the new items.
- Dojo Rematches have been revisited and re-adjusted to add the new Temtem, techniques, and Gears.
- Mythical Lairs have been revisited and re-adjusted to add the new Temtem, techniques, and Gears.
- The formula for Weekly and Daily quests has been re-adjusted to the new level cap. Current rewards should now be a little higher on level 100 than what they were at the previous level cap.
Patch 0.7.62021-7-29Fixes- Fixed the issue of automatically resting non-stop in a PvP match if the Tamer ran out of reserve time.
- Fixed getting stuck in battle if a Tamer entered Spectate Mode when the time for both contenders was almost up in turn 30.
- Fixed a softlock when trying to enter a ranked match while watching the Experience gain screen in a PvE match.
- Fixed getting stuck in a dialogue with an NPC after receiving an item from them while playing in Co-op.
- Fixed having the same configuration for both Lairs if it was the same group participating in them.
- Fixed that one Co-op partner would move towards the other when they started using the Drone.
- Fixed Co-op not showing the sign for new zones when Tamers entered a building or landmark.
- 👥Fixed a wrongful interaction of the Neurotoxins trait of enemy Cycrox and the Lair bonus that applies Poison to all rivals at the beginning of the match that was causing the enemy Cycrox to get doomed.
- 👥Fixed that the Tireless trait wasn’t avoiding overexertion when a Temtem hit another Temtem that had the Evading status condition.
- Fixed that only one Temtem of a team was showing the Evading VFX when the whole team, both Evading, was hit by a multi-target technique.
- Fixed having the wrong timer when a Temtem from the orange side fainted in a PvP match.
- Fixed the winners not seeing the last turn if they had won 2vs1 in a Casual Match.
- Fixed the Concede option being available in a Casual Match when any of the teams was made from 2 people. You can only concede on 1v1 Casual matches.
- Fixed a confirmation message being incorrectly shown when a Tamer was waiting for their next rival on a Tournament. This message informed the player that their “Ready” status would be changed to “Not Ready”, despite being on the “Waiting” status.
- Fixed a mysterious disappearance of the Mythical Temtem if you defeated them and one your Temtem fainted due to overexertion.
- Fixed seeing the wrong camera after Seismunch’s Wreck was used on two Temtem, one of them evading.
Improvements- 👥Notes #5 and #6 are now more distinguishable between the Blue and Orange octaves in the Toy Piano. Damián really is fine-tuning this.
Features- We’ve added 6 new technique animations ✨
Balance- 👥 The “All Nature Techniques are now Toxic” Bonus has been removed from the Sacred Lake Lair.This bonus, that was originally designed for the Anak Sanctum Lair, can be even disadvantageous in the Sacred Lake Lair, so it’s been removed from there.
- This bonus, that was originally designed for the Anak Sanctum Lair, can be even disadvantageous in the Sacred Lake Lair, so it’s been removed from there.
Patch 0.7.52021-7-22Fixes- 👥Fixed more instances where the Temtem’s stat values wouldn’t match the ones obtained through the formula.
- Fixed a softlock occurring when a Tamer tried to spectate another one that was conceding in the Pick&Ban phase or during the Battlebox selection.
- 👥Fixed a softlock that’d happen when a Temtem earned experience the battle after having evolved.
- 👥Fixed a softlock when spectating someone with a Temtem that had the Regenerating Status Condition activate right before their rival swapped out a fainted Temtem.
- Fixed showing the match skipped as won when a Tamer advanced rounds automatically in a Tournament.
- Fixed that Tamers would stop moving if their character jumped over a ledge they shouldn’t have jumped during the pathfinding of Mouse only control.
- Fixed Autodestruction not winning the match when it defeated the last Temtem on the battlefield.
- 👥Fixed that Mythical Temtem were losing two lives instead of one when they faint. This was happening because of damage-affecting traits such as Mirroring or Voltaic Charge.
- 👥Fixed the Aerobic and Anaerobic traits activating even when trying to hit a target that was evading.
- Fixed not being able to see the Stat changes happening with the Aerobic Trait after using the Hyperkinetic Strike technique.
- 👥Fixed that the message of “Mimit damaged itself” was appearing after it received damage right before transforming and adjusting its HP values.
- Fixed that the Timer would stop if a Tamer disconnected the same turn one of their Temtem fainted, and then reconnected in the Swap menu.
- Fixed Haruki’s Chromeon having attacks that doesn’t correspond to its typing in Cipanku’s Rice Fields.
- 👥Fixed Adia being in Kisiwa after arriving to Cipanku.
- 👥Fixed Temtem overlapping in the Competitive Battlebox portraits when switching between boxes while hovering over one Temtem.
- 👥Fixed that the Minimonolith’s big sprite would appear as the Reactive Vial sprite in the Backpack if the UI resolution was set to 1080.
- Fixed trait signs being shown in the world if a Tamer left the Spectate mode between the end and the beginning of a turn.
- Fixed that Temtem’s and Tamers’ footprints were appearing in the battlezones.
- Fixed that the wrong camera would be used if a stat-changing trait was activated right before using the Tsunami technique.
- Fixed Details prompt being shown while hovering over the Continue button in the Rewards menu for Tournaments.
- Fixed that pronouns IDs were being shown in a dialogue with Captain Magda in Deniz.
- 👥Fixed the music being too low when you entered a battle after skipping a dialogue.
- 👥Fixed following Temtem being able to clip through a door in Neoedo.
Improvements- We’ve changed the minimum number of players for a Tournament to 21.
- We’ve also made some improvements to the way Tournaments are created, to ensure the highest possible number of tournaments.Before, the system would try to pack as many players as possible in a tournament until it was filled entirely, even if it meant that 10 other players would not get a tournament at all. Now, it will take into account the number of participants and split them so it can create as many tournaments per league as possible.
- Before, the system would try to pack as many players as possible in a tournament until it was filled entirely, even if it meant that 10 other players would not get a tournament at all. Now, it will take into account the number of participants and split them so it can create as many tournaments per league as possible.
- 👥We’ve revisited and improved the current Tournament rewards so they’re more consistent:We’ve improved and upped the rewards for winning a Tournament.We’ve also added rewards for the top 4 players of each Tournament. These don’t affect the current Pansun rewards nor the rewards for winning; these only add to them.
- We’ve improved and upped the rewards for winning a Tournament.
- We’ve also added rewards for the top 4 players of each Tournament. These don’t affect the current Pansun rewards nor the rewards for winning; these only add to them.
- 👥Tamers can’t face the same rival twice in a row while playing ranked matches.Although the current system already tried hard not to match you with the same person twice in a row, it was still occasionally happening. Now it will no more.
- Although the current system already tried hard not to match you with the same person twice in a row, it was still occasionally happening. Now it will no more.
- 👥We’ve added visual and sound cues to PVP timersThese cues will go off on key moments of your turn to help you better manage your time during a match.This has been planned for a while, but we’ve decided to push it forward due to the feedback of the community after Tournaments, where timers are different to the ones in Ranked Competitive.
- These cues will go off on key moments of your turn to help you better manage your time during a match.
- This has been planned for a while, but we’ve decided to push it forward due to the feedback of the community after Tournaments, where timers are different to the ones in Ranked Competitive.
Patch 0.7.42021-7-15Fixes- 👥Fixed Dojo Rematches not ending at turn 30 on some occasions.
- Fixed some places where Tamers could get stuck while sliding on the crystal.
- Fixed displaying an earlier month on the Titles for the Tournaments.
- [PS5] Fixed Haptics happening on Technique animations even with the Haptic Feedback setting turned off.
- 👥Fixed Status conditions only being applied to one Temtem if a Striking Transmog Mimit used a multiple target technique that applies a Status Condition.
- Fixed caster getting the Doom Status after activating the trait Neurotoxins on a Temtem with the Toxic Skin trait.
- Fixed not seeing a Temtem as Overexerted if the ally Temtem faints the turn after a Temtem overexerts, and the Tamer suffers a disconnection while they were selecting an action for that last turn.
- Fixed technique animations not being played right after the Lava Wave VFX.
- 👥Fixed not being able to navigate the TemDeck if the focus was on a Gear from a Battlebox and then we switched to the Main Squad.
- Fixed focusing on a message where the Cursor was placed even though the chat was opened using the Keyboard or a Controller.
- Fixed not being able to input numbers on the Join Party Menu if you opened it using the mouse.
- Fixed prices not being updated on the Lair Store when it was opened if another Tamer had obtained the Bonus that applies a Discount to the Store.
- Fixed controller vibrating when other players were using the hook.
- Fixed controller vibration being too intense when the character bumped into a corner.
- 👥Fixed Sasaya’s dojo rematch dialogue defaulting to “No”.
- Fixed Egg Timers not updating if a Tamer opens their Squad Menu during a battle.
- Fixed two animations on a Temtem’s portrait from the Tempedia being overlapped if you hovered over them for a very short period of time.
- 👥Fixed Tamers’ character model disappearing after their Temtem evaded the technique Rockfall.
- Fixed Tamers’ characters model disappearing after using the Technique Lava Wave.
- Fixed Bright Beam not showing the damage multipliers.
- Fixed the Minimonolith icon overlapping with its quantity on the store.
- Fixed being able to sit while fishing.
- Fixed having the fishing line deployed for a few seconds if a Tamer canceled fishing at the same time one of the fishing alerts happened.
- Fixed being able to rotate your character while fishing if the Mouse was being used to fish.
- 👥Fixed Momo doing its special interaction on its own if a Tamer interacted with it while sitting.
- Fixed being able to clip through Javi Agüera’s legs in the Crema’s office. That’s what he gets for sitting like that.
- Fixed Club names appearing much bigger in your opponent’s card during Tournaments.
- Fixed seeing other Tamers’ name overlapping their character if they found a ranked match while being in the AFK Status.
- Fixed not being at the right position on the Tucma Underground Map while being in the Gardens of Aztlan.
- Fixed not looking at NPCs if the Tamer was looking at them sideways and waited a few seconds.
- Fixed the “look at” animation being canceled if a Tamer interacted directly with an NPC.
- Fixed SFX in the battles of the Sacred Lake Lair being too loud.
- Fixed Route name not being shown properly in the Tetzauyo dialogue during the Rock Far quest while playing in Spanish or French.
- Fixed pronouns code being shown during a dialogue with an NPC in Anak Volcano while playing in Spanish.
- Fixed some bags that were stretching themselves after the Player got up from a sittable.
- Fixed Lava Wave making Players’ characters invisible after being used.
- Fixed Player’s Temtem being invisible for a few frames after using the technique Magma Cannon.
- The “Leave Tournament” option has been removed from the UI if the player is spectating a Tournament.
Improvements- Some messages at the end of battles (money lost when losing, money won during a dojo rematch, and TMR changed during a ranked battle) now won’t skip automatically.
- Added some more vibration triggers in battle and while jumping or climbing.
Patch 0.7.32021-7-6Fixes- Fixed a black screen that would happen after finishing a Ranked match and returning to a Fishing encounter.
- 👥Fixed some cases of soft-locks caused after using Serbatiyo’s Wrath.
- 👥Fixed a softlock after using Cold Geyser on a Tyranak.
- Fixed softlock in Co-op while using the cable car in Quetzal.
- 👥Fixed a softlock after reading the book on Types at the Accademia.
- Fixed timer for the Weekly items not showing the remaining time properly.
- 👥Fixed the rounding in Stat formulas.
- [PS5] Fixed not being able to confirm a binding clear.
- [PS5] Fixed PS5 virtual keyboard opening by itself when we closed the list of all available channels in the chat.
- [PS5] Fixed having the Tamer’s portrait in white if a Ranked match was found while using the Narwhal.
- 👥Fixed getting stuck in a rock after doing a certain jump at the Gifted Bridges.
- Fixed not being able to reach the Search Tamer pop-up on the Interact menu, using either a gamepad or a keyboard, if you didn’t have any Tamer on the Recent section.
- 👥Fixed having unlimited frame rate after setting a frame rate at 60fps or more and closing then opening the game.
- Fixed seeing wrong STA values on the Capture UI.
- 👥Fixed the calculations for Mimit’s STA.
- Fixed obtaining a Digital egg every time a Tamer left a second egg with Mimit on the female slot.
- 👥Fixed getting the wrong Koish/Chromeon typing via breeding if you used a Mimit in the process.
- Fixed Mimit being transformed in the Battlebox phase of a Ranked Match if a Tamer started the match while their Mimit was transformed in a PvE battle.
- 👥Fixed Molgu’s missing stat changes from last patch.
- Fixed enemy Saku in the Sacred Lake lair being under-leveled.
- 👥Fixed Anaerobic buffing/debuffing the Temtem with this trait in the middle of using a multi-target technique, so one of the targeted Temtem received more damage.
- 👥Fixed Sepukku activating after using the Sacrifice Technique.
- Fixed Sepukku activating after using the Autodestruction Technique, but not overexerting.
- 👥Fixed Drill not working while using the Autodestruction technique.
- Fixed Autodestruction not dealing the same damage as the values indicated on the Details of the Temtem.
- Fixed Autodestruction ignoring the damage reduction from the Gears. Autodestruction really went all out.
- 👥Fixed Handcuffs not applying Statuses properly if the Temtem used a Technique that procs Tri-Apothecary on an Exhausted Temtem.
- 👥Fixed Temtem with Voodoo not updating its HP correctly after defeating a partner with the trait Fainted Curse.
- 👥Fixed Tireless not working if the Temtem with this Trait overexerted while failing a technique.
- 👥Fixed Toxin Shower only showing the damage multiplier on the caster of the Technique.
- Fixed Fever Rush visually applying +2 ATK if Chamomile was equipped on the Temtem with this trait.
- 👥Fixed Crystal Spikes’ VFX showing wrongly placed on the battlefield if it was used right after trait Landing Transmog was triggered.
- 👥Fixed the bug that was causing Temtem mutants. Mimit’s portrait was appearing mixed with the portrait of the tem they were copying.
- 👥Fixed that the Remove Trait bonus for the lair would remove the “main” trait of the Mythical on the Altar UI when this ability can never be removed with the use of this bonus
- 👥Fixed the Resistant trait not being applied to Volgon on some cases of the Mythical battle, so it wasn’t working consistently.
- 👥Fixed some traits of the lairs and Mythic Temtem not working due to the Nullified Status Condition (Effective Denial, Confident and Wise Attacker).
- 👥Fixed seeing, on the current Lair, the details of a tem that was used on a previous lair.
- Fixed losing focus on the techniques when we assigned a new technique from the Learned Techniques list in a Lair.
- Fixed not seeing other Tamers’ movements replicated correctly after they used the teleport in a Lair.
- Fixed getting Bonus notifications obtained by other Tamers in a previous Lair while you were fighting the Mythical Temtem.
- 👥Fixed Radar Temtem appearing in wrong places if a Tamer used a teleport from an indoors place to another zone.
- Fixed being able to fish in a rock of the Sillaro River.
- 👥Fixed some areas of Xolot Reservoir where you could use your Surfboard on the ground.
- Fixed being able to emote during the TemCard throwing animation.
- Fixed receiving a Temtem over your Tamer Level during the Prision Quest in Tucma.
- Fixed doing a double Back if you pressed Back while on the Swap menu.
- Fixed not going back when we right-clicked on an empty slot from the TemDeck.
- Fixed not being able to close the Notification Center with the same key used to open it.
- Fixed losing focus on the UI using a controller or the keyboard if a Tamer moved a Temtem in the TemDeck and then used a Medicine item.
- Fixed blank prompt for Details in the capture UI.
- Fixed the Pick&Ban screen overlapping with the Win screen if you started spectating a match when a Tamer was conceding in the Pick&Ban screen.
- Fixed combat UI briefly disappearing a bit before the fade after the Run confirmation happens.
- Fixed the XP menu showing the wrong portrait on one Temtem after cancelling an evo in battle.
- Fixed Tamer’s devices not disappearing with the character if someone disconnected while having a UI opened.
- 👥Fixed Temtem not swapping properly when trying to do so in the Squad menu with some lag.
- Fixed part of the chat being overlapped by the LFG tab if a Tamer had a regional global channel and a long Club name tab.
- 👥Fixed the camera focusing on the rival’s avatar for a frame after defeating an enemy Temtem with the technique Matter Teleport.
- Fixed character’s rotation resetting after selecting an option on the “Scent has dissipated” message.
- 👥Fixed running on the surfboard if a Tamer opened and closed the Notification Center right after finishing a battle while surfing.
- Fixed other Tamers moving and turning when they start to pet Momo in their game.
- 👥Fixed Momo moving while playing the pet animation inside a Tamer’s house.
- Fixed seeing other Tamers with the climbing animation while not on a climbing spot.
- Fixed other Players keeping the “…” after a battle if they were writing while they started a Ranked match.
- Fixed the animation of the alive portrait of a Temtem resetting when the selection of that Temtem was cancelled in the TemDeck while using a gamepad or the keyboard.
- Fixed a dialog desync in Co-op when waiting for the partner after receiving a new Item.
- Fixed seeing your Co-op Partner’s portrait in a Casual battle.
- Fixed seeing the full UI while the message of leave the party is shown if someone with more progress than you breaks the Co-op Party.
- Fixed Tamers’ name on the Recent section not updating after they change their name by resetting their character.
- Fixed a very specific bug in which the partnered Temtem wasn’t being updated if the Tamer revived a Temtem that was on a higher slot on the Squad than the first remaining Temtem. Yeah.
- Fixed another very specific bug in which you’d see other Tamers in the middle of a sittable doing the waking up animation if another Tamer entered a building while the bugged one was changing a cosmetic while sitting down. Okay.
- Fixed not being able to display the Details of a Technique using the right click of the mouse on the new Technique learned pop-up.
- Fixed Techniques’ description not being in place if a Tamer scrolled down through the Learned Techniques list with a Gamepad or the Keyboard while having the Technique descriptions open.
- Fixed a music “gap” between ambience and combat during Narwhal trips. Now music crossfades as intended.
- Fixed some SFX inconsistencies.
- Fixed markers on elevators not being shown on the right position in the map.
- Fixed a building in Mokupuni that was missing an image on the minimap.
- Fixed the map at the Accademia being white.
- Fixed that the fauna system would stop spawning Temtem sounds as ambience after a few minutes.
- Fixed getting the Deniz background on the Lobby when a Tamer closed the game during a Lair.
- Fixed the waterfalls’ reflections on Deniz’s water were appearing black.
- Fixed some edges of cliffs with grass not being reflected in the water in Deniz.
- Fixed that Paharo Drop mountain wasn’t being reflected on water.
- Fixed some rocks missing their reflection on water at the bottom entrance of Windward Fort.
- Fixed cut on a tile of the floor of Thalassian Cliffs being visible when it shouldn’t.
- Fixed other Tamers’ portraits being blueish if you Inspected them inside a building.
- 👥Fixed Obsidian Furniture Doorway being red in the map.
- Fixed some objects from Nuru Lodge disappearing while climbing on a certain spot from the Jino Gap that caused a change on the lighting of the zone.
- Fixed being able to see the inside of the Arissola Dojo empty when a Tamer opened the door to the Dojo.
- Fixed the wrong door opening in a building with a double door at Turquesa.
- Fixed Tucma Surface battlezone’s grass clipping.
- Fixed an stretched vertex on Tyranak’s entrance animation.
- Fixed being able to see through Tulcan’s 3D model.
- Fixed an extra vertex in Osukai’s back.
- Fixed the weight on a vertex in Occlura’s stomach.
- Fixed an extra vertex in Barnshe’s neck.
- Fixed a random spot on Nidrasil ‘s Textures.
- Fixed some weight issues in Occlura’s in-game model.
- Fixed an UV issue on Drakash.
- Fixed a spot on Osukan’s texture.
- Fixed an issue on Tukai’s 3D model.
- Fixed some issues on Adoroboros’ 3D model.
- Fixed Matcha description not mentioning that it caused avoidance of the Frozen Status Condition.
- Fixed a typo in the Show Player’s Platform option in the Settings. We’re not Slayers anymore…
- Fixed Cooperation description not having the healing effect mentioned in any language but English.
- 👥Fixed all pronoun options not being shown in the description of the cosmetics while playing in French.
- 👥Fixed the Japanese text for Kumquat Candy and FreeTem.
Improvements- We’ve improved the procedures for server connection to avoid some cases where Tamers couldn’t see other Tamers moving in the world.
- Added a new backpack folder for Radars.
- 👥We’ve manually rearranged the Backpack item order to make it more organic and intuitive. For example, Fruits and Candies are now ordered together and according to their stats.
- When trying to equip a gear, all Gears that are already equipped will now appear greyed-out in the Backpack.
- 👥The Spectate Button in the Interact screen will now be updated in real-time. No more closing and reopening the interact screen to refresh it.
- A new Setting has been added: Show Tutorials, with three possible choices:Full, where all tutorials will open automatically. This is the new default.Notification, where you’ll get the option to open or ignore a tutorial window.Hide, where the game won’t show you the tutorials at all.
- Full, where all tutorials will open automatically. This is the new default.
- Notification, where you’ll get the option to open or ignore a tutorial window.
- Hide, where the game won’t show you the tutorials at all.
- 👥The Lair Party info and the Lair Map are now visible when you get the Revive Pop-Up in a Lair so players can now make better choices with all the available info.
- The Tamer Info screen has been modified to include the medals earned through Tournaments.
- 👥Free Teleports are now shown at the top of the list for each island. No more scrolling for Uhuru.
- 👥A sign has been added to indicate when a Speed Tie happens and who won it.
- From now on, Loot Pools will show duplicated items with a small number in its icon, instead of showing the item repeated on the UI.
- The audio fauna system will now only spawn the sounds of Temtem you could encounter on the island you’re currently in.
- 👥A new message has been added to warn Tamers when they try to use a Scent while already using one.
- 👥When choosing a quantity (during trades or in a Shop, for example), if you go over the maximum number on the selection it will go back to 0 and vice versa.
- We’ve improved the legibility of the technique and trait details pop-up on the Temtem details screen.
- 👥The running animation of Volgon has been improved.
Features- In-game Tournaments are here.New Tournaments will be automatically generated weekly, more specifically 3 Tournaments every Sunday.Tournaments will be distributed along different time zones so you may join whichever one suits you best (or even all three for all you hardcore gamers!).Joining a Tournament is free, and you stand to win an exclusive Title (different each month!), Pansuns based on your performance and more top-tier rewards.You’ll be placed on any of the four leagues according to your TMR and the average TMR of your group. Rewards are better the higher the league, so TMR does matter.
- New Tournaments will be automatically generated weekly, more specifically 3 Tournaments every Sunday.
- Tournaments will be distributed along different time zones so you may join whichever one suits you best (or even all three for all you hardcore gamers!).
- Joining a Tournament is free, and you stand to win an exclusive Title (different each month!), Pansuns based on your performance and more top-tier rewards.
- You’ll be placed on any of the four leagues according to your TMR and the average TMR of your group. Rewards are better the higher the league, so TMR does matter.
- 👥The game is now playable using only your mouse.We’ve tried to test every single interaction (there are a lot!) with the mouse but you may find something that doesn’t work. Make sure to report any problem you might encounter here.
- We’ve tried to test every single interaction (there are a lot!) with the mouse but you may find something that doesn’t work. Make sure to report any problem you might encounter here.
- You can now visit the Crema offices in Cipanku! You’ll get to help our devs in 4 new quests. Meet part of the team and learn a bit more about us, and get some new Gears in the process.
- We’ve added vibration for controllers and Haptic Feedback for PS5 users.If you prefer not to use vibration or Haptic Feedback, you can disable both in your Settings menu.
- If you prefer not to use vibration or Haptic Feedback, you can disable both in your Settings menu.
- 👥PS5 controllers now work on PC as well. Please note vibration doesn’t work for the PS5 controller on PC.
- 👥Competitive Squads now have a separate Slot for Gears, so Tamers can use the same Gear in different Competitive squads.Gears will now be attached to the slot instead of to the Temtem. This will allow for more dynamic team building, and is a change long requested.Only one copy of each gear can be set per squad, though.
- Gears will now be attached to the slot instead of to the Temtem. This will allow for more dynamic team building, and is a change long requested.
- Only one copy of each gear can be set per squad, though.
- The spectators’ characters are now visible in the Competitive Battlezone!Spectators can emote and react in real time, so get ready to amp up the spectacle.Emotes during matches can be disabled from Settings, for those who’d rather focus on the match.
- Spectators can emote and react in real time, so get ready to amp up the spectacle.
- Emotes during matches can be disabled from Settings, for those who’d rather focus on the match.
- We’re splitting Telomere Hacks’ functionality into two new items: Hacks and Hotfixes.The Telomere Hacks you already know will now only work on regular non-luma Temtem.Telomere Hotfixes, on the other hand, work on both non-luma and luma Temtem.All of your previously held Telomere Hacks have been converted into Telomere Hotfixes and they’re usable on Luma tems so you won’t lose any functionality or value with this change.Why are we doing this change now?Over time we’ve seen an increasing worry about using Hacks on anything that isn’t a Luma, because then you wouldn’t be getting the full value of the item.We want to ease up the road to getting perfected Tems for competitive use, but increasing Telomeres’ accessibility wasn’t helping that because of the previous point.Also, with every increase of Telomere access we’ve made, perfected Luma Tems (which should be the maximum end-game goal) have become increasingly more common.Splitting the item into two variants allows us to increment the Hacks drops from all current loot pools while reducing Hotfixes drops too. This allows us to give more tools to create perfect Tems without damaging the Luma economy.
- The Telomere Hacks you already know will now only work on regular non-luma Temtem.
- Telomere Hotfixes, on the other hand, work on both non-luma and luma Temtem.
- All of your previously held Telomere Hacks have been converted into Telomere Hotfixes and they’re usable on Luma tems so you won’t lose any functionality or value with this change.
- Why are we doing this change now?Over time we’ve seen an increasing worry about using Hacks on anything that isn’t a Luma, because then you wouldn’t be getting the full value of the item.We want to ease up the road to getting perfected Tems for competitive use, but increasing Telomeres’ accessibility wasn’t helping that because of the previous point.Also, with every increase of Telomere access we’ve made, perfected Luma Tems (which should be the maximum end-game goal) have become increasingly more common.Splitting the item into two variants allows us to increment the Hacks drops from all current loot pools while reducing Hotfixes drops too. This allows us to give more tools to create perfect Tems without damaging the Luma economy.
- Over time we’ve seen an increasing worry about using Hacks on anything that isn’t a Luma, because then you wouldn’t be getting the full value of the item.
- We want to ease up the road to getting perfected Tems for competitive use, but increasing Telomeres’ accessibility wasn’t helping that because of the previous point.
- Also, with every increase of Telomere access we’ve made, perfected Luma Tems (which should be the maximum end-game goal) have become increasingly more common.
- Splitting the item into two variants allows us to increment the Hacks drops from all current loot pools while reducing Hotfixes drops too. This allows us to give more tools to create perfect Tems without damaging the Luma economy.
- A new button has been added to the TemDeck that will let you quickly move a Temtem from the Squad to any empty Slot in a box, and vice versa. It will also let you directly assign or remove a Temtem from a Competitive Battlebox.
- A new type of emotes has been added: instruments.The first addition to this family is the Toy Piano.Players will be able to obtain it by finishing the Musical Crystals quest.You can play actual music with it, and it will be synchronized between all players in the room. We’ll be waiting to hear your mixtapes ?
- The first addition to this family is the Toy Piano.
- Players will be able to obtain it by finishing the Musical Crystals quest.
- You can play actual music with it, and it will be synchronized between all players in the room. We’ll be waiting to hear your mixtapes ?
- Other players’ and NPCs’ Tems will be registered in the Tempedia as seen after interacting with them.
- Added 8 new technique animations.
Balance- Dojo Rematches’ teams have been revisited to correct missing or wrong Techniques, missing Gears and some tems that were missing SVs. We’ve also given the Dojo Leaders some of the new Gears.
- Enemy Saku’s level has been adjusted in the Sacred Lake lair.
Temtem 0.7.22021-5-24Fixes- Fixed not being able to scroll up in chat while using a controller.
- ?Fixed a softlock caused by a Tamer starting a Ranked Match while moving the Techniques of a Temtem.
- Fixed getting stuck between a wall and a wall-facing NPC after defeating them.
- ?Fixed getting stuck in the Pick&Ban phase of a Ranked Match if one of the participants managed to queue up without a valid Squad.
- Fixed some cases where Tamers were getting stuck in a Ranked Match with the “Waiting for the opponent…” message.
- Fixed a softlock that would happen after moving Temtem to a full box in the TemDeck when it wasn’t fully loaded.
- Fixed a softlock in Lairs caused by defeating a Temtem using a Technique that applied Cold while having the Wise Attacker bonus.
- Fixeda softlock caused by evolving a Temtem in Co-op when our partner had a max-leveled Temtem in battle.
- ?Fixed some cases of Radar Tems spawning out of bounds.
- Fixed some cases of desync in Co-op.
- ?Fixed that the Stat values in combat didn’t match the ones shown on Temtem Details. The rounding was correct on the Details section.
- ?Fixed some cases where the Radar UI was working as if you were in a spawn zone of the radared Temtem when it wasn’t the case.
- ?Fixed that visited locations would appear as already discovered after resetting our character.
- ?Fixed mouse movement being captured outside of the Temtem window.
- Fixed going right into combat in the Lairs when attempting to accept a revive message with the keyboard or a controller.
- Fixed two Lair bonuses (No overexertion and less Hold at beginning) that were not working on Temtem who had any of these Traits: Rested, Plethoric, Settling, Motivator and Tardy Rush.
- Fixed Temtem from eggs not being able to learn ETCs because they had inherited 4 Techniques from their parents.
- Fixed Temtem not spawning on a certain grass patch in Iwaba.
- Fixed getting certain unique bonuses of the Lairs multiple times.
- ?Fixed non-tradeable Temtem appearing as tradeable if the Tamer applied a search filter.
- ?Fixed getting stuck between two NPCs in Miyako Village.
- Fixed not being able to get the Fire Chip at Anak Volcano if somehow we couldn’t finish the dialogue with the Lab Assistant.
- ?Fixed Chromeon’s second typing not being displayed in the Capture UI.
- Fixed Kenji’s Chromeon having techniques unrelated to its typing at Pillars of the Highabove.
- ?Fixed the Hold on Techniques not resetting after a Ranked Match.
- Fixed that Gotta Go Fast would allow Rest to be used mid-turn.
- ?Fixed some Techniques and Traits applying a Stage change before the Technique was used (Serbatiyo’s Wrath, Anaerobic, Aerobic and Earthbound). See Balance for more.
- Fixed Fever Rush activating after the Sleep turns finished and the Temtem got the Alerted Status
- Fixed Alerted turns being displayed wrongly if the Alerted Status was applied to a Temtem with Doom.
- Fixed Predatory not activating if the Mythical Temtem defeated our right Temtem with a technique that was the last action of the turn.
- Fixed Scaravolt’s Half Full trait would display two Stage changes in the battle log, when it only causes 1 Stage raise.
- Fixed the Alerted icon disappearing briefly at the end of a turn if that Temtem had woken up due to the effects of the Burn Status.
- Fixed Seismunch’s Wreck swapping the Tamer’s Temtem’s positions during its animation.
- Fixed Serbatiyo’s Wrath VFX not being shown properly right after Oceara loses the Evading Status Condition.
- Fixed the wrong camera being used right before activating the Trance trait using the technique Psy Surge.
- Fixed Temtem’s models getting in the way of the camera when Turbo Attack was used against a single big Temtem like Babawa, Kalabyss, Goolder…
- Fixed Temtem appearing in the PvP battle zone if the match had started in the transition to a fishing battle.
- Fixed some cases where the Temtem following you would get stuck if you were walking too close to a wall.
- Fixed some cases where Tamers wouldn’t physically appear in the Party screen after joining a Lair party.
- Fixed Koish from all types appearing in the Nuru Lodge if you had the Koish Pheromones active.
- Fixed being able to fish on a rock from the Nuru Lodge.
- Fixed some spots in Cipanku where Tamers were able to fish even though they weren’t supposed to.
- Fixed being wrongly seen as fishing when another Tamer who was actually fishing moved towards the edge.
- Fixed the Egg Timer having the text box in blue during a Trade, as if it were tradeable.
- ?Fixed Flood appearing as a TC.
- Fixed Technique Courses having the Egg Technique icon in the Temtem Details during a battle.
- Fixed ETC having the Technique Course icon on the menu to learn a new Technique.
- Fixed the Denizian Priest at the Sacred Lake who was ending a dialogue abruptly
- Fixed Héctor appearing in Cipanku before having started their Quest “The Writer’s Journey”.
- Fixed being able to skip some steps in the Broken Chawan quest.
- Fixed the Back prompt overlapping with the map button of a Lair offering when we opened the Details of an item.
- Fixed Tamer Info not loading properly if it was opened and closed quickly.
- Fixed that certain Items (Holograms, devices…) on emotes were visible during the initial Lair animation.
- Fixed that the writing icon (3 dots) were visible during the initial Lair animation.
- Fixed that some emote animations would completely break if you used them after the Clap or Salute emotes.
- Fixed a desync between Co-op partners in the Jino Gap intro cinematic.
- Fixed not getting the “Waiting…” message after your Co-op partner evolved a Temtem during battle.
- Fixed that settings were being saved without confirmation if the Settings Menu was closed because of the beginning of a Ranked Match.
- Fixed being able to access the Main Menu in the Create Party menu if you clicked on a chat tab while entering said menu.
- Fixed being able to open the Invite menu using the controller in the Create Party menu even if that Tamer wasn’t the party leader.
- Fixed seeing fog on the minimap if you opened and closed the map quickly after discovering a new zone.
- ?Fixed seeing the Deniz area if you opened the map in some Neoedo houses.
- Fixed the Onsenshima Set being tradable. Finders, keepers.
- ?Fixed that you could force a building’s music to play outside by entering and leaving quickly.
- Fixed that sound wasn’t playing when pressing the Next/Previous button in the bag.
- ?Fixed Temtem’s rotation not being reset after interacting with them if they were on a ramp.
- ?Fixed seeing the the running on grass animation if a Tamer used some kind of teleport (Drone/Smokebomb) to the same zone they were in, even if it wasn’t grass.
- Fixed seeing other Tamers their idle animation if they found an encounter in the middle of the jumping-to-surfboard animation.
- Fixed seeing other Tamers move to another sitting place if they rotated on the one they were sitting in.
- Fixed dialogues exceeding the textbox when they were longer than 3 lines. The text will now be capped at 3 lines and the rest will be shown by following the dialogue.
- Fixed getting a naming error if you tried to search for a Tamer with their TamerID (their number).
- Fixed that the Battle Icon would disappear on other Tamers after you reloaded.
- Fixed that fainted Temtem’s portrait wasn’t showing in greyscale on some UIs.
- Fixed 0b10 luma not having a trail while moving.
- ?Fixed some texture issues on Mimit transformed into Myx.
- ?Fixed a visual issue in Luma Nidrasil’s battle shader.
- ?Fixed some collisions in a Neoedo house.
- Fixed Injured Housemate’s right arm clipping through the furniture. No wonder they got injured.
- Fixed a WIP house at Miyako Village that would show an open door in the minimap.
- Fixed one light in Jino Gap that was popping when we moved from one point to another.
- Added some missing rocks at the Nuru Lodge.
- Fixed “Unique_Kemal” being shown in a dialogue with Kemal in the Narwhal trip from Kisiwa to Cipanku.
- Fixed the DMG, STA and Priority texts not being properly translated in the Technique details.
- Fixed the description of Hacked Microchip in Spanish.
- Fixed that the Crema and Humble intro videos were not using the audio settings from the game.
Improvements- 👥Pheromones are now improved. Apart from their current effect, the listed Temtem found while using them will have a minimum of 20 SVs guaranteed in each stat.
- 👥A new setting to disable the white flashes before a battle has been added.
- 👥We’ve added a Nearby section while inviting users to the Lair Create Party screen. This tab shows every Player in the same shard within the lair entrance.
- 👥We’ve added a Recent section while interacting with nearby players. It will display the last 5 Tamers you’ve interacted with.
- 👥The first time a player launches Temtem it will automatically detect the best quality to run on that machine, and adjust its settings to match said quality. This will only happen the first time you launch the game, and you can still adjust your settings as you wish afterward.
- The first time a player opens the game, and if the game detects it can run on Ultra quality, the UI resolution will automatically be set to 4k if the player is using a screen with resolution higher than 1080p.
- 👥Players are now anonymized during the battlebox selection phase, so you’ll no longer see who you’re up against in a Ranked match until you reach the Pick&Ban phase.
- You can now use emotes during a PvP match. Flexing is on a new level.A new setting has been added to remove in-battle emotes for users that don’t want to see these particular interactions.
- A new setting has been added to remove in-battle emotes for users that don’t want to see these particular interactions.
- We’ve improved the flow of Control Settings. If you try to select a key that’s already in use, you’ll be notified of the conflict and prompted to resolve it before you can leave the assignment window. This will prevent an occurring issue where a key bind would be left empty.
- We’ve improved the Back action with the right-click cursor. It will now also work if the cursor is hovering over a button, unless that specific button has a functionality associated with the right-click.
- Quest Markers on buildings with multiple floors and elevators are now shown on the minimap.
- 👥Added a volume setting for emotes, both yours and other Tamers’. It’s linked to the SFX volume setting but also works independently so you can leave SFX at full volume but reduce the emotes volume.
- Added a new music mix revision to Max and the Belsoto leaders.
- 👥The running animation has been added to the Photo Mode of the Tempedia. Gif-making awaits.
Features- The second Mythical Lair is now open, and its Mythical Temtem ready to be faced.The entrance to the lair is locked behind the new “Through a Gate, Darkly” sidequest, which can be started near the Sacred Lake.
- The entrance to the lair is locked behind the new “Through a Gate, Darkly” sidequest, which can be started near the Sacred Lake.
- A new area to explore has been added to Cipanku. This area is also related to the new quest and lair.
- A new optional route has been added in Tucma Subsurface, accessible from Quetzal: discover the Gardens of Aztlan.This route has been designed with the help of one of our Breeder backers from Kickstarter, Soma.
- This route has been designed with the help of one of our Breeder backers from Kickstarter, Soma.
- 👥We’ve revisited the Koish Fishing activity in order to reduce its randomness and overall length of the activity.After finding the 4/5 weekly Koish, players will now receive a new item called Koish Lure. This item automatically locks 2 out of 5 Koish qualities, specifically fins and whiskers, of all the following Koish the player encounters in the Nuru Lodge.The Koish Lure will last until the 5/5 Koish is delivered or until the current week is over.We’ve also added a guaranteed reward system that will ensure the 5/5 Koish appears after 1000 battles. After getting the Koish Lure, the amount of battles required for the guaranteed reward is reduced to 500.Overall, the length of the activity right now is reduced to a quarter from what it was before these changes.
- After finding the 4/5 weekly Koish, players will now receive a new item called Koish Lure. This item automatically locks 2 out of 5 Koish qualities, specifically fins and whiskers, of all the following Koish the player encounters in the Nuru Lodge.
- The Koish Lure will last until the 5/5 Koish is delivered or until the current week is over.
- We’ve also added a guaranteed reward system that will ensure the 5/5 Koish appears after 1000 battles. After getting the Koish Lure, the amount of battles required for the guaranteed reward is reduced to 500.
- Overall, the length of the activity right now is reduced to a quarter from what it was before these changes.
- 👥All Loot Pools now have a guaranteed reward system which over time increases the chances of obtaining their rare rewards.Each time a user receives a Loot Pool and doesn’t get the rare reward, the guaranteed reward system will permanently increase the chance for the next occasion.This effectively guarantees those rewards after a certain number of attempts, helping to reduce RNG.After obtaining the rarest reward in the loot pool, chances will go back to default and the system starts again.
- Each time a user receives a Loot Pool and doesn’t get the rare reward, the guaranteed reward system will permanently increase the chance for the next occasion.
- This effectively guarantees those rewards after a certain number of attempts, helping to reduce RNG.
- After obtaining the rarest reward in the loot pool, chances will go back to default and the system starts again.
- We’ve added another new item to the game, the Mini Monolith. This item will let you immediately evolve any Temtem that would evolve with levels, without needing to do any training.
- 👥Tamers now unlock a new Chat tab after gaining access to the Lairs: LFG, meaning Looking for Group. This chat works globally and can help players find other lair raiders to join them for the chance of defeating the Mythical Temtem.
- Temtem portraits are now animated in most of the UIs! Because this feature can have an impact on the performance, it will change according to your settings:Screens that show 6 Temtem or less will be animated if you’re playing in Ultra quality.If you’re playing in Medium or Low quality, only the screens that show one Temtem will be animated.There is also a new setting to disable this on the HUD Squad portraits.
- Screens that show 6 Temtem or less will be animated if you’re playing in Ultra quality.
- If you’re playing in Medium or Low quality, only the screens that show one Temtem will be animated.
- There is also a new setting to disable this on the HUD Squad portraits.
- We’ve added 18 technique animations to existing techniques.
- The background image for the Lobby will match the island you were on when you closed the game.
- You can now pet the dog in Temtem too. Interact with a Momo to see the new lovely animation.
Balance- The level cap has increased to 72.
- 👥We’ve revised the Fishing and Postal Service Loot Pools to reduce the randomness of the low percentage rewards. The Sundress excess is over, unless…
- We’ve tweaked the values on the Rawiri battle to make it a bit easier.
- Dojo Rematches have been rebalanced.We’ve properly fixed Dr. Sasaya’s team this time.We’ve added some of the new Techniques to the current Tech. pool.We’ve swapped some Gears here and there.We’ve given a Dojo Leader a new Temtem, but no spoiler.
- We’ve properly fixed Dr. Sasaya’s team this time.
- We’ve added some of the new Techniques to the current Tech. pool.
- We’ve swapped some Gears here and there.
- We’ve given a Dojo Leader a new Temtem, but no spoiler.
- Freetem will now only grant rewards and Pansuns by releasing Temtem with your own OT.Over time we’ve been noticing an increasing side market that still promoted botting behaviors (camping all week capturing Tems and selling them in batches for Freetem purposes) and created scamming occasions too (like all player-generated services).
- Over time we’ve been noticing an increasing side market that still promoted botting behaviors (camping all week capturing Tems and selling them in batches for Freetem purposes) and created scamming occasions too (like all player-generated services).
- 5% and 10% Radars have been removed from the reward pools of Dojo Rematches until we find them a better home.Players usually perceive these radars as a punishment due to the amount of time needed to complete them, even after the decreased times we did shortly after the introduction of the radars.While we understand and hear that feedback, we still believe that 5% and 10% radars offer an insane amount of value. Even with the Tems spawning at the radar rate, it is much much faster than hunting them without a radar.Considering everything, we don’t want to do any changes to these radars (especially not reducing, even more, the time needed to complete them) so we’re removing them from all loot pools for now.
- Players usually perceive these radars as a punishment due to the amount of time needed to complete them, even after the decreased times we did shortly after the introduction of the radars.
- While we understand and hear that feedback, we still believe that 5% and 10% radars offer an insane amount of value. Even with the Tems spawning at the radar rate, it is much much faster than hunting them without a radar.
- Considering everything, we don’t want to do any changes to these radars (especially not reducing, even more, the time needed to complete them) so we’re removing them from all loot pools for now.
- Pheromones will now net you 2000 1000 Pansuns when sold.
Temtem 0.7.12021-4-20Temtem 0.7.02021-4-13Fixes- Fixed Musa having the Chamomile Gear equipped on two different Temtem. That wasn’t very honorable of him.
- ?Fixed a situation where chosen pronouns were not being applied correctly if the game was launched in certain languages.
- ?Fixed a softlock when attempting to deliver a Luma Koish at the Nuru Lodge.
- Fixed a softlock when attempting to disband a Co-op party at the same time a reconnection happened during battle.
- [PS5]Fixed a black screen after changing console profile with the game open.
- Fixed getting a black screen if you entered a ranked match at the same time you were evolving a Tuwai in any altar.
- Fixed getting stuck between Oxomoco and a rock. Yes, this is the one NPC that was causing so much trouble.
- Fixed getting stuck under the floor of Attoll Row after a server reset.
- Fixed a block when you trapped a Temtem with the Resistant trait, and KOed them the same turn they were about to get swapped by the IA.
- ?Fixed a case where you’d be unable to continue the Main Quest because of a Dojo Rematch; it happened if you didn’t get the Main Quest updated after defeating a Dojo Leader, and didn’t play until the following weekly reset.
- Fixed getting pulled out from the queue in the Ranked menu after receiving a Co-op invitation. The “Finding ranked match” notification didn’t disappear, too, and could be duplicated.
- Fixed some issues that would prevent some players from using the chat feature.
- ?Fixed Dojo Rematches not having a 30-turn limit like competitive battles do.
- Fixed a case where you could win TMR, and make your opponent lose some, by conceding a Ranked Competitive match.
- [PS5]Fixed losing focus on the UI if you slightly touched or neared your finger to the touchpad.
- ?Fixed being able to join a fishing combat without having the fishing rod, by Co-opping with someone who had it. They will now work like the rest of key items, matching the quest progress on the Co-op partner who is behind on quests.
- Fixed the sign at the entrance of the Saipark so it’s actually interactable.
- Fixed the prompts to change zone on the Map so they actually work with a mouse.
- Fixed being able to fish on the ground in the Arissola Dojo by using one of the wind platforms.
- Fixed that opening the tutorial notifications would cancel any Co-op or trade requests you had received.
- Fixed that aspect ratio or resolution settings were not getting saved after changing from full screen to any other image setting.
- [PS5]Fixed seeing an empty Settings window when moving from the Controls to the Sound tab.
- ?Fixed a case where button Remapping on a controller could block off access to the menus.
- Fixed a case where your squad would get misplaced if you tried to select a Temtem while dragging it through the screen.
- Fixed seeing a Temtem’s avatar in black and white in the Competitive Squad selection screen if that same Temtem has fainted in your Squad.
- Fixed the Temtem’s portraits appearing displaced in battle.
- Fixed that Temtem would appear rotated after using certain Techniques and getting Vigorized.
- ?Fixed that the first Luma Koish you saw in the Breeding Center had the wrong appearance until you walked away.
- Fixed the game not loading properly if we logged in at the top of the Kakama Cenote stairs.
- Fixed being able to see through the scenario whole climbing a wall on the Mawingu Islets.
- Fixed a case where others would still see your character dancing if you had entered and left a building while dancing. This could be done by being too close to the door.
- ?Fixed a situation where, after using Narcoleptic Hit on a Temtem with the Toxic Skin trait, the Asleep status was cancelled by the Poison damage at the end of the turn, but the Temtem remained visually sleeping.
- ?Fixed that the Drought Technique was landing on Temtem even if they had Evasion or passives such as Team Elusive.
- Techniques that deal a fixed amount of damage will no longer show type strengths/weaknesses indicators.
- ?Fixed that Autodestruction wouldn’t apply the Alerted status after hitting an asleep Temtem.
- ?Fixed that Team Elusive would trigger with non-offensive Techniques.
- ?Fixed Mouflank’s Unnoticed trait triggering after being hit with Dim Mak.
- ?Fixed a situation where attacking a Digital tem that possesses the Attack Trait causes their secondary typing to become Digital too, thus increasing the effective element damage from 2x to 4x.
- Fixed some cases where the trait Inductor wasn’t working properly when there were two Temtem with Inductor in battle.
- Fixed an issue where chat history wouldn’t loading if we switched languages without saving Setting changes.
- Fixed a case where you would see other Tamers with the wrong animation.
- Fixed being able to trigger a battle while climbing a wall.
- ?Fixed the spawning of Kuri out of bounds in the Nuru Lodge’s courtyard.
- ?Fixed being able to open a box through a rock in the Nuru Lodge’s climbing area.
- Fixed that characters moved a tiny bit after fishing. You’ll scare the Koish like that.
- Fixed that some Temtem seemed to be shaking in place while following the Tamer inside their housing.
- Fixed the misalignment on the left and center columns in any egg’s SVs.
- Fixed seeing the indicator for a currently unavailable quest in the map, right after completing the Giant Banyan quest.
- [PS5] Fixed the VFX for Darkness and Gamma Burst.
- Fixed that disbanding a Co-op party where both players had Crystal Skates would cause one partner to see the one who disbanded the party visually sliding, as if without the Skates.
- Fixed having your character visible during the transition to the first Narwhal cinematic.
- ?Fixed being unable to trade with a Tamer that was sitting in furniture inside their house, while getting the message that you aren’t close enough no matter where you were.
- Fixed Temtem and Tamers popping during some frames in the transition from Pick/Ban phase to the Battle Intro in Ranked Matches.
- ?Fixed big Temtem appearing on the edge of the screen during the taming scene of the Temtem on the left if we failed to tame them.
- ?Fixed an unwanted camera movement after Trance/Energy Reserves were procced because of damage caused by Flaming Meteorite.
- Fixed Double Edge’s Synergy details showing the original damage value under the new damage value.
- Fixed seeing the crystal skates flying around the scene if you hatched an egg in the Tucma Dojo.
- Fixed the evanescent Paharo in the background of the Omninesian Narwhal.
- ?Fixed that tabbing to zoom out on the Photo Mode of the Tempedia would reset the tem’s position.
- Fixed seeing a Temtem floating on the Breeding Scene after visiting a Dojo. In loving memory of floating Shuine, who didn’t do anything wrong.
- Fixed an issue that would cause all Pick&Ban sounds to reproduce at once if you begin spectating a match in the middle of the Pick&Ban phase.
- Fixed that the reverb sound effect from being inside a cave followed you if you used a Smoke Bomb and went back to a Temporium.
- Fixed synergy techniques not playing any sound when hitting you team’s Temtem.
- Fixed that using Cooperation with an Evading teammate would consume the Evading status, but not show the correct VFX and not remove the Evading icon.
- ?Fixed that long club names were overlapping with the avatars.
- Rescaled the AFK and platform icons in Tamer names to 4K.
- Fixed the Immunity icon not appearing in proper 4K resolution.
- Fixed the icon on the Quest menu wrongfully showing the Tempedia icon.
- Fixed the Details button appearing empty if you used the keyboard to move through the UI in Details.
- Fixed the VFX of an item disappearing being proceed every time you talked to Malaika at the entrance of the Juu Tunnel.
- Fixed a shadow that disappeared in one of the clothes of a Boutique if you changed your outfit and quickly left and entered the Boutique.
- Fixed some collisions at a climb point at the Thalassian Cliffs.
- Fixed some sprites on the Remapping menu that were appearing smaller than the rest. Smol sprite.
- ?Fixed that changes to Show and Hide quests were applied even if you exited without saving.
- Fixed that a “Back” option was appearing in a remapping situation where the only chance to go back was to select a new button for the action.
- Fixed the focus remaining wrongly on the clan creation menu after the confirmation pop-up had appeared.
- Fixed briefly seeing the Select option on our own messages in the chat.
- Fixed some visual issues in the Customization section.
- Fixed scroll position resetting every time we purchased an item in the Gear Store.
- Fixed being unable to scroll if you were focusing a message by hovering over it.
- Fixed that the options to use the Cableway were always appearing in English.
- Fixed Temtem names not updating when the language of the game was changed during a battle.
- Fixed Innocent Quetzalian from Xolot Reservoir being labeled as “Player” in some dialogues. Identity theft is a serious offense, don’t be this person.
- ?Fixed the description for Energy Reserves.
- Improved the description of Shared Pain to better portray the effect of the trait.
- Fixed quest titles exceeding screen size of the overworld tracker in certain languages.
- Fixed STA and Priority in any Techniques’ details not being properly translated into any language.
- Fixed Stage modifications not being translated properly.
- Fixed a typo in the dialogue with Tarlae about Tucma.
- Fixed the repetition of the word “hours” in the Postal Service dialogue for some languages.
- Fixed some texts where the old Special Technique icon was appearing.
- Fixed that the Paralyzing Poison description text was missing the Trapped icon.
- Fixed that the Intimidation description text was missing the Exhausted icon.
- Fixed that the King’s Roar description text was missing the DEF up icon.
- Fixed that the Stare description text was missing the Alerted icon, and the DEF down icon in some languages.
- Fixed that the Antitoxins description text was missing the Poison type Technique icon.
- Fixed that the Magma Cannon description text was missing the Fire type Technique icon.
- Fixed that the Embers description text was missing the Burnt icon, and the Fire type Technique icon in some languages.
- Fixed that the Warm Cuddle description text was missing the Fire type Technique icon in most languages.
- Fixed that the Stone Ball description text was missing the Earth type Technique icon in most languages.
- Fixed the Spanish translation showing the wrong percentage for Fainted Curse’s HP reduction.
- Fixed the Fisherman NPC in Prasine Coast not having collisions.
- ?Fixed a sitting spot that was being blocked by an NPC in Deniz.
- Deleted a dialogue option from an NPC in the Kisiwa-Tucma frontier after completing the main quest in Kisiwa.
- ? Fixed Closecall Point appearing with the wrong name when we zoomed out on the map.
- ?Fixed an area with no encounter info in the Aquamarine Caves.
- ?Fixed a visual issue with Rhoulder’s back foot in the fainting animation.
- ? Fixed some visual issues in Volarend’s model.
- ?Fixed some visual issues in Granpah’s model.
- ?Fixed some weight issues in Smazee’s model.
- ?Fixed some weight issues in the model for the Open Shirt cosmetic.
- ?Fixed some issues with the camera on Raignet and Valiar’s Tempedia entries (huge thank you to our Luma Queen for reporting all these!)
Improvements- ?Filters you’ve set in the TemDeck will remain after opening a Temtem’s Details.
- ?A new tab has been added to the Backpack, called Performance, and will hold your Telomere Hacks, Fruits, and Growth Enhancers.
- Techniques learned through Technique Courses (TCs) will now display a different icon for easier identification in the tech pool.
- ?Players will now receive an in-game notification when an egg has been laid in the Breeding Center.
- ?Moderators and Crema staff will now have a special icon in the chat.
- You will now see other Players facing their actual direction after finishing a battle, entering or leaving a building and hatching an egg, or evolving a Temtem. No more seeing everyone looking down!
- ?We have reworked the luma sound, and it’ll now be different depending on whether it’s a tamed or untamed luma.
- We’ve added the first iteration of music variations, per island, for the Tamer battle theme.
- Regular NPCs avatars will be displayed during quest dialogs.
- We’ve reduced the amount of Temtem sound variations per species so they are more consistent with each other.
- We’ve reworked the movements of both Tamer and Temtem in the grass and on water.
- Players and their Temtem will now leave their footsteps on certain surfaces. Look out for the many kinds of tiny Temtem footsteps!
- ?When you open the TemDeck, you will now open it on the same specific page you were when you closed it.
- Tabs in certain menus, like the Backpack or the Edit House, will now only display tab names for the selected tab in order to avoid name overlapping.
- ?Icons for the stats have been added to several UI menus (Tempedia, Temtem Details, Breeding Preview, Capture…).
- Tutorial images are now localized in every language.
- While dragging a technique in the Temtem details screen, the technique details are hidden so they don’t occlude the UI.
- In languages where the word “Tamer” changes based on your gender, it will now appear according to your chosen pronouns in the Tamer Info menu.
- The music mix for Tucma and Omninesia has been revisited.
- ?If the Player has more than 3 Quests tracked, a dotted icon will appear at the bottom of the Quest Log. This icon is now interactable and will open the Quest Diary menu.
- The quests “Pestering”, “Ukama Lover”, “Homework” and “Dr. Hamijo’s Anahir” are now shown in the Quest Log and they have markers like the rest of the quests do.
- A new, specific error message is displayed when attempting to give the last Temtem of the squad to an NPC
- The notification displayed when a Player starts the search for a Ranked Match will now come with a new Inspect icon that redirects you to the Ranked Lobby menu.
- Doors now open AND close when another player enters or leaves a building. Woo!
- Player portraits won’t be empty if we see them once and then we look at the Mailbox, search for a house (even if its owner is disconnected), attempt to Trade with a player that is in another shard, or look for a disconnected user in the Inspect/Friends list.
- Once we encounter a Friend or Clubmate in the world, their portraits will remain visible to us even when they are offline. Don’t forget what your friends look like ever again!
- We’ve increased the scroll speed in Menus (both using the gamepad and the mouse).
- Similar to what we did previously on the Temdeck UI, we’ve reduced the border size for the slot pieces on other UIs to reduce clutter: Customize, Trade, Vault, and Character Creation.
- Revisited some Temtem textures to add (or boost) the emissive effects: Raiber line, Shuine, Banapi line, Occlura line, Pycko line, and Anahir.
- We’ve added an intro with our and Humble’s logos, and it’ll play when you launch Temtem.While the logos are displayed, the game will load in the background, so you won’t lose any loading time.However, we know you guys probably won’t love our logo as much as we do, so you can skip these intros by pressing any button or key.
- While the logos are displayed, the game will load in the background, so you won’t lose any loading time.
- However, we know you guys probably won’t love our logo as much as we do, so you can skip these intros by pressing any button or key.
Features- A whole new island: Cipanku.
- 24 new Tempedia entries and access to other 4 previously known but untamable Tems.
- Access to the first Mythical Temtem, through Lairs.Lairs are a huge new feature built around each Mythical Temtem.Players need to form a party of up to 5 people, with 5 being the ideal, to explore a randomly generated dungeon.During a lair players won’t be able to access their Squad or items: they’ll need to form a new Squad while traversing their path in the dungeon.Each player will be put on a different path, but the party needs to cooperate to gain different resources that are shared between all members.The path is filled with battles and actions that will require constantly balancing your picks in order to benefit the party (and yourself).When the path is done each player will be able to summon the Mythical Tem (considering they have enough shared Jewels), which will lead to a 1 on 1 battle between your newly formed Squad and the Mythical Temtem.
- Lairs are a huge new feature built around each Mythical Temtem.
- Players need to form a party of up to 5 people, with 5 being the ideal, to explore a randomly generated dungeon.
- During a lair players won’t be able to access their Squad or items: they’ll need to form a new Squad while traversing their path in the dungeon.
- Each player will be put on a different path, but the party needs to cooperate to gain different resources that are shared between all members.
- The path is filled with battles and actions that will require constantly balancing your picks in order to benefit the party (and yourself).
- When the path is done each player will be able to summon the Mythical Tem (considering they have enough shared Jewels), which will lead to a 1 on 1 battle between your newly formed Squad and the Mythical Temtem.
- Two new NPCs with very relevant tasks can be found in Neoedo’s City Hall:One will allow you to change your character’s pronouns, and one will let you (drumroll, please?) rename Temtem.
- One will allow you to change your character’s pronouns, and one will let you (drumroll, please?) rename Temtem.
- Finish a new side-quest to discover the top-notch Cipanku technology that will let you Teleport from one place to another (for a price).
- Players can now engage in wild or NPC battles while they look for a Competitive ranked match, and the queue will not be interrupted.If a ranked match is found while in another battle, the battle will be put on hold and you will get back to it after the ranked match is finished.
- If a ranked match is found while in another battle, the battle will be put on hold and you will get back to it after the ranked match is finished.
- Discover 29 new Techniques, 26 new Traits, and 7 new Gears!
- Added animations to 24 known techniques (and some more to new techniques in the patch).
- The Archipelago Map is now ready to be seen! You’ll be able to get a global look at the islands you’ve visited, and select which islands you want to travel or teleport to.
- A new Settings option will let you choose to receive a sound when you’re pinged in the chat.
- ? A new Settings option will now let you change the font size of the chat.
- [PS5] Added Activity cards for all currently completable main and side quests.
Balance- The level cap has been increased to level 70.Due to technical reasons, the “leveling spots” are also limited to 70 until the next level cap increase.
- Due to technical reasons, the “leveling spots” are also limited to 70 until the next level cap increase.
- Experience earned from defeating Temtem has been increased by 16%.
- The experience needed to level up has been reduced from Level^3.1 to Level^3.With these two changes, Tems will gain more experience and level up sooner.This change is retroactive, meaning it will be applied to your current Temtem too. They will evolve normally.
- With these two changes, Tems will gain more experience and level up sooner.
- This change is retroactive, meaning it will be applied to your current Temtem too. They will evolve normally.
- The Stamina formula has been revisited, and maximum STA scaling has been reduced. For those interested, here’s the new formula: STA = (Base / 4) + (Level^0.35)*6+((SV*Level*Base)/20000)+ ((TV*Level*Base)/30000).The idea behind this change is to maintain a max STA pool similar to what we had during the previous level cap (50-60).
- The idea behind this change is to maintain a max STA pool similar to what we had during the previous level cap (50-60).
- Changes in speed stages during a battle are now immediate and will be in action from the very moment they’re applied.
- Stage modifiers on Speed will now work with a different set of values than the rest of the stats. Each time SPD is raised, it will be boosted to 125%/150%/175%/200%/225% of its initial value, and each time SPD is lowered, it will be reduced to 80%/66%/57%/50%/44% of its initial value. You can read about stages, and check the original formula here.
- Status Condition effects will not tick while you’re out of combat anymore, but they will not wear out either. As you enter a different combat, your tems will be just how they were by the end of the previous combat. Unless you heal them, of course.
- The AI has been improved to interact better with some of the new Temtem, traits, and techniques. The AI will try its best to understand and respect Koish now.
- Dojo rematches have been adapted to the new Temtem, gears, techniques, and balance changes. We’ll leave it to you to discover which and how.
- Along with the increased experience and easier level curve, we’re also introducing some changes in Deniz that will help newcomers.We’ve created a pre-dojo farm zone before the Arissola Dojo. Paharo Drop will be blocked until you save Sophia from her cell in the Windward Fort, and the Temtem spawns and tamers in this zone have been changed so you can battle them to earn some XP before facing the Dojo Master.Saipat can now spawn in various grass patches of the Prasine Coast.Platypet can now spawn in various grass patches of the Gifted Bridges.
- We’ve created a pre-dojo farm zone before the Arissola Dojo. Paharo Drop will be blocked until you save Sophia from her cell in the Windward Fort, and the Temtem spawns and tamers in this zone have been changed so you can battle them to earn some XP before facing the Dojo Master.
- Saipat can now spawn in various grass patches of the Prasine Coast.
- Platypet can now spawn in various grass patches of the Gifted Bridges.
- We’ve also tweaked the spawns located on the isolated island near the Anak Volcano.
Temtem 0.6.192020-11-22Fixes- Fixed players getting a black screen and not being able to load the game after disconnecting while surfing.
- [PS5] Fixed an issue causing other players to appear invisible and only displaying the name/title.
- Fixed an incorrect date displayed on the FreeTem and Saipark screens.
Temtem 0.6.182020-11-21Fixes- [PS5] Fixed the most common crash source in PS5, caused by the overloading of the console’s memory.
- ?Fixed getting stuck situation after battling an NPC who’s facing a wall/obstacle. This was the case in the Mines of Mictlan, where most of the user stucks have happened since the previous patch.
- [PS5] Fixed the FPS drops after leaving a battle.
- [PS5] Fixed the virtual keyboard appearing over the info message letting you know the Tamer name you’d chosen was already in use.
- ?Fixed a softlock situation in the Competitive Squad menu in the Temdeck when attempting to Move a tem.
- ?Fixed a lock status when focusing the trade chat using a gamepad.
- [PS5] Fixed a loading bar being shown for a second before the Early Access message.
- ?Fixed some NPC’s Temtem not appearing correctly in the battlefield, giving the feeling of an invisible, un-targetable Temtem being used.
- Fixed that the Start button on any Gamepad was not opening the Game Menu while in combat.
- NPCs with new quests will now be able to give you said quests even though they have an available dialog of another ongoing quest.
- Fixed a bug that would replace the level of a Temtem in your squad with the remaining time left on the egg timer of an egg in your Squad if you switched it around.
- Fixed your bag disappearing if you were sitting in someone’s house while the house was being edited and then saved.
- Fixed a softlock after receiving a trade petition from another player, who then canceled it, while you were looking at a sign.
- Fixed being able to see more than one tem selected at a time when moving around the Temdeck and Squad menus.
- Fixed that the prompt to see all active channels in the chat appeared as a Hold action when using a controller.
- ?Fixed some Traits not proccing when using a team-targeted Technique against a team containing one Evading tem.
- Fixed the hotkey X for Dismiss not disappearing when moving a tem assigned to the Competitive Squad.
- Fixed gender symbols in the Filter UI mistakenly appearing as selected after leaving that pop-up.
- Fixed not being able to select a secondary type that we had previously selected on the filter if we activated and deactivated the secondary type option.
- Fixed Tlaloc hiding his name after he had already told you. What a master of stealth he is.
- Fixed being able to filter using the Mark “-“.
- Fixed the prompt to Assign and Dismiss visually disappearing if you tried to Assign a Temtem to a Competitive Squad where said Temtem’s species was already present.
- ?Fixed a case where the Slingshot gear was triggering despite the target Temtem having the Nullified status.
- ?Fixed becoming invisible and un-targetable to other Players when you were opening an egg while sitting inside a house where someone else was.
- [PC] Fixed seeing the (useless in this case) prompt to Toggle Keyboard after pressing Back in the Character Creation screen.
Improvements- [PS5] The Triangle (▲) button is now a shortcut to open the Interact Menu.
- We’ve improved the navigation flow on the Interact menu while using a gamepad.
- Housing mailbox info gets updated in real-time now.
- Technique animations will now load on runtime when required, instead of having all of the animations loaded at all times. This should improve the memory consumption for the game and speed up the initial loading.Due to this change, this patch will be bigger than other patches without content.
- Due to this change, this patch will be bigger than other patches without content.
Temtem 0.6.172020-11-2Fixes- Fixed Yowlar radar not being in Musa’s Loot Pool.
- ?Fixed radar tems not spawning properly at times, and the cases it caused of the overworld luma not matching the Temtem in the battle.
- ?Fixed a battle softlock related to resisting Poison.
- ?Fixed getting stuck after a battle against Belsoto grunts in the Windward Fort.
- Fixed Mirroring returning more than 25% of the tem’s max health points.
- ?Fixed the Resistant trait not triggering with toxic attacks.
- ?Fixed seeing both the pre-evolution and the evolution of a Temtem after evolving.
- Fixed some Koish wrongly appearing with the colors of the pure water Koish. No more pretenders.
- Fixed a softlock at the start of a match in Co-op if you had suffered a reconnection in the previous encounter.
- Fixed a clipping situation when our character used the pneumo-tube to leave for Coral Plaza.
- ?Fixed radar tems appearing in the battle scene after having a Temtem evolve during a battle inside the Juu Tunnel.
- ?Fixed a softlock that was happening when making changes to the squad right as a competitive match was found.
- ?Fixed that the Housing quest, “On Solid Footing”, was visually deducting money from a Co-op partner that already had a house.
- ?Fixed a softlock caused by a scent running out at the same time a cinematic started.
- Fixed softlock caused by cancelling a Trade petition while trying to use the Incubator with no Incubator Tickets.
- Improved the texts that were causing confusion in the Saipark board in certain languages.
- Fixed a black screen caused by one partner leaving Co-op in the middle of a story battle.
- Fixed the radar count not going up if your Co-op partner was the one taming the Temtem.
- Fixed the radar count going up if you tamed a different species of Temtem from your Co-op partner’s radar.
- ?Fixed a softlock entering your house after you’d finished On Solid Footing in Co-op to get your partner’s house.
- Fixed appearing with the running animation after finishing a combat initiated by your Co-op partner.
- ?Fixed the Stamina bar not displaying the right amount of current Stamina when hovering over any Technique if a Motivator Raican is on the field.
- Fixed a desync in the Health points of a Temtem after storing it in the Temdeck.
- Fixed radar Temtem’s level decreasing as you advanced on the chain.
- We’ve removed a completely transparent Pigepic that had found its way into the loading screen. Diva behavior right there.
- Fixed having half of the scenery disappear if you walked too far away from your Co-op partner during some cinematics and in certain zones of the map.
- Fixed seeing your character in the middle of the battle zone when breaking a Co-op party mid-battle.
- ?Fixed the quest tracker bugging after leaving a Co-op party with someone that was behind you in the Campaign.
- Fixed seeing your Co-op partner’s avatar empty while hatching an egg.
- Fixed the surf animation behaving wrong if your Co-op partner triggered a battle while surfing.
- Fixed a stuck situation in Co-op battles that happened when one Kinu with Protector had died at the beginning of the battle and both players have a single tem left alive.
- Fixed seeing a different Max than your Co-op partner when Max impersonates the player.
- Fixed being able to spawn some tems outside of their zone when it was a climbing area.
- ?Fixed the backslash key returning a crossed W in in-game chat.
- Fixed seeing two Koish around you when you quickly swapped them in the first slot of your party.
- Fixed the Co-op camera in a cinematic at the Giant Banyan.
- Fixed being able to accidentally skip part of the Tucma Prison while in Co-op.
- Fixed seeing the Trapped effect animation at the wrong time.
- Fixed not being able to scroll up and read past messages in the Trading menu chat.
- ?Fixed the wrong animation being displayed when you defeated a Temtem using Crystal Spikes.
- Fixed the barricades in Kisiwa appearing rotated in the mini-map.
- Fixed a situation where the player with less progress would abruptly abandon Co-op in the middle of a battle if the other player teleported to a Temporium.
- ?Fixed the Sleep status icon being too far from Shuine.
- Fixed the “Filter” option disappearing while selecting a Temtem and closing the options popup in the trading menu.
- Fixed being able to have more than one object appear selected in the trading menu.
- Fixed the “Marauders” name not appearing in battle sometimes.
- ?Fixed mono Water Koish not learning Cold Geyser and Water Stream.
- ?Fixed Wrecked Farewell damage being calculated before the end of the turn
- ?Fixed the camera getting inside the player during the Ninja Jutsu technique.
- Fixed the other player not seeing the change if you changed your title and joined a PVP match.
- Fixed a case where a Temtem could leave the Temdeck without visually healing.
- Fixed the trading menu’s “Ready” and “Not ready” buttons occasionally not scaling correctly if the mouse was kept hovering over them right after clicking.
- Fixed the player’s portrait not showing correctly if they were wearing the Hiking Backpack.
- ?Fixed the camera not coming back to the right position after Flaming Meteorite’s animation.
- ?Fixed being unable to trigger overworld radar battles if the specific Temtem, Shuine in this case, walked away too far from the spawn zone.
- Fixed Escapist’s description showing a Sleep icon instead of the Trapped icon in the Spanish localization.
- Fixed the UI in Furniture Preview showing a black text box if your game was in certain languages.
- Fixed extra letters appearing in the name of the player you were spectating.
- Fixed being able to have more than one object appear selected while in the Trading menu by opening and closing the Adjust quantities pop-up.
- Fixed seeing other players move in random directions and disappearing at the Kakama Cenote.
- Fixed Max retaining your looks throughout the campaign after you battled them once while in copycat mode.
- Fixed a softlock in Co-op when letting the turn timer run out on the Release screen if you tamed the last tem in battle.
- Fixed having your Co-op partner’s name disappear on certain areas.
- Fixed not having your name disappear on cinematics where it should have.
- Fixed not being able to talk with Musa in Uhuru in Co-op.
- Fixed Player’s portrait not being shown properly if we open the Customize Menu and put back a cosmetic we’ve already worn in the same session.
- Fixed Battle Log not disappearing after finishing a Co-op battle in which at least one of our Temtem gained XP.
- Fixed Slots of unavailable items not being correctly shown in the shops interface if they were clicked on repeatedly.
- Fixed having Top and Bottom tabs appear interactable while being in the Vault and Trading interface if you had the Underwear cosmetic as your only cosmetic.
- Fixed seeing an egg in the counter and in your incubator bag at the same time when you were about to receive an egg from the Breeding Center.
- Fixed the lightning in the Breeding Center changing after hatching an egg.
- Fixed being able to fish in a wall of the Arissola Dojo.
- Fixed your Co-op partner’s portrait appearing empty after evolving a Tuwai in an altar.
- ?Fixed Earth Shrine’s grass not moving as players walked through it.
- Fixed seeing your Co-op partner’s Temtem with less HP right before leaving a battle if both, your Temtem and theirs, had leveled up at the end of said battle.
- Fixed Status Conditions not being removed after using Sacrifice on a Temtem with the Trait Scavenger.
Improvements- ?The Koish in battle will now be under the same lighting the Koish in the board is. This will hopefully make their identification much easier!
- Tie situations in Dojo Rematches will now work exactly like in a PVP match.
Balance- We’ve made some tweaks to certain Dojo Leaders’ teams, including Rawiri’s Tateru, Temtem that were not carrying any gear, and some that had duplicated Techniques.
- We’ve improved the AI. Some Techniques will now be prioritized, and Gears will be taken into account.
Temtem 0.6.162020-11-12Fixes- ?Fixed the performance issues that were causing lag and FPS drops.
- Fixed a softlock caused by delivering a Postal Service package to an NPC called Tucmani Curator.
- Fixed the brightness being higher than in previous patches.
- ?Fixed a softlock if, during a match, a Kinu died due to the Protector Trait and the player used that same turn to revive it.
- Fixed backpack TC/ETC items bugging if the user reconnected right after choosing the ability slot for said ETC/TC.
- Fixed a blank system message when disbanding from a co-op party.
- ?Fixed dyes being lost if you removed other dyes from a 4-slot dye cosmetic.
- Fixed a case where the type required for a Synergy wasn’t appearing properly in the attack details.
- ?Fixed a case where zooming into one end of a given zone using the keyboard or the controller, and then do a quick flick of the mouse, we’d suddenly be snapped back to the map center.
- Fixed accidentally selecting the first Temtem from the next box when trying to select a Tem at the same time you changed boxes.
- Fixed cosmetics not being visible when worn if it was a recently obtained one.
- Fixed the egg timer blinking if you closed the chat or a tab menu.
- Fixed the key references in tutorial pop-ups having wrong spacing in Japanese, Chinese, and Korean.
- Fixed references to keys in tutorial pop-ups appearing outside of the text box.
- Fixed a mismatch in quest progress after removing it from the Quest Diary.
- Fixed the Notifications tutorial not popping up.
- Fixed a case where we’d get redirected from our Competitive Squad to our Squad after seeing the details of a Temtem.
- ?Fixed losing the required Pansun fee if we tried to edit a club name or short name with an already taken combination.
- Fixed pop-ups not deactivating the interaction with the overworld. Gotta focus and read’em.
- Fixed a mysterious scroll up and down every time you used a medicine item of which you had many. Spooky.
- Fixed a visual bug where the icon to mark a quest would remain visible even when not selecting that quest.
- Fixed other players still seeing us as AFK after we just used a smoke bomb after being AFK.
- ?Fixed some teeny tiny red and yellow spots in Skail’s luma model.
- Fixed a visual bug that caused only the shadow of the UI to appear when opening and closing the Tempedia filter very fast.
- ?Fixed the Furniture tab appearing in the Vault and Trade menu even when all the items it contained were being used.
- Fixed the surfing animation not being properly synchronized with a running animation.
- Fixed the capture animation on Nidrasil.
- ?Fixed the Windward Kisiwa cableway door appearing red.
- Fixed the Minitemporium in the Nuru Lodge working as a Co-op shop instead of a single player one.
- Fixed a case with the new reporting feature where the reasons “RMT” or “Other” couldn’t be selected, and other reasons were giving an error.
- Fixed some pointy shapes in Goolder’s model. Now it’s perfectly round and thicc.
- Fixed a case where we could see the bait failing mid-air if we opened the menu right while starting to fish.
- ?Fixed getting stuck in battle if the Hopeless Tonic gear triggered in the same turn that the Temtem carrying it was about to faint because of status condition Doom.
- ?Fixed some differences between the mini-map and the actual locations.
Improvements- Tems avoiding damage due to a trait will no longer perform the animation of being hit.
Temtem 0.6.152020-11-10Fixes- ?Fixed the chat action buttons (whisper, report…) not being displayed.
- Fixed some scenarios where Player characters were appearing out of bounds or in a different place after exiting a battle.
- ?Fixed being able to have a radar encounter while using the Grapple Hook.
- ?Fixed a case where, after receiving an egg from the Postal Service quest, if we battled using that tem against a tem that could apply a status condition, we would get stuck in battle.
- ?Fixed Koish showing a different tail color combination in the breeding scene preview and in the overworld or battle.
- ?Fixed Temtem’s feet sinking a bit into the ground after running on water.
- ?Fixed getting stuck in Aguamarina Caves when entering a battle in Co-op while too close to the wall.
- ?Fixed breeding a mono Water Koish giving a random type Koish instead of a mono Water Koish.
- ?Fixed Wastewater showing 2 turns of Poison were about to be applied instead of only 1 turn.
- ?Fixed Koish in the overworld (Radar) not matching the one the players fought in the battle.
- Fixed not being able to continue with Ocelotl’s quest if one of the Co-op players had higher quest progress.
- Fixed seeing other Player’s Temtem reappear for a few seconds after said Player used the Atoll Row tube.
- ?Fixed not being able to evolve a Temtem from Details if their evolution was canceled by a server restart.
- ?Fixed some keyboard inputs getting stuck and remaining active.
- ?Fixed a case where players could get stuck while filtering and assigning Temtem to a Battlebox in the Temdeck.
- Fixed a bug in the eggs from Postal Service rewards not being able to have Egg Techniques.
- Fixed a bug in the eggs from Postal Service rewards not being able to drop with SVs set to 50.
- Fixed not seeing the correct animation in players battling when we entered a building.
- Fixed a desync in the surf animation for other players when they left a battle.
- Fixed the water trail from surfing appearing in the wrong place after breaking a Co-op party.
- Fixed the pop-up for reconnection overlapping with the input quantity when editing in Housing.
- Fixed the remaining Pansun indicator showing the wrong quantity after entering all our Pansuns and then a different amount with the keyboard.
- Fixed the Filter menu not working when attempting to Breed or give a Temtem to an NPC.
- Fixed the Postal Service quests appearing outdated in the Quest Diary.
- Fixed losing the focus in the Temdeck if we canceled a move while in the Squad tab.
- Fixed being able to still act in battle while a tutorial was being displayed.
- Fixed having the focus automatically set to chat after leaving a tutorial.
- Fixed bugged walking and skating animation when disbanding a party with someone that didn’t have skates if you had them.
- ?Fixed Scavenger incorrectly triggering twice if a Temtem faints and also debilitates its opponent with Fainted Curse.
- ?Removed the NPC Hateful Scavenger from the Postal Service quest which would cause players to get stuck after delivering a package to him.
- Fixed the wrong hotkey “Move” appearing instead of “Assign” in the Competitive Squad menu on the Temdeck.
- Fixed a softlock when trying to create a 2v1 PvP battle.
- Fixed seeing other players move without the running animation.
- Fixed that opening and egg or evolving a Temtem would interrupt other players’ emotes.
- Fixed the radar VFX for Lapinite, that remained visible even without a tem. An independent VFX who don’t need no tem.
- Fixed losing focus every time you redefined an input with a controller.
- ?Fixed the sliding sound remaining throughout a Competitive Ranked match if you were sliding when it triggered.
- ?Fixed radar Temtem spawning inside Quetzal.
- ?Fixed newborn Temtem appearing in the overworld before egg hatching scene if the egg had been placed in the first position of the squad
- ?Fixed an egg’s squad icon switching to its corresponding Temtem icon right before entering the hatching scene.
- Fixed that technique names weren’t instantly changing after we change language during a battle.
- Fixed a case where chat messages would remain selected even after closing chat.
- ?Fixed a softlock that happened when trying to re-match Musa if you were in Co-op with someone who had more progress than you.
- Removed an NPC from the Postal Service eligible characters because it was causing softlocks. See you, Cave Explorer.
Features- Added a report player feature.
- Added a new setting to display the players’ platform along with their nickname (off by default).
- Added 4K UI resolution support and a new setting to select between 1080 and 4K UI.
- Added a new indication for AFK players.The character will now sit on the floor and an asleep icon will be displayed in their name.
- The character will now sit on the floor and an asleep icon will be displayed in their name.
Balance- #029 – GotyAdded Bestial Charge to the egg technique learnset.
- Added Bestial Charge to the egg technique learnset.
- #117 – DroplyAdded Waterjet to the egg technique learnset.
- Added Waterjet to the egg technique learnset.
Temtem 0.6.142020-10-30Fixes- Fixed the capture screen border animation being shown while reconnecting after a player was capturing a Temtem.
- Fixed the Postal Service rewards not being received if they gave us an egg of a Temtem that doesn’t have any egg technique currently available.
- Fixed an instance where a couple of tems would suddenly appear in the world, overlapping. It was very spoopy.
- Fixed the map showing the door for the Furniture shop in Deniz in the wrong place.
- Fixed the stage change’s indicator not being completely visible because of a visual effect covering part of it.
- ?Fixed being able to fish while sitting on some benches close to bodies of water.
- ?Fixed [Status: Poisoned] being shown in the description for the Cobweb trait.
- ?Fixed a confusing message when you entered a battle against two Temtem of the same species, one of them luma.
- ?Fixed the pop-up for Resistant being shown after the type Immunity one, even if the Status wasn’t applied to the Temtem because of this immunity.
- Fixed that the effects of a Temtem despawning were shown in battle instead of when returning to the world.
- Fixed Koish’s tail ignoring the Freeze Animation command in Photo Mode.
- Fixed a situation where using the sit emote and changing a cosmetic made the Player name overlap with the character.
- ?Fixed the wrong name in an NPC in the Uhuru library.
- Fixed a wrong location in one of the Postal Service quests.
- ?Fixed that radar tems could appear out of bounds if they spawned while the player was climbing.
- ?Fixed not seeing the evo, but battling them even though we had collided with their pre-evo in the overworld while using the radar.
- ?Made third evos unable to appear in the radar in the spawn zones for their pre-evos, since they are not tameable. If you go to an exclusive third evo spawn zone, they will still appear, and be untameable.
- Fixed getting stuck in battle if the Temtem you just captured was about to enter the battlefield but it fainted in the bench as a new turn began.
- Fixed a wrong dialogue and combat lock when attempting to Co-op a Dojo that had a rematch available.
- Fixed seeing the backpack from other players floating when getting in and out of a building.
- Fixed Koish not appearing properly in the overworld when using the radar.
- Fixed a situation where encountering a radar Temtem from the Saipark residents would cause a softlock.
- Fixed a case where your tems in battle and the tem you tamed fainted in battle and it wouldn’t allow you to pick a Temtem from the bench.
- ?Fixed seeing spawned radar Temtem when evolving one or hatching an egg.
- ?Fixed not being able to catch a new Temtem after receiving an egg from the Post Service rewards.
Improvements- ?Added a new particle on radar-spawned Temtem that will be visible over everything else.This should make radar tems easier to detect even in populated places.
- This should make radar tems easier to detect even in populated places.
- ?Crystal Shrine’s spawn density has been changed to match the density of the rest of the Shrines.
- ?Postal Service icon added to the map.
- ?The Delivery packages’ Loot Pools have been improved.The difference between delivering more packages is now more evident.Now they also give fruits and/or fruit candies.
- The difference between delivering more packages is now more evident.
- Now they also give fruits and/or fruit candies.
- ?Radars can now be sold per 1250 pansuns each.
Balance- Incubator Ticket selling price has been lowered from 4000 pansuns to 2500 pansuns.
Temtem 0.6.132020-10-28Fixes- Fixed Earth Koish not having Earth Stream in their learnset.
- Fixed Water Koish not being able to learn Water Stream and Cold Geyser.
- Fixed Trait Hacks not being applied correctly.
- Fixed getting stuck in battle after capturing a Temtem in a double battle, and having one of your Temtem in battle faint while having more Temtem in your bench.
- Fixed radar encounters being activated while the Player was not moving.
- Fixed radar spawn timers resetting when the players changed between different spawn zones.
- Fixed Temtem spawning over the limit of Temtem that could spawn with the radar.
- Fixed the radar counter not showing the correct number of the Temtem chain.
- Fixed some data not being reset after resetting our character.
- Fixed an incorrect animation appearing when a player enter a battle while surfing.
Temtem 0.6.122020-10-27Fixes- Fixed the door of the furniture shop in Uhuru that appeared red on the map.
- ? Players can no longer attempt to purchase dye bundles if they already have 99 dyes of one of the dyes in the bundle.
- Fixed the animation for changing a Temtem happening when an egg from the same species as the leading Tem was placed at the front of the squad.
- ? Fixed an incorrect text appearing after triggering Alerted while being Immune.
- Fixed Wrecked Farewell not proccing after fainting due to overexertion.
- Fixed the “Busy” message not showing the proper dialog when trying to invite a Player to a Co-op party while they were in a battle.
- Fixed Prideful and Self-Esteem not being triggered after knocking out an ally.
- Reduced the size of Goty’s battle model.
- King’s Roar no longer hides your Temtem if you use it on your team.
- ? Fixed wild Momo in the Kilima Peaks only having 3 techniques in their learnset.
- Fixed an NPC’s position when changing floors at the Aguamarina Caves.
- Fixed a softlock that happened while carrying a single Tem or having one out of two faint during a battle, and capturing and releasing a temtem during a double encounter.
- Fixed dialogue with the Arissola Hotel chef.
- Fixed a visual bug where you could have all the Temtem in your squad seemingly selected in the Temdeck.
- Fixed a bug where you couldn’t release a Temtem in battle if the opposing tem was going to kill your only remaining Temtem in the next turn.
- Fixed a freeze in the TemDeck when you selected a Temtem and then tried using the Filter button.
- Fixed a bug that caused unavailable medicine items to visually appear available during combat.
- Fixed a softlock that happened when, while seeing the dialogue of scent or pheromones ending, another player sends and cancels a Co-op request.
- Fixed the vault bugging when the player pressed a certain key while in the dye quantity selection pop-up.
- Fixed dialogue with a Sakultist NPC.
- Fixed a softlock that happened when the Co-op party was canceled while using a TC on one of your Temtem.
- ? Fixed Mirroring and Toxic Skin not proccing when the Temtem with one of these traits fainted after being targeted by any technique.
- Fixed the turn indicator remaining visible in battle after all your Temtem have fainted.
- Fixed a bug that caused players to not be relocated to the Temporium if the server was reset during a coop fight in which they were already defeated.
- Fixed a bug that allowed a player to have an invalid, entirely fainted squad, if they disbanded a Co-op match with their entire team defeated just before a server restart.
- Fixed long names not being fully shown in the list of players displayed in the Interact Menu.
- Fixed some visual issues with the characters’ 3D models during dialogues.
- Fixed a transition in animations that briefly showed characters T-posing.
- Fixed the Egg Technique icon appearing incomplete if the Technique was at the bottom of the Learned Techniques list.
- Fixed being able to send empty messages in the chat.
- Fixed status condition Frozen not activating Smazee’s trait Fever Rush.
- Fixed getting stuck while trading after opening the Temdeck filter.
- Fixed a UI issue in the competitive Pick and Ban phase where you could select one of your Temtem while having another Menu opened.
- ? Fixed the housing mailbox signs club info being incorrectly displayed.
- Fixed the NPC’s feet not appearing in the right place after a reconnection.
- Fixed that timing out during swap selection was giving one of the players an extra minute.
- Fixed not being able to interact with a starter if the server restarted while you were picking one.
- Fixed some texts that weren’t properly translated into Chinese.
- Fixed a case that would cause a Temtem to appear duplicated in a competitive match if one player timed out in the swap menu.
Improvements- ? Fertility on untamed Tems will now only be reduced when the SVs are over or equal to 49 instead of 45.
- ? Added a setting to choose whether or not you see your own nickname above your character.
- ? When using an item that modifies SVs or TVs, the message will now display the previous and new values.
- ? Items in the backpack are now arranged alphabetically.
- ? The UI in the Shop will now display items in the same order they follow in the backpack.
- ? Added a new backpack folder to group DNA Strands.
- ? The number of dyes will now appear even if the player only has a single unit of a dye.
- If an NPC has both an active quest and a new quest, only the new quest icon will be visible on the map.
- Scent now displays a visual effect while it’s active.
- You’ll now see other players in the world display the battle idle animation when they’re in a match.
- Improved enemy AI on both NPC and wild Temtem so they won’t rest in the first turn of a match.
Features- One new Tempedia entry: #143 Koish.Koish is a very unique Water Temtem that features 12 subspecies including one for each Temtem type (Water/Fire, Water/Nature…).Apart from the 12 different subspecies, Koish also presents a set of unique mutations in each individual Temtem which creates 10,368 different unique combinations.
- Koish is a very unique Water Temtem that features 12 subspecies including one for each Temtem type (Water/Fire, Water/Nature…).
- Apart from the 12 different subspecies, Koish also presents a set of unique mutations in each individual Temtem which creates 10,368 different unique combinations.
- ? Added Fishing:Players can now get a Fishing Rod at the Nuru Lodge after completing Kisiwa’s main quest.The Fishing Rod can be used in any water zone that currently features a Temtem spawn.
- Players can now get a Fishing Rod at the Nuru Lodge after completing Kisiwa’s main quest.
- The Fishing Rod can be used in any water zone that currently features a Temtem spawn.
- The Nuru Lodge now hosts a new weekly activity.This activity is directly related to Fishing and the new Temtem, Koish.Each week the Nuru Lodge will only present one of the Koish 12 subspecies.Players will be asked to find a specific Koish specimen from that subspecies and they’ll need to comb the Nuru Lodge each week to find it.This activity will grant pansuns and rewards based on a loot pool (more on this later).
- This activity is directly related to Fishing and the new Temtem, Koish.
- Each week the Nuru Lodge will only present one of the Koish 12 subspecies.
- Players will be asked to find a specific Koish specimen from that subspecies and they’ll need to comb the Nuru Lodge each week to find it.
- This activity will grant pansuns and rewards based on a loot pool (more on this later).
- ? Dojo Leader Rematches are now in session:Each week, players will get the chance to re-match each of the dojo leaders they’ve already beaten during the Campaign.They will feature new team configurations from week to week, and these battles will use the competitive ruleset (including pick and bans!) so be ready for a challenge.Winning will earn you a good amount of Pansuns (based on how many tries you needed to win them), and up to three Radars per week.
- Each week, players will get the chance to re-match each of the dojo leaders they’ve already beaten during the Campaign.
- They will feature new team configurations from week to week, and these battles will use the competitive ruleset (including pick and bans!) so be ready for a challenge.
- Winning will earn you a good amount of Pansuns (based on how many tries you needed to win them), and up to three Radars per week.
- Presenting Temtem radars:Radars are a new item type based on chaining encounters to get increased Luma chances and Tems with better SVs.Each Temtem radar will help players track a specific evolutionary line in their natural habitats. While the radar is active, some Temtem will spawn in the overworld near their spawn zones, and approaching them will trigger a radar encounter.Defeating or capturing a Temtem in a radar encounter will increase the chain. But running away from a radar encounter Temtem, or defeating/capturing a Temtem outside a radar encounter will break the chain and even the whole radar if there was already a bonus active.After the chain reaches 50 encounters, Temtem in the special encounters will start appearing with a minimum SV value of 10. 100 encounters and the minimum SV value will be 20.Reach 200 encounters and things start to get spicy – the Luma chance for those Temtem will be multiplied by 5. Reach 300 and the multiplier will be 10!Each radar is limited to 400 encounters, after which the radar will break and players will need to get a new one.
- Radars are a new item type based on chaining encounters to get increased Luma chances and Tems with better SVs.
- Each Temtem radar will help players track a specific evolutionary line in their natural habitats. While the radar is active, some Temtem will spawn in the overworld near their spawn zones, and approaching them will trigger a radar encounter.
- Defeating or capturing a Temtem in a radar encounter will increase the chain. But running away from a radar encounter Temtem, or defeating/capturing a Temtem outside a radar encounter will break the chain and even the whole radar if there was already a bonus active.
- After the chain reaches 50 encounters, Temtem in the special encounters will start appearing with a minimum SV value of 10. 100 encounters and the minimum SV value will be 20.
- Reach 200 encounters and things start to get spicy – the Luma chance for those Temtem will be multiplied by 5. Reach 300 and the multiplier will be 10!
- Each radar is limited to 400 encounters, after which the radar will break and players will need to get a new one.
- You can now lend a hand at the Postal Service Office in a new daily activity:Drop by the Postal Office in Uhuru every day to receive parcels you need to deliver to NPCs around the Archipelago.You’ll be rewarded for your help, of course!
- Drop by the Postal Office in Uhuru every day to receive parcels you need to deliver to NPCs around the Archipelago.
- You’ll be rewarded for your help, of course!
- Players can now access the Quest Diary:This new feature will allow players to check all their pending quests instead of just the three recent ones as the current quest log displays.Players are also able to choose which quests they’re currently tracking on the quest log.It will also categorize quests by type, and it will show all the steps you have already completed in any given questline.
- This new feature will allow players to check all their pending quests instead of just the three recent ones as the current quest log displays.
- Players are also able to choose which quests they’re currently tracking on the quest log.
- It will also categorize quests by type, and it will show all the steps you have already completed in any given questline.
- Added the brand new Wishing Wells:Each island now holds a Wishing Well and we’ve included a new item: the WishYouWell coins.Players will be able to throw their WishYouWell coins to the Well and obtain a reward from a loot pool.There are many possible rewards Wishing Wells can give, and each Well will give different ones. Try to find them all!
- Each island now holds a Wishing Well and we’ve included a new item: the WishYouWell coins.
- Players will be able to throw their WishYouWell coins to the Well and obtain a reward from a loot pool.
- There are many possible rewards Wishing Wells can give, and each Well will give different ones. Try to find them all!
- Saipark has a new, in-game board! Players will be able to see at a glance the special Temtem that appear that week, plus all of the details after interacting with it.
- FreeTem! also gets a new, in-game board where players can see all the rewards for the week, and more details after interacting with it.Since both Saipark and FreeTem! information can now be seen in-game, we will stop posting the new configuration each week on our social platforms.
- Since both Saipark and FreeTem! information can now be seen in-game, we will stop posting the new configuration each week on our social platforms.
- ? Introducing a new item type – Egg Technique Courses:Players will now be able to teach egg techniques to their Temtem without having to breed for them.ETCs are a consumable item, so they can only be used once.They can drop from certain activities but they’re a rare item, so breeding will still be the easiest and most accessible way to gain an egg technique.
- Players will now be able to teach egg techniques to their Temtem without having to breed for them.
- ETCs are a consumable item, so they can only be used once.
- They can drop from certain activities but they’re a rare item, so breeding will still be the easiest and most accessible way to gain an egg technique.
- ? Marvel at the new Telomere Hack: Trait Swap:This new item allows Players to swap their Tem’s trait at the cost of one Fertility point.
- This new item allows Players to swap their Tem’s trait at the cost of one Fertility point.
- Welcome the new Pro Incubator!Using tickets Players can now interact with the Pro Incubator in the Breeding Center.Hatch your eggs instantly with this brand new machine!
- Using tickets Players can now interact with the Pro Incubator in the Breeding Center.
- Hatch your eggs instantly with this brand new machine!
- Yet another novelty item, Pheromones!Pheromones are a new set of consumable items.Each evolutionary line has a unique set of Pheromones that will greatly increase the chances of encountering said species in the wild while the item is active.
- Pheromones are a new set of consumable items.
- Each evolutionary line has a unique set of Pheromones that will greatly increase the chances of encountering said species in the wild while the item is active.
- Introducing Loot Pools:Loot Pools are our new way to handle rewards for some of the new activities.Instead of having a predetermined set of rewards (like the ones in the FreeTem! activity), rewards will be granted randomly from a bigger pool.Each activity has its own configuration of how much pansuns, which items, and probabilities per item.
- Loot Pools are our new way to handle rewards for some of the new activities.
- Instead of having a predetermined set of rewards (like the ones in the FreeTem! activity), rewards will be granted randomly from a bigger pool.
- Each activity has its own configuration of how much pansuns, which items, and probabilities per item.
Balance- #111 – GrumvelAdded Goring to the egg technique learnset.
- Added Goring to the egg technique learnset.
Temtem 0.6.112020-10-5Fixes- ?Fixed an error in the Breeding Center that caused players to see wandering Temtem outside the Breeding Center.
- Fixed other players’ surf loop sounding in 2D so it was audible for all the players within the same instance.
- Fixed starter Temtem’s border changing color when trying to change slots in the Temtem trade menu.
- Fixed a black screen when trying to reconnect and suffering a new disconnection.
- Fixed seeing other players with their feet into the floor after reconnecting inside a building.
- ?Fixed getting stuck in the furniture of a house if you set them very closed to one another.
- ?Fixed egg timer resetting when entering a battle at timer 00:00.
- ?Fixed the Buy UI in Temporiums being darker than the rest of UIs.
- ?Fixed some visual bars when evolving in 32:9.
- ?Fixed a collision problem in a house of Leeward Kisiwa.
- Fixed a missing animation of an NPC in Mare Nostrum.
- Fixed seeing other players with the incorrect animation when climbing in Mare Nostrum.
- Fixed not seeing a player in the proper position if we moved between blocks (horizontally) in Atoll Row while the other Player was using the tube.
- Fixed a bug that caused players to stop seeing others when opening an egg.
- Fixed seeing a Player inside a bench if we entered a house in Atoll Row while the other Player was sitting.
- Fixed getting stuck in battles against NPCs that have more temtem than you when, in the same turn, the tems from both parties are knocked out.
- ?Fixed text bubbles getting stuck on screen if an egg hatched while the message was still visible.
- ?Fixed being able to edit the house of other players (Client side only).
- ?Fixed Ukama not being visually frozen when getting freeze from Iced Stalactite.
- Fixed water particles appearing during an encounter if the player started the combat with their feet inside a body of water.
- ?Fixed Goty’s animation when entering combat
- ?Fixed getting stuck behind an NPC at Dabmis’ Rest while playing in Co-op.
- ?Fixed egg animation in the incubator bag reproducing wrongly in some cases.
- Fixed the right audio not playing when a player used a lift while the other player opened the door to the lift.
- Fixed a bug where you couldn’t see other players moving if they were sitting in your house and you changed the disposition of the seat.
- Fixed text showing a trade was successful even when the trade had failed.
- ?Fixed the Strange Vest not appearing in battlelog or sidebar after being activated.
- ?Fixed some cases of Co-op black screens in the Anak Volcano.
- Fixed NPCs incorrectly using a water idle animation if you used a Smoke Bomb near one NPC who had that animation.
- Fixed DNA Strands remaining equipped in your competitive squad even after having been spent.
- ?Fixed Pycko’s status conditions Invigorated, Evading and Poison bugging in a case when, while having evading, it used Smoldering Kiss against a Kalabyss with Toxic Skin.
- ?Fixed being able to release Temtem from your squad if you pressed release quickly multiple times when opening an egg.
- Fixed Charge being shown in English in every language.
- Fixed not being able to access any Menu if we evolved a Temtem in a house while the owner of that house was saving a change made in their house.
- ?Fixed Last Rush not applying its effects properly.
- ? Fixed some SFX not being heard in certain areas of the game.
- Fixed some techniques appearing as available a turn too early.
- Fixed seeing other Players standing up if we opened an egg while they were sitting down.
- ?Fixed the surfboard water particles sliding after an encounter on the water.
- ?Fixed a black screen occurring before and after entering Ocelotl’s house in Co-op.
- Fixed some clipping issues with our following Temtem and ramps.
- ?Fixed having x-1 Saicards in our backpack if Saipark reset while we were using a Saicard.
- Fixed a softlock and black screen that happened if one of the players runs out of time in the experience gain screen while in Co-op.
- Fixed a softlock that happened while completing the main quest, during a cinematic in the Giant Banyan while playing in Co-op.
Improvements- Updated Handcuffs’ description to better describe the effect.
Features- The translations for all the dialogues have been added. You can now play the entirety of the Kilima Range and the Housing quest in any of the supported languages.
Temtem 0.6.102020-9-23Fixes- ?Fixed Nagaise freezing battles when Deceit Aura was activated.
- ?Fixed getting locked when completing a main quest and traveling to the Narwhal.
- ?Fixed Chamomile Immunity effect not triggering on every change.
- Fixed Immunity effect jibberish text when triggered.
- Fixed Tortenite’s Garden’s description.
- Fixed an invisible collision in the Narwhal dock during the “On Solid Footing?” quest.
- Fixed NPC Tamer (Chidi) in Kilima Peaks having an Azuroc with the wrong tech pool.
- Fixed a typo in the Heat Discharge description.
- ?Fixed the alternative movement keys not working on UIs.
- Fixed Luma particles not working properly on Atoll Row.
- Fixed Momo’s female ratio (it was 10% and now it’s 90%).
- ?Fixed an incorrect name appearing on the map for the Kilima Range.
- Fixed a clipping problem occurring during Momo’s special animation.
- Fixed doors in Atoll Row not working properly.
- Fixed incorrect player position on login if the player was surfing.
- ?Fixed an NPC in Kisiwa not showing their name during their dialog.
- ?Fixed blurred TemCards during battles in Windward Fort and Aguamarina Caves.
Improvements- We have disabled the encounters near the music crystals in the Barafu Glacier. Play the song of your people, now without interruptions.
Features- This patch includes translation for all the new content except for the dialogues, into all of the supported languages: Spanish, French, German, Portuguese, Japanese, Chinese, and Korean.
Temtem 0.6.92020-9-22Fixes- Fixed some invisible collisions on NPCs.
- Fixed a ground texture in Nanga.
- ?Fixed the camera moving into Vulcrane when using Plague with Vulffy.
- ?Fixed the camera getting locked onto one of the co-op players when one triggered a cinematic while the other was climbing.
- Fixed the music being muted altogether if we tabbed out of the game on certain locations.
- Fixed the AI not choosing the right attack at times.
- ?Fixed and NPC that repeated the same dialogue after completing her quest in Tucma.
- ?Fixed Octlana re-using her dialog from the Narwhal in Kisiwa.
- ?Fixed text not showing properly if a Technique that applied any status was used on an Evading Temtem while having Drill equipped.
- ?Fixed Temtem recovering less Stamina when entering a combat if they were the last tem alive in the squad.
- ?Fixed a softlock that happened when triggering two combats at the same time while in co-op.
- ?Fixed Quetzal Guards’ spears clipping into Ocelotl’s house.
- Fixed a blackscreen that happened after finishing a fight in co-op on Citerior Omninesia. Fixed some minor graphic bugs in some grass patches at Mawingu Islets.
- ?Fixed the Deniz map not being properly aligned.
- Fixed a collision in a house in Uhuru.
- Fixed a collision in some stairs in Uhuru’s hotel.
- Fixed a graphic bug in the stairs leading to Umoja Square in Uhuru.
- Fixed a graphic bug in the salt mines near Turquesa.
- Fixed a camera clipping at the entrance of Turquesa.
- ?Fixed a minor collision bug at Uhuru’s library.
- Fixed a ground texture in Vumbi.
- Fixed co-op players seeing different dialogue lines based on their individual progression, and not the common co-op progress of the quest.
- Fixed being unable to see your tems after attacking your ally with Dim Mak.
- Fixed the Quest Log not being updated after we advanced in a Main Quest if we had advanced on a secondary quest while having all 4 Tucma Main Quests active.
- Fixed an NPC popping in the salt factory near Turquesa.
- Fixed a reflection disappearing from a puddle near Uhuru.
- Fixed getting hard-locked if you reset your character and encountered a wild Temtem at the same time.
- Fixed Hurry-wart proccing only once per combat.
- Fixed the first choice in dialogues not being marked while using keyboard and controller.
- Fixed NPC-gifted tems evolving after only one level.
- Fixed the appearance of a prompt to leave co-op when taking the lift in Omninesia in single player mode.
- Fixed that breaking co-op inside the lift left the lift system message in the screen of the player that teleports once the party is broken.
- Fixed the glitched player portraits while spectating a match.
- ?Fixed losing the focus of the temtem after giving it fruit or other medicine items.
- You can now properly move a temtem in the box combining the move option with the hotkey.
- ?Co-op partners were not being teleported to the other player at the end of an encounter.
- ?Fixed some UI buttons being blocked while trying to use a technique with a keyboard if the temtem was overexerted.
- Prevented the waking up fade animation from being reproduced again when we opened the settings in the Narwhal trip to Kisiwa.
- Fixed a bug that caused the pick and ban music to continue playing if one of the players surrendered in that phase of a competitive battle.
- Fixed players getting stuck in a crystal path in Aguamarina caves.
- Fixed players getting stuck by playing the prison quest in co-op.
- Fixed that playing coop with an incomplete squad displayed less rival temtem in the interface.
- Fixed that, if only one slot was available in our TemDeck and we tried to capture two Temtem in the same battle, we didn’t see the capture animation for the second one, regardless of whether we released the first one captured.
- ?Fixed a case where a trait was not proccing visually when the last Temtem of one player entered the battlefield and the other player had sent a Temtem out that same turn after having one of their tems faint the previous turn.
- ?Fixed not being able to access part of the salt mines.
- Fixed Trade chat not showing messages if we had the scroll bar activated in our last trade.
- Now all quest items that are keys have the proper key icon.
- Fixed not seeing the timer in spectate mode if the Player you were about to spectate had already chosen their actions for that turn.
- Fixed getting softlocked if you evolved a Temtem manually while using the TemDeck.
- ?Fixed a case where a co-op player can get stuck mid-air when disconnecting after using a launchpad in the Arissola dojo.
- Fixed Dim Mak’s description to include the fact that it doesn’t wake up the target Temtem.
- Fixed Demoralize not being applied (visually) to a temtem in a specific case where Raize was the last Temtem for a Player so it entered the battlefield automatically, and then the other Player had sent in their last Temtem, also automatically, after the rival Raize.
- Fixed some cases where the Exp gained in co-op was not properly shown in combat.
Improvements- Improved the initial game loading to reduce the black screen and freeze issues happening during the process.
- Included a new evolution cancel method. From now on, apart from holding the button, pressing it 3 times will cancel the evolution as well. A visual indicator has been added.The Back button (Esc on a keyboard, right click on the mouse, and B on an Xbox controller) can now also be used to cancel an evolution.
- From now on, apart from holding the button, pressing it 3 times will cancel the evolution as well. A visual indicator has been added.
- The Back button (Esc on a keyboard, right click on the mouse, and B on an Xbox controller) can now also be used to cancel an evolution.
- Enhanced and improved the Breeding Center. It’s now bigger, with more Temdecks, and can accommodate more Tamers.
- All UIs are now accessible and usable with the mouse only.
- Reduced the price on all Weakener Fruits and their relative candies.
- Added some new particles to water and its interactions with tamers. Go get your feet wet!
- Now, the egg currently placed in the incubator bag appears in that player’s Tamer Info.
- Changed the disposition of the Settings section.
- Looping emotes will now sync properly, so you can see others emote after entering a location.
Features- The Housing system has arrived.You can now own and decorate your own house on Atoll Row. In order to get a house, you need to do a quest and pay a fee for the terrain. The quest can be started at Coral Plaza in Omninesia.Everyone can now explore Atoll Row, and visit the homes of other Tamers. Instead of having an instantiated housing system, where players would travel to their own house, Atoll Row is an endless array of neighborhoods. You can walk the infinity of Atoll Row and every single player house will be there, without any loadings or wait times.Furniture stores located in the current four available areas have opened their doors. You can now visit them and buy furniture for your house decoration needs.
- You can now own and decorate your own house on Atoll Row. In order to get a house, you need to do a quest and pay a fee for the terrain. The quest can be started at Coral Plaza in Omninesia.
- Everyone can now explore Atoll Row, and visit the homes of other Tamers. Instead of having an instantiated housing system, where players would travel to their own house, Atoll Row is an endless array of neighborhoods. You can walk the infinity of Atoll Row and every single player house will be there, without any loadings or wait times.
- Furniture stores located in the current four available areas have opened their doors. You can now visit them and buy furniture for your house decoration needs.
- Access to new areas in Kisiwa: Kilima Peaks and the Barafu Glacier.You can now board the cable car, explore the coldest areas of the Kilima Range, and discover the famous Temtem that inhabit it.
- You can now board the cable car, explore the coldest areas of the Kilima Range, and discover the famous Temtem that inhabit it.
- One new Tempedia entry.
Temtem 0.6.82020-8-28Fixes- ?Fixed traits with the “when entering the battlefield” trigger not being triggered if the holder was the last Temtem available on the bench and was entering the battle automatically.
- ?Fixed a soft-lock after having a Temtem with Toxic Skin being KOed by a Temtem with the trait Self Esteem.
- ?Fixed a soft-lock when entering a battle after using a Growth Enhancer on a knocked-out Temtem.
- ?Fixed Alerted not being applied correctly if Sleep was removed at the same time Regenerating was being applied.
- ?Fixed priority order not being recalculated correctly after using a Synergy with an ally that fainted during the turn.
- ?Fixed priority order not being recalculated correctly after using a Synergy with a Temtem that has lost the Isolated status during the turn.
Temtem 0.6.62020-8-25Fixes- Trance now only activates once per battle the first time the temtem is below 30% HP as intended.
- Alerted and Evading now apply a negative multiplier on the capture rate.
- ?Fixed a position where players could get stuck behind an NPC in Turquesa.
- Fixed several positions where players could get stuck behind some NPCs in Chini Grotto.
- ?Fixed incorrect story quest markers appearing in the map at Citerior Omninesia and Ulterior Omninesia after completing the Omninesia main quest.
- Fixed an unreachable dialogue line from an NPC at Narwhal’s crash site in Tucma.
- Fixed incorrect sounds playing in the pick/ban phase when you move the cursor around.
- Fixed a typo in a dialogue from Briçal’s del Mar newspaper seller.
- ?Fixed Akihiro sitting position when talking to him from certain angles.
- ?Fixed a softlock when trying to skip the dialogue in the Quest “Lights, camera, action!”.
- Fixed a coop dialogue with certain Belsotos in Windward Fort that took a long time to load for one of the players.
- ?Fixed some NPC tamers in the salt mines blocking the player’s way after finishing a battle against them.
- ?Date formatting is now the same on both Club and Tamer Info.
- ?The Swap screen in battles can now be closed using the right click from the mouse, similar to other screens.
- Fixed some other screens where right click on the mouse didn’t close them.
- ?Fixed some cases where a Temtem could execute a different technique than intended after learning a technique through a technique course.
- Fixed being able to move during some frames when giving a grow enhancer to a Temtem.
- Fixed some UI issues when using the latest available Growth Enhancer in the inventory.
- ?Fixed some houses in Uhuru playing Vumbi’s music.
- ?Fixed being able to complete Better Future: Phaedra if you spoke with Pasipahe and you hadn’t spoken with the Professor yet.
- Fixed an unreachable dialogue line from some NPCs in Uhuru.
- ?Fixed a typo in the receptionist’s dialogue at Nuru Lodge.
- ?Fixed some cases where dyes weren’t applied on cosmetics with more three or four dye slots.
- ?Fixed the chat not being reconnected after hitting the reconnect button when disconnected for idling.
- Fixed a black screen after disconnecting when your last Temtem faints while being in the overworld.
- ?Fixed users getting kicked after using multiple Fruit Candies.
- Fixed a visual bug on the location sign when changing to a zone with a very long name.
- Fixed chat channel names not being updated after swapping the current language.
- Fixed not being teleported to the Temporium if the player loses connection when their last Temtem faints in the overworld.
- Fixed the Backpack stopping being responsive after losing the connection when using an item.
- Fixed a soft lock occurring when one player of the co-op party was evolving a Temtem and the other players started a battle.
- ?Fixed eggs not hatching while in a co-op party.
- ?Fixed some places near the Nuru Lodge where the location sign wasn’t correctly configured.
- Fixed players seeing their co-op partner Tems in their evolved form even after the evolution was canceled.
- Fixed some cases where NPCs were walking against objects.
- Fixed incorrect Temtem name coloring in the error message when the Temtem can’t learn a Technique Course.
- Fixed players having Aina’s animations when resetting the character and choosing a specific animation style.
- Fixed misspelling in a dialogue with an NPC from Nuru Lodge.
- ?Fixed team target techniques now correctly applying temtem passives even when one of the objectives eludes the technique.
- ?Fixed keybindings not working properly with RT button in Xbox controllers.
- Changed the battlezones for casual combats at Matope Road for the correct ones.
- ?Fixed Gears and Traits adding an extra S letter after an apostrophe when the Temtem’s name ended in S.
- Fixed following temtem rotation when players rotate while sitting on a bench.
- Fixed a bug that lets players cancel a Trade if they opened the Customize Character Menu via the fitting room in the Boutique leaving the other Player inside the Trade Menu.
- Fixed some cases where climbing wasn’t working properly while using a controller.
- ?Fixed incorrect STA recovered displayed on Tems on the bench.
- ?Fixed Overworld screen being shown over the Temtem Details screen after triggering an evolution manually in some buildings.
- Fixed a cinematic skip using a smoke bomb in the Narwhal.
- Fixed incorrect level being shown on co-op partner’s eggs.
- ?Fixed Garyo being able to trigger autotomy twice.
- Fixed remote players fading out and in after changing their title.
- ?Fixed Demoralize not affecting a Temtem when Raize enters replacing a fainted Temtem and at the same time, a rival Temtem enters the battle.
- ?Fixed Doom status going down straight to 0 when the Temtem gets knocked-out by poison.
Features- This patch includes translations for all the current content in all the supported languages: Spanish, French, German, Portuguese, Japanese, Chinese, and Korean.
Temtem 0.6.52020-8-4Fixes- Fixed a black screen issue when trying to reconnect during server maintenance.
- Fixed characters having their hair stretched in the overworld and in combat.
- ? Fixed Willpower Drain does not visually reflect stamina changes for the receiving player.
- ? Fixed a soft lock when Wilpump dies due to Mirroring trait when using Tsunami.
- Fixed an SFX bug caused by holding right-click over some UI buttons.
- Fixed near player’s portraits not being rendered in the interact screen.
- Fixed a bench in Turquesa where if you sit down you won’t be able to get up again.
- ? Fixed the character reset button being active while you are a club leader.
- Fixed Temtem evolving in the same battlezone where the battle took place if a technique animation that has its own battlezone was used during the combat.
- Fixed appearing in mid-air or “buried” in the ground when crossing a gate at Windward Fort in coop.
Temtem 0.6.42020-8-3Fixes- ? Fixed a memory leak which caused users ending up with a high memory usage after playing for several hours.
- ? Fixed Rock/Paper/Scissors emote not properly synchronizing between players.
- ? Fixed players getting stuck on the quest A rock too far after disconnecting in a certain moment of the dialogue.
- ? Fixed some problems when blocking a user that caused blocking an incorrect user (or even the same player!).
- ? Fixed key prompts not appearing if the player didn’t have an English keyboard installed in Windows.
- ? Fixed chat changing tabs after writing a Q or E while using the gamepad.
- ? Fixed characters not appearing in the Tamer info screen when the player was in the Chini Tunnel.
- ? Fixed Bestial Charge incorrectly displaying as having a synergy.
- ? Fixed several problems with the first defeated Belsoto in the Uhuru invasion.
- ? Fixed incubator’s eggs appearing on some other scenes (signature moves, evolutions…).
- ? Fixed Earthbreaker’s description to properly depict that it is a single target technique.
- ? Fixed Handcuffs’ description to include that the effect is also triggered if the Temtem is already Exhausted.
- ? Fixed Madness Buff’s description to depict the latest balance change on the technique.
- ? Fixed some textures cut in Windward Kisiwa.
- ? Fixed chat getting the input from WASD after closing the chat panel while hovering a message.
- ? Fixed getting soft locked after inspecting a tint in the Vault screen.
- ? Fixed getting soft locked in Vumbi’s dojo after having a scent ending its effect and the player traveling through a sandpit.
- ? Fixed Grumvel’s keeping an incorrect animation and VFX when having multiple status conditions and being affected by its trait.
- ? Fixed incorrect untamed Temtem appearing in Dabmis’ Rest when the players were in a co-op party.
- ? Fixed getting soft locked in Nanga’s moving platforms after disconnecting while the player was on a co-op party.
- ? Fixed Umishi and Ukama’s fins not being animated in the Tempedia.
- ? Fixed incorrect technique order after using a technique that changes its priority through synergy with a recently swapped in ally.
- ? Fixed chat being incorrectly displayed as focused after entering a battle with a hovered chat tab.
- ? Fixed Tassa Desert Temporium’s NPC being interactable from behind the counter.
- ? Fixed getting soft locked in Vumbi’s dojo after falling on top a previously defeated NPC.
- ? Fixed getting stuck behind Badru in Jino Gap.
- ? Fixed infinite dialogue with the Newspaper Vendor.
- ? Fixed Unnoticed trait incorrectly triggering when the Temtem enters the battlefield automatically without the player choosing them.
- Fixed chat notifications not being properly counted when the player was in battle or inspecting certain screens.
- Changing between body types in the character creation wasn’t updating correctly the top default cosmetic piece.
- Fixed incorrect cursor behavior while spectating a pick/ban phase.
- Fixed Quetzal Temporium not properly configured for co-op interactions.
- Added missing quest markers for Better Future: Ariadne when Ara is on Kisiwa.
- Fixed a visual bug when moving quickly after using an emote.
- Fixed the overworld menu getting the input from WASD after closing it while hovering an option.
- Fixed emote wheel key bindings not working if the wheel was opened with the mouse instead of the keys.
- Fixed incorrect player names in the interact screen after a user disconnects and a new user connects.
- Fixed Nuru Lodge music not reproducing after reconnecting inside the resort.
Improvements- Breaking a co-op party will no longer automatically close the whisper opened with the co-op partner.
- Kauren and Mouflank’s 3D models have been retweaked and improved.
Balance- Tental’s traits have been swapped in order. Their first trait is now Avenger and Water Affinity is the second one.
- Nagaise’s traits have been swapped in order. Their first trait is now Deceit Aura and Water Custodian is the second one.Deceit Aura was the default trait that Houchic starters ended up getting and lots of players rightfully complained about it since it’s a very PvP-oriented trait and could mess up your whole team composition for PvE. So we’ve decided to swap the trait order so Houchic starters now end up with Water Custodian instead.While this effectively means that all current Tental and Nagaise will have their traits swapped, we’ve made a change to maintain their current traits for all Houchic, Tental, and Nagaise that weren’t starters (aka bred ones).So, with this change, every starter Houchic, Tental, or Nagaise will now have Soft Touch -> Water Affinity -> Water Custodian.Non-starters (bred) Tental and Nagaises will keep their previous Trait, and non-starter (bred) Houchic will have their trait swapped in order to keep the desired final trait from its evo line (if they had Soft Touch, they will now have Mental Alliance to end up with Deceit Aura and vice-versa).
- Deceit Aura was the default trait that Houchic starters ended up getting and lots of players rightfully complained about it since it’s a very PvP-oriented trait and could mess up your whole team composition for PvE. So we’ve decided to swap the trait order so Houchic starters now end up with Water Custodian instead.
- While this effectively means that all current Tental and Nagaise will have their traits swapped, we’ve made a change to maintain their current traits for all Houchic, Tental, and Nagaise that weren’t starters (aka bred ones).
- So, with this change, every starter Houchic, Tental, or Nagaise will now have Soft Touch -> Water Affinity -> Water Custodian.
- Non-starters (bred) Tental and Nagaises will keep their previous Trait, and non-starter (bred) Houchic will have their trait swapped in order to keep the desired final trait from its evo line (if they had Soft Touch, they will now have Mental Alliance to end up with Deceit Aura and vice-versa).
Temtem 0.6.32020-7-27Fixes- ? Fixed some cases where users got a black screen after opening the game (especially after closing it in the Breeding center).
- ? Fixed several cases where players got a black screen after finishing a co-op battle.
- ? Fixed a soft lock when using Willpower Drain on PVP.Due to this bug, pansun rewards on Ranked PVP were removed for the weekend. The rewards have been enabled again, we’ve also seized the moment and upped the rewards a bit and we will do a bonus pansun reward during this next weekend.
- Due to this bug, pansun rewards on Ranked PVP were removed for the weekend. The rewards have been enabled again, we’ve also seized the moment and upped the rewards a bit and we will do a bonus pansun reward during this next weekend.
- ? Fixed Team Elusive not being triggered correctly by a Temtem with Evasion.
- Fixed a soft-lock while on co-op after the party leader reconnected while in a battle.
- ? Fixed Water Custodian not recalculating the effectiveness after a technique was redirected.
- ? Fixed a non-interactable NPC in the Tasa desert.
- ? Fixed a position where players could get stuck on the beach on Uhuru.
- ? Fixed incorrect scenery popping in one of the Tuwai’s shrines.
- ? Fixed players getting their avatar duplicated after reconnecting in a co-op battle.
- ? Fixed #142 Akranox, #018 Granpah, #031 Rhoulder, and #103 Deendre TV bonus values.
- ? Fixed Kisiwa’s Narwhal station not working as a reviving/smoke bomb spot.
- ? Fixed incorrect item name displayed on the FreeTem rewards under certain languages.
- ? Fixed Incubator’s bag description to properly reflect the time reduced (100% instead of 50%).
- Fixed incorrect messages on the chat loading on the first connection.
- Fixed chat’s scroll being a bit wonky and not displaying the latest messages sent.
- Re-entering a club after it has changed its short name will now display the new short name under the chat tab.
- Fixed the back button on character creation which wasn’t working when clicked.
- Fixed some cases where an incorrect key was shown on UI when changing between gamepad and mouse.
- Fixed some overflowing texts on different screens.
- Fixed scenery popping in Arissola’s Narwhal station.
- Fixed a visual bug in Kisiwa’s intro cinematic.
- Fixed long Temtem names being cut in the breeding preview screen.
- Fixed being stuck after trying to send a whisper to someone with the chat disabled on the settings.
- Fixed lost focus on a Temtem from the squad after reconnecting when inspecting them.
- Fixed losing focus on certain system messages when pressing escape.
- Fixed incorrect button hitbox on the “whisper” button on the player interact screen.
- Fixed the main menu opening after closing a tutorial with escape.
- Fixed eggs from incubator bags not appearing with the same fade the players appear with when exiting a building.
- Fixed eggs from incubator bags not appearing inside battles.
- Fixed some regional keys (like ñ) not appearing correctly in the button remapping setting.
Improvements- Improved the rendering on dark-skinned player UI avatars to reduce the extra amount of blue light.
Temtem 0.6.22020-7-23Fixes- Fixed the optimization problems when using the Global chat.
- Fixed game’s window being reset at the center of the screen when opening the settings menu if the game was set to windowed mode.
- Fixed chat’s profanity filter not working properly with capital letters.
- Fixed not being able to close a chat tab using only the keyboard.
- Fixed the Commune’s exterior minimap which was displaying an incorrect door position.
- Fixed chat’s focus not working properly while using a mouse and trying to select an action for a message.
Temtem 0.6.12020-7-22Fixes- Fixed Chain Lightning animation not working.
- ? Fixed a couple of cases where players could see a repeated cinematic after opening Uhuru’s gates.
- Fixed post-General X fight cinematic re-happening every time the user enters the hotel room.
- Fixed a non-working spawn zone in the Jino Gap.
- Fixed regional Global chat getting deleted after opening the Settings menu.
- Fixed some visual errors on objects popping in Quetzal’s background when players were near the Narwhal.
- Fixed some new medicine items not having the correct selling price set (Ether++, Tonic++, Blam++, Full Revive).
- Fixed some incorrect collisions on climbing spots in Kisiwa.
- ? Fixed Gamma Burst and Psychosis not having a description.
- Fixed Uhuru’s invasion music not playing after defeating a Belsoto.
- Fixed Uhuru’s invasion music not playing after reconnecting before the General X battle.
- ? Fixed a couple of spots where players could get stuck in a Belsoto battle after defeating them.
- Fixed Map labels not appearing on new areas (Kisiwa, Bandit Camp, Coral Plaza…).
- ? Fixed a rare case where players could get stuck in Vumbi’s after tunnel cinematic.
- Fixed breeding gears visually disappearing after equipping one.
- ? Fixed a couple of Dojo NPC tamers that could get interacted behind a wall.
- ? Fixed players stuck while being on coop, climbing and the partner entering an untamed Temtem battle.
Temtem 0.6 – Kisiwa Update2020-7-21Fixes- Fixed being blocked by an NPC in the Prasine Coast after reconnecting in a specific spot.
- Our Co-op partners no longer freeze after trying to exit a room while we receive a key item.
- ?Fixed the desynchronization of extra time that caused turns to finish with remaining time.
- Fixed visual bugs in the Arissola sky.
- Fixed being unable to Press Any Key or cancel evolution with the controller after launching from Steam with the wrong config.
- ?Fixed being stuck in the Quetzal Dojo.
- ?Fixed Temtem moving after being frozen with technique Ice Stalactite.
- ?Fixed a bit of bugged text after battling Amitlatl and Amiyatzin in Kupeleleza.
- ?Fixed game volume dropping after tabbing back to it.
- ?Fixed some Temtem spamming Stare or Slime despite having other Techniques.
- Removed the mysterious “Hola” language from the Configuration.
- ?Fixed a bug in stamina recovery after swapping a Temtem in.
- Updated Rend’s description.
- Fixed the fog in Cenote not disappearing the first time we step in.
- Max will now appear with the proper attire if we reach the end of the Shipwreck in Tucma! quest without closing the game.
- ?Fixed a bug where switching one Learned Technique for another in Details would be reverted after evolving that Temtem from Details.
- The message letting players know their set had been changed back to the incognito set in the Quetzal Dojo now appears even if players change while sliding.
- Fixed seeing some Temtem during the animation of throwing a TemCard.
- ?Fixed an issue that caused Temtem to appear with fully charged Hold techniques in turn 0 of a PvP match.
- ?Fixed STA not being properly updated in Spectate mode after using Rest.
- Fixed getting stuck with the Stowaway if our boxes and squad are full when he returns our Temtem.
- Fixed a situation in Co-op where, if we had our boxes and squad full while speaking to the Stowaway, and our partner had already finished the Prison quest, they could continue and we would not get our Temtem back.
- ?Fixed not showing the right attire in the cinematic scene after beating the Quetzal Dojo.
- ?Fixed our Co-op partner still appearing in the incognito set in the cinematic scene after beating the Quetzal Dojo.
- ?Fixed being able to see the results of our first match against Max/Lottie if we replay the encounter in Co-Op.
- Fixed the Luma counter going up after trading an egg with a Luma in it.
- ?Fixed seeing our character with the appearance of an NPC if we skip through dialogues too fast.
- Fixed a bug that removed the Sleep status triggered by the passive Trance at the end of the same turn when it triggered
- Fixed an issue that caused a player to get stuck on the reminder to wear the incognito gear if they were in Co-op and didn’t have the incognito set.
- Fixed the message not appearing when one player removes the Belsoto set while in Co-op on the Banyan.
- ?Fixed a cinematic camera glitch after completing the Giant Banyan in Co-op.
- ?Fixed the wrong Temtem name appearing in the message while trying to swap a trapped Temtem.
- Fixed some visual defects along the riverbed of the Prasine Coast.
- ?Fixed being able to see inside a rock in the lake of the Thalasian Cliffs.
- ?Fixed Fomu and Wiplump displaying the wrong colors in-game.
- ?Fixed some wrongly-configured reflections on the water of the Xolot reservoir.
- ?Fixed Adia Turay appearing in more than one place at the same time.
- Fixed the preview of stamina usage getting shown while the turn takes place if players use a shortcut while choosing action.
- Fixed Yareni not showing the quest icon on the map in Queztal Dojo.
- Fixed being unable to choose a dialogue option with the keyboard if we talk to an NPC right after entering a building.
- The Sinergy for High Pressure Water now applies 3 turns of Burn, as its description says.
- ?Fixed the HP gained from TV training not autofilling the Temtem’s health.
- Fixed a bug that caused growth enhancers to add more health than intended.
- Fixed a bug that allowed us to continue without the quest attire if our Co-op partner left the game while we were seeing the warning message.
- ?Fixed a bug that would not allow players to select other player’s clothes while inspecting a tamer card using a controller.
- ?Fixed a minor duplicate SFX bug when releasing Temtem with a double click.
- ?Fixed a missing collision in one glass panel in a Quetzal house
- ?Fixed a bug that caused a Temtem model to disappear in combat if it, along with an identical Temtem, had been defeated by a double attack from Nidrasil that had triggered Tri-Apothecary in a previous combat.
- Fixed an overlapping message to leave coop during a cinematic after getting an item.
- ?Fixed a bug where the “Unequip gear” message would appear while trading a Temtem with a breeding item, but the item would not be unequipped.
- ?Fixed an NPC Trainer in the Tucma Mines getting stuck against a wall for a while.
- Fixed what caused that pressing Menu and Alt Menu at the same time with the Menu open would remove the focus from the Menu.
- Fixed long Gear names getting cropped by SVs and TVs in the Temtem details.
- ?Fixed that, when trading a Temtem with a held item with an NPC, we’d get the Unequip prompt but the item would be lost during the trade.
- Fixed an issue that caused other players in the room to not see a Smoke Bomb replicated if we used it while sitting, to teleport to the same room we’re in.
- Fixed some pixels that stuck out of Temtem portraits.
- Fixed a system message appearing when we remove the Nullified status with another Status condition.
- ?Fixed a visual bug that caused the speed arrow to appear in the wrong place in turn 0.
- Fixed a bug that would make us enter and leave a building repeatedly if we tried to exit it as we left Co-op.
- ?Fixed some Co-op dialogues that had wrong pronouns/gendered adjectives.
- ?Fixed some issues with the rounding of HP percentages after receiving Burn or Poison.
- ?Fixed a bug that would trigger Avenger twice if your ally fainted from overexertion downing an enemy with Fainted Curse.
- ?Fixed an issue that caused players to move without the proper animation if they changed their clothes while skating.
- Fixed a bug that would leave players stuck while sliding on a crystal patch.
- ?Fixed the issue of getting stuck if an egg hatched while we were sitting on certain places.
- Fixed the message that appeared when we remove two Status conditions by applying two new ones, as it only implied one.
- ?Fixed the rest of the players seeing our character turn around when we interact with the Temtem following us.
- ?Fixed an issue that blocked players when they canceled an action with the Temtem in slot B and then tried to interact right away.
- ?Fixed an issue that caused the focus to be lost after opening the exit menu while taming a Temtem.
- ?Fixed Kinu knowing Intimidation.
- Fixed being stuck behind a Tucma NPC after leaving Co-op.
- ?Fixed seeing our Co-op partner floating after the cinematic cutscene post Narwhal crash.
- Fixed a bug that caused an overexerted Temtem to remain overexerted during the whole match if we place it in combat.
- Fixed being able to see the Surfboard during a Breeding Scene at a certain point in Omninesia.
- Fixed the Victory screen not being shown in the first PvP match we surrender during the Battlebox Choice or Pick/Ban phases.
- Fixed having to see a combat tutorial after leaving Spectator mode.
- Fixed the Blackout tutorial not mentioning losing money after being defeated by wild Temtem.
- Fixed an issue where, if the connection fails right before we get the message on obtaining Lady Lottie’s diary, the quest for it won’t start.
- ?Fixed a missing collision in a bookcase inside a Quetzal building.
- Fixed a black line that could be seen in the Sillaro River Mini Temporium if we quickly equip and unequip our Surfboard.
- Fixed an issue that would cause one player to stop seeing another’s movement if they rejected a Co-op invitation.
- Fixed sitting NPCs turning their heads in the wrong direction when spoken to from behind.
- Fixed a reference to character name appearing while renaming a Temtem and triggering the profanity filter.
- Fixed Adia Turay appearing during a frame while entering Smiths’ Guild.
- Fixed getting disconnected while changing video quality in Settings on some slow machines.
- Fixed Carlos facing a wall in a hiding spot after defeating some of the Belsoto grunts in the Banyan.
- Fixed the camera getting inside one Nanga building.
- Fixed not seeing the Battle Log prompt if we start spectating after a player has already chosen their actions.
- Fixed the issue with getting 1/01/1970 as the Apprentice Eve when creating a new character.
- Fixed Shuine not appearing in certain slots of some Victory animations.
- ?Fixed the issue that caused players with long names and Tamer IDs to have their IDs cropped upon profile inspection.
- Fixed some visual issues during the Zadar intro when setting to 21:9.
- Fixed a bug that teleported players to the Narwhal if they spoke to Captain Magda without having completed Tucma.
Improvements- ? Quest markers are now displayed in building doors when the player is outside and needs to go inside a building to complete a quest.
- ? Improved TV training. We’ve added a couple of community suggested features to ease a bit the process of training TVs:A set of gears that when equipped, will block earning TVs in a specific stat. These gears can be found in Quetzal’s gear shop.The fruits you already know and love now have a new and additional form: candy. Fruit candies will work in the same way as enhancer/weakener fruits but will only add or remove 1 TV point.
- A set of gears that when equipped, will block earning TVs in a specific stat. These gears can be found in Quetzal’s gear shop.
- The fruits you already know and love now have a new and additional form: candy. Fruit candies will work in the same way as enhancer/weakener fruits but will only add or remove 1 TV point.
- ? Improved and reworked some Tems textures: Saipat, Lapinite line, Mushook, Kaku line…
- ? Added thousands separator to big pansuns amounts.
- ? Increased acceleration when adding pansuns to a trade.
- ? When adding pansuns to trade, the amount can now be typed directly if using a keyboard.
- ? Players can now concede battles against NPCs in order to avoid some soft-lock situations.
- ? Players can now concede a competitive battle from the Box selection and the Pick and Ban phases.
- ? Dialogs can now be skipped by long-pressing Escape (Keyboard) or B (Xbox gamepad). This will only work if the dialog doesn’t have any relevant node that can’t be skipped (receiving quests, items, movements in cinematics, etc).
- ? The Battle Log can now be opened from the Squad menu when inside a battle.
- ? The Battle Log now displays the gears for each Temtem. It will only display them after they’ve been used once.
- ? When several statuses end up at the same time, the message is now unified instead of showing a unique message per Temtem.
- Revisited the maximum players per instance in some interiors to show more players around (Dojos, School, Commune…).
- Reworked the love emote.
- Added a new capture message when trying to capture uncapturable (catch rate = 0) Tems.
Features- A whole new Island: Kisiwa.Continue your progress in the Temtem campaign.Access to the climbing equipment.
- Continue your progress in the Temtem campaign.
- Access to the climbing equipment.
- 25 new Tempedia entries.
- Dozens of new techniques and traits.
- Access to 21 new gears (some of them useful for PvE and others for PvP).
- Some areas from the previous islands have been opened in this patch: hotels and bars have arrived at the Archipelago.
- The new, improved, and reworked Chat is here.Along with the new chat, we’ve also included chat bubbles for the Local chat.The chat features several tabs:Local: Talk with players nearby in your area.Global: A global chat common to every player. Players using a language other than English will also have access to a regional global chat.Trading: Similar to the global chat, but solely dedicated to trades.Club: Players part of a club are able to keep communication with their club partners here.Whispers: The classic one on one talk.We’ve included several utilities to make the chat experience safer. Now players can report a specific message or block another user entirely.Players who prefer to keep away from the chat can hide it and the chat bubbles entirely from the settings.As is usual with all of our new features, we will keep improving the Chat in the upcoming updates with more features and community suggestions.
- Along with the new chat, we’ve also included chat bubbles for the Local chat.
- The chat features several tabs:Local: Talk with players nearby in your area.Global: A global chat common to every player. Players using a language other than English will also have access to a regional global chat.Trading: Similar to the global chat, but solely dedicated to trades.Club: Players part of a club are able to keep communication with their club partners here.Whispers: The classic one on one talk.
- Local: Talk with players nearby in your area.
- Global: A global chat common to every player. Players using a language other than English will also have access to a regional global chat.
- Trading: Similar to the global chat, but solely dedicated to trades.
- Club: Players part of a club are able to keep communication with their club partners here.
- Whispers: The classic one on one talk.
- We’ve included several utilities to make the chat experience safer. Now players can report a specific message or block another user entirely.
- Players who prefer to keep away from the chat can hide it and the chat bubbles entirely from the settings.
- As is usual with all of our new features, we will keep improving the Chat in the upcoming updates with more features and community suggestions.
- Players can now create their Club.When creating a Club, players will need to pay an initial fee.Joining clubs is totally free, but you can only be a member of one club at a time.The club has an associated emblem that is displayed on competitive battles and when inspecting the club members.Clubs can be modified at any time too, but an additional fee is required for this.Please note that this is the first iteration on implementing Clubs. As such, there are no real game mechanics associated with it and Clubs right now are only useful for vanity or social purposes.
- When creating a Club, players will need to pay an initial fee.
- Joining clubs is totally free, but you can only be a member of one club at a time.
- The club has an associated emblem that is displayed on competitive battles and when inspecting the club members.
- Clubs can be modified at any time too, but an additional fee is required for this.
- Please note that this is the first iteration on implementing Clubs. As such, there are no real game mechanics associated with it and Clubs right now are only useful for vanity or social purposes.
- Added four new emotes available to all players: sit (on the floor!), dance, clap, and rock/paper/scissors.Players are now able to customize their emote wheel under the new customization screen.The whole emote system has been reworked so players are now able to obtain and equip new emotes (via quests, redeem codes, etc).Another four emote pack has been created for our backers with the tier Explorer or higher. This pack will be delivered in the upcoming days.
- Players are now able to customize their emote wheel under the new customization screen.
- The whole emote system has been reworked so players are now able to obtain and equip new emotes (via quests, redeem codes, etc).
- Another four emote pack has been created for our backers with the tier Explorer or higher. This pack will be delivered in the upcoming days.
- ? Added a Photo mode in the Tempedia.Any known Temtem can be inspected in the Photo mode.The Photo mode allows users to take a closer look at every Temtem and explore their animations.It also allows content creators to take screenshots or videos of each Temtem, using different chroma color backgrounds to be able to key them out from the render.
- Any known Temtem can be inspected in the Photo mode.
- The Photo mode allows users to take a closer look at every Temtem and explore their animations.
- It also allows content creators to take screenshots or videos of each Temtem, using different chroma color backgrounds to be able to key them out from the render.
- Player titles arrived in Temtem.Titles can be managed and selected from the new customization screen.The selected title will be displayed in-game next to the player’s name.Kickstarter backers will receive their titles, which can be set with this new system, in the upcoming days.Right now there are no titles available for regular players, but we will add some in the future.
- Titles can be managed and selected from the new customization screen.
- The selected title will be displayed in-game next to the player’s name.
- Kickstarter backers will receive their titles, which can be set with this new system, in the upcoming days.
- Right now there are no titles available for regular players, but we will add some in the future.
- ? Controls can now be remapped.Each control can be remapped to a key, mouse input, or gamepad button.
- Each control can be remapped to a key, mouse input, or gamepad button.
- Temtem is now available in Portuguese. Please note that the translation is not yet 100% complete, it is still missing the Kisiwa dialogues.
Balance- The level cap has increased to 58.
Temtem 0.5.192020-4-22Fixes- ? Fixed changing techniques not correctly working after/before also changing an equipped gear.
- ? Fixed hold techniques not properly working sometimes on competitive battles.
- ? Fixed Nidrasil being able to attack while sleeping after using Narcoleptic Hit.
- ? Fixed Fever Rush trait being applied before getting the Status condition instead of after.
- ? Fixed Scavenger healing the Temtem when another Temtem gets knocked out outside of the battle.
- ? Fixed pickable items reappearing after an egg hatches while inside a building.
- ? Fixed Temtem not having full health when inspecting them while being assigned to a competitive squad.
- ? Fixed cosmetics from FreeTem not being equipable if the player has already bought them on a Boutique.
- ? Fixed a soft lock in the pick&ban phase after opening the exit menu during the team selection phase.
- ? Fixed being able to accept trades while on the prison quest.
- ? Fixed players getting stuck while seated after their co-op partner leaves the room they’re in.
- ? Fixed Belsotos blocking the player’s path in the Windward Fort.
- ? Fixed trainer blocking the player’s path in the Prasine Coast.
- ? Fixed players being able to remove their cloak in Tucma’s Dojo.
- Fixed a visual bug causing incorrect trait details appearing when inspecting an egg.
- Fixed a desynchronization causing a Temtem appearing healthy after being knocked-out by Sacrifice.
- Fixed FreeTem cosmetics not being sorted correctly when sorting by new.
- Fixed a player desync issue while seated.
Temtem 0.5.182020-4-16Fixes- ? Fixed a desynchronization between the server and the client when a Temtem got knocked-out by the effect of a Status condition. This caused multiple problems since the Temtem was in a Schrödinger situation being both healthy and knocked-out.
- ? Fixed Guardian trait not being triggered when the partner got Cold.
- ? Fixed Battle Log only displaying stages up to +4 / -4.
- ? Fixed Receptive not being triggered when receiving the Alerted status condition.
- ? Fixed egg timers stopping when playing a ranked battle.
- ? Fixed Temtem entering into battle not being displayed on their correct Temcard where they were captured.
- ? Fixed FreeTem not updating the inventory when getting Smoke bombs as a reward.
- ? Fixed Barnshe’s AI trying to use Bamboozle on themselves even when having the Neutrality trait and being immune to it.
- ? Fixed following Temtem appearing during the prison quest.
- ? Fixed Battle Log being triggered while trying to perform a hotkey while using a gamepad.
- ? Fixed a visual bug displaying an incorrect STA value after attacking with both Tems.
- ? Fixed Toxic Farewell description displaying an incorrect amount of Poison turns.
- ? Fixed ranked victories not being displayed when inspecting a player (or yourself).
- ? Fixed Battle Log not displaying the proper Tamer name when a player was spectating.
- ? Fixed following Temtem not appearing after using a Smoke Bomb when surfing/skating.
- ? Fixed a soft lock when using the miniTemporium in the Tucma mines.
- ? Fixed being able to sit in a specific chair with boxes on Zadar.
- ? Fixed certain traits or gears (like Plethoric) blocking the runaway action until their triggers were fully displayed.
- ? Fixed players getting stuck between two NPC’s in the Xolot Reservoir.
- Fixed Friends UI being empty after a friend disconnected from the game.
- Fixed a visual bug causing doors not opening for other players when having network lag.
- Fixed a visual bug causing seeing other players walking during a hook trajectory when having network lag.
- Fixed remote players being incorrectly placed on crystal areas when entering or exiting an area.
- Fixed map areas incorrectly being loading after exiting a battle near the first Narwhal dock.
Improvements- Trait and Gear signs will now only appear once when using a multi-target technique.
- The taskbar icon for Temtem will now flash when a ranked match is found.
Features- Enabled pansun rewards on ranked matchmaking battles.
Temtem 0.5.172020-4-13Fixes- ? Fixed the infinite loading on some computers with old specs.
- ? Fixed pick&ban timer not being displayed in competitive matches.
- ? Fixed a visual bug displaying wins in placement after spectating a ranked match.
- ? Fixed a stuck situation in battles after using a multitarget technique when having only one Temtem left in the squad.
- ? Fixed getting stuck while sitting after interacting with your Temtem.
- ? Fixed the evolution prompt in the Temtem details not being clickable while using a mouse.
- Fixed Tutorial prompts not being clickable while using a mouse
Improvements- ? Previous unfinished secondary quests will now show up in the quest log after completing a main quest.
Balance- ? Winning a ranked match against another player in placements will now grant a partial TMR gain.
Temtem 0.5.16 – Ranked Update2020-4-8Fixes- ? Fixed Synergized Revitalize not displaying the correct amount of health restored.
- ? Fixed Benefactor trait not properly displaying when triggered.
- ? Fixed Withdrawal trait only working when the Temtem was asleep.
- ? Fixed draw rules not working properly when both last Temtem were knocked out by a Status condition tick.
- Fixed Temtem assigned to a battle box, and evolved after they were assigned, devolving while entering a competitive battle.
- Fixed learned techniques not being properly recorded for Temtem that were assigned to a Battle Box.
- Fixed a visual bug on the Trade UI that allowed to modify the Pansun quantity or traded Items while the countdown was still active.
- Fixed being able to open the Notification Center when a blocking NPC is approaching which could lead to some other issues.
- Fixed traded items submenu being kept open after a trade being canceled while it was opened.
- Fixed being able to invite another user to a co-op party while you were in one already, leading to multiple issues.
- Fixed users with the surfboard being able to create a co-op party with users without the surfboard (and keeping the surfboard in the process) if the party was created near enough to the shore.
- Fixed depth of field visual effect disappearing after opening certain UIs.
- ? Fixed not being able to choose a Temtem when using a TemCard while using a controller after a multi-target technique has been used.
- ? Fixed being able to force the release Temtem popup to appear outside of battles.
- ? Fixed a bug that allowed to introduce Pansuns in the quantity picker screen while tabbed out of the game.
- Fixed blocking NPCs not working properly when an egg hatched while the blocking NPC was moving to you to block you.
- Fixed some weird behavior on the full map when zooming in and out on Zadar.
- Fixed Tamers disappearing when using Chains Hit after a Stat Stage change.
- Fixed Temterms link being clicked after the welcome screen disappeared.
- Fixed a stuck situation on PvP battles while playing co-op.
Improvements- ? The FreeTem foundation now has four different rewards associated with different releases tiers.Please note that this week remains intact so the new configuration will start applying on the next weekly reset.
- Please note that this week remains intact so the new configuration will start applying on the next weekly reset.
- ? The Map now features names for the areas. The names are hidden while zoomed in but they will display on zoomed out configurations.
- ? The SPATK icon has been replaced with a different one in order to differentiate it better from the ATK icon.
- ? On PC, right-clicking on an empty space will now act as a cancel/escape action.
- Interiors now match the environment sound of their exterior zones when they don’t have a custom environment sound defined.
- Revisited some interior environment sounds (Konstantino’s Lab, Boutiques, Luisouvenirs, Player’s Home, Accademia, Saipark Caves, and the Commune).
- The Temdeck now features 23 different marks (up from 11). Current marks are still the same and they are maintained in your Temdecks.
Features- Added Ranked matchmaking. Players will be matched together via their TMR (Tamer Matchmaking Rating) into competitive battles.This is the first iteration of the Ranked battles so it only has the core features for now.Every Temtem is auto-scaled on ranked battles. This means that their level is upped to the current level cap (48) and all their SVs are maxed (50). TVs remain intact.While ranked battles will give pansun rewards, they are currently disabled until the system is fully tested.
- This is the first iteration of the Ranked battles so it only has the core features for now.
- Every Temtem is auto-scaled on ranked battles. This means that their level is upped to the current level cap (48) and all their SVs are maxed (50). TVs remain intact.
- While ranked battles will give pansun rewards, they are currently disabled until the system is fully tested.
- Added the Spectator mode. Players can now spectate others from the Interact menu as long as they’re playing a competitive battle.As with the Ranked matchmaking, this is the first iteration of this feature so it will be improved and worked on in the future.
- As with the Ranked matchmaking, this is the first iteration of this feature so it will be improved and worked on in the future.
- ? Added a new Status condition: Evading. While evading, the Temtem will avoid the next offensive technique directed at it.
- ? Added a new Status condition: Alerted. While alerted, the Temtem can’t be asleep and after waking up from being asleep, they will automatically be Alerted for one turn.
- ? Added the Battle Log screen. The Battle Log will summarize every known Temtem in the battle with all the data needed for battles: health, stamina, status conditions and… yeah, stat stages.Please note that by default, the Battle Log is only accessible in competitive battles, but it can be enabled in every battle type from the Settings menu.
- Please note that by default, the Battle Log is only accessible in competitive battles, but it can be enabled in every battle type from the Settings menu.
- Added player intros and outros on PvP matches.The player intro will display both players and their lead Tems. In the future, this intro will also showcase PVP stats for each player.The outro will only display the winner player and their squad.
- The player intro will display both players and their lead Tems. In the future, this intro will also showcase PVP stats for each player.
- The outro will only display the winner player and their squad.
- Added 22 new Technique animations (Bamboozle, Chain Lighting, Head Charge, Gamma Burst, Feather Gatling, Urushiol, Narcoleptic Hit, Nicho Sai, Oshi-Dashi, Dust Vortex, Toxic Slime, Awful Song, Crystal Plume Gatling, Crystal Bite, Harmful Lick, Extinction, Rend, Frond Whip, Major Slash, Toxic Plume, Slime and Hyperkinetic Strike).
Balance- Players now need to be near each other in order to do a trade.We’ve seen multiple cases of abuse with the previous system so we’ve decided to keep long-distance trades reserved for the future Trading House.
- We’ve seen multiple cases of abuse with the previous system so we’ve decided to keep long-distance trades reserved for the future Trading House.
- Telomere Hacks now only work on Temtem where the Original Tamer is the Player using the Hack.We like Telomere Hacks as a way to perfect your almost perfect Temtem, but they’ve been the subject for several cases of abuse and scams between players offering them (even though they are non-tradeable). This change will help us to keep the intended feature for legit players without needing to remove the items altogether.
- We like Telomere Hacks as a way to perfect your almost perfect Temtem, but they’ve been the subject for several cases of abuse and scams between players offering them (even though they are non-tradeable). This change will help us to keep the intended feature for legit players without needing to remove the items altogether.
Temtem 0.5.152020-3-12Fixes- Fixed Temtem over the Tamer Cap going to the Squad if the TemDeck was full.
- Fixed Max’s second battle not being triggered under certain circumstances while on co-op.
- Fixed players getting stuck before arriving at Nanga under certain circumstances while on co-op.
- Fixed a bug that displayed a picking item animation on the Tamer Info after starting the game.
- Fixed friend requests not being deleted after a character deletion.
- Fixed Temtem being translucent in battles after a reconnection.
- Fixed an exploit allowing to check if an egg contains a Luma Temtem.
- Fixed altar’s cinematic being triggered by both players while on co-op.
- Saipark’s MiniTemporium now will be triggered as a Smoke Bomb point and it is now displayed in the minimap.
- Fixed a lighting bug in the Saipark near the fountain.
- Fixed being able to open some UIs while taking the Lift in Omninesia and not being able to close them after.
- Fixed being able to cross the bushes in Omninesia’s Dojos after breaking a co-op party.
- Fixed being able to skip the cultist leader while on a co-op party.
- Fixed screen resolution incorrectly swapping after choosing not to save the changes.
- Fixed being able to skip part of the Giant Banyan’s cinematic by triggering a battle earlier than intended.
- Fixed an incorrect camera when using Tsunami with synergy.
- Fixed cinematic bars not disappearing on the prison cinematic.
- Fixed Stowaway disappearing in one frame after receiving the clothes for the prison quest.
- Fixed the Stamina bar visual cue not being removed after using a technique with a hotkey.
- Fixed being able to squeeze through Quetzal’s guards.
- Fixed holds not being displayed empty at the start of a battle under certain circumstances.
- Fixed being able to stick a blocking NPC when spamming the interaction with them.
- Fixed being able to skip a blocking NPC after using a smoke bomb.
- Fixed a blur visual bug while changing the video quality on Settings.
- Fixed some occasions where the following Temtem didn’t want to stay with its tamer and wandered to the infinite.
- Fixed untamed Temtem losing its current status conditions after failing to capture it if the Temdeck was full.
- Fixed being able to skip certain NPC battles when starting a co-op party.
- Fixed battle camera not restoring correctly to the idle pose after the co-op partner disbands the party.
- Fixed getting stuck after evolving a Temtem while seated.
- Fixed being able to sit on incorrect places when spamming the movement buttons.
- Fixed being able to cross a fence in the Commune when sitting.
- Fixed eggs being able to learn technique courses.
- Fixed incognito hat not being replaced by the default cosmetic after defeating Yareni.
- Fixed Mirroring not displaying the damage properly when using Chain Lightning.
- Fixed being able to release a Temtem on a Temdeck box that was still loading.
- Fixed being able to battle or trade while starting the prison quest.
- Fixed a co-op sync issue when one player was sitting and the other one enters a cinematic.
- Fixed Tamer details not working after a player search if there were another Tamer details opened before the search.
- ? Fixed player movement not being properly synced between players.
- ? Tweaked the player movement against NPCs in order to avoid several stuck situations behind them.
- ? Fixed being stuck in a battle after using a TemCard while carrying the Four-Leaf Clover and a Balm while carrying the Squeezer in the same turn.
- ? Fixed not being able to get the Fire Chip when closing the game after defeating the Lab Assistant.
- ? Fixed following Temtem disappearing and appearing after moving around two other Temtem of the same species in the Squad.
- ? Fixed Rampage’s incorrect Synergy type in the description.
- ? Fixed Vulvir’s incorrect jumping animation.
- ? Fixed a Saipark’s grass patch not being displayed in the minimap.
- ? Fixed Windward Fort’s top floor using the same SFX as the rest of the floors.
- ? Fixed FreeTem’s minimap orientation.
- ? Fixed a visual bug displaying an incorrect battle enter trait.
- ? Fixed Adoroboros’ Synergy Master trait not being triggered while carrying a gear.
- ? Fixed incorrect information displayed on the quest log for “The colors of the Archipelago” quest.
- ? Fixed getting softlocked while opening a tutorial after picking an item.
- ? Fixed frozen effect being displayed when throwing a Temcard if one of your Tems was frozen.
- ? Fixed evolution’s cancel button appearing outside the evolution scene.
- ? Fixed some circumstances where players couldn’t throw a Temcard while on a co-op party.
- ? Fixed the quest traded Taifu having Ukama’s egg techniques.
- ? Fixed being able to open the mines ancient gate before picking up Shuine’s Horn.
- ? Fixed a Temtem not being displayed as knocked-out after getting knocked out by poison and after leveling up while on a co-op party.
- ? Fixed player names disappearing near the Cenote’s waterfalls.
Temtem 0.5.142020-2-24Fixes- Fixed an invisible wall in Quetzal not allowing players to progress.
- Fixed players not being able to find any untamed encounters.
- Fixed Avenger trait not being triggered by the Sacrifice trait.
Improvements- Changed Loading screen compression to improve its quality.
Temtem 0.5.132020-2-21Fixes- Fixed several problems regarding the synchronization of the ready button during trades.
- Improved and secured some cinematic initialization cases to prevent further bugs.
- Fixed some cases where gears could get lost when trying to release a Temtem that had one equipped.
- Fixed getting stuck when talking with the stowaway in Tucma.
- Fixed co-op party breaking during Dr. Hamijo’s conversation in the Anak Volcano.
- Fixed Temtem losing their shadow after inspecting them in the Tempedia.
- Fixed not being able to use your partner’s recently captured Temtem in battles.
- Fixed a soft lock when picking an object that your co-op partner already has.
- Fixed a game crash when pressing TAB/Control in the Vault.
- Fixed being stuck in battles when losing connectivity after capturing an untamed Temtem while on a co-op party.
- Fixed traded eggs with 0 minutes to hatch not hatching after the trade.
- Fixed items not being taken away during the crash cinematic after doing a co-op party.
- Fixed being stuck in limbo after reaching the Jail in a co-op party.
- Fixed frozen evolving Temtem not appearing as frozen after the evolution sequence.
- Fixed Omninesia Dojos having their description swapped with each other.
- Fixed not being able to stand up after sitting down in jaguar lounge’s benches.
Improvements- Added a countdown to the trade screen. After both players hit ready, there will be a 5-second countdown where players can review everything and cancel the trade if they’re not sure about something.
- Exiting the trade screen will now instantly cancel the ready button before confirming the exit with the player.
- Increased server room sizes to hold more players at the same time.
- Improved Barnshe textures.
Features- Added a new music track during the competitive pick&ban phase.
Temtem 0.5.122020-2-17Fixes- Fixed being able to get out of the Quetzal’s Dojo puzzle.
- Fixed several co-op stuck situations in battles.
- Fixed getting stuck in the prison quest while on co-op after a disband.
- Fixed quest not progressing after picking items while on a co-op party (or after the party is disbanded).
- Fixed not being able to see the actions for the co-op partner while having severe lag.
- Fixed a visual bug in the stamina bar when quickly hovering a technique before using it.
- Fixed players seeing their friends with their old cosmetic items after a reset.
- Fixed getting stuck inside tables after disconnecting while seated near it.
- Fixed getting stuck while reading a dialog and your co-op partner disbanding.
- Fixed getting stuck in Omninesia’s Lift after a player disbands the co-op party.
- Fixed (hopefully) character reset not properly working and leaving players with an empty character and getting stuck in some interactions (getting a starter, going into a battle…).
- Fixed incorrect camera angle after knocking-out a Temtem with Haito Uchi.
- Fixed incorrect behavior when releasing a Temtem and capturing a new one in the same turn.
- Fixed getting stuck behind some NPCs.
- Fixed Raican’s Prideful trait triggering only once when knocking-out two Temtem at the same time.
- Fixed Coat’s missing icon.
Improvements- Stat stage modifiers have been reworked to speed up the animations. Instead of having an animation per stat change, all stat changes for a Temtem are now unified in the same animation.
- The Pick&Ban screen now maintains the proper color based on which player is the first (blue) and which one is the second (orange). Previous to this change, every player would see themselves with the color of the first player.
- The Competitive battle screen now displays the speed arrow holder.
- The Battle screen will now display separately the Temcards for each player while they are on a co-op party.
Features- The Saipark opens its doors.The Saipark is a new end-game area and the first natural reserve in the whole Archipelago.Each week, the Saipark will hold two different species of Temtem. These species will present special features like having more chances of being Luma, presenting egg moves or even having guaranteed minimum SVs.Regular Temcards won’t work inside the premises of the Saipark. Instead, players will need to buy a special Temcard type called Saicards. Saicards only work inside the premises of the Saipark and they will expire at the end of the week.In order to be able to get Saicards, players will need to pay an initial fee to enter the park and get a pack of Saicards. Players will also be able to buy more Saicards during the week, but the fee will be more and more expensive each time.Currently, the configuration for the week is not displayed inside the game. While we work on a screen that will showcase that info, we will be posting the info on our social networks.
- The Saipark is a new end-game area and the first natural reserve in the whole Archipelago.
- Each week, the Saipark will hold two different species of Temtem. These species will present special features like having more chances of being Luma, presenting egg moves or even having guaranteed minimum SVs.
- Regular Temcards won’t work inside the premises of the Saipark. Instead, players will need to buy a special Temcard type called Saicards. Saicards only work inside the premises of the Saipark and they will expire at the end of the week.
- In order to be able to get Saicards, players will need to pay an initial fee to enter the park and get a pack of Saicards. Players will also be able to buy more Saicards during the week, but the fee will be more and more expensive each time.
- Currently, the configuration for the week is not displayed inside the game. While we work on a screen that will showcase that info, we will be posting the info on our social networks.
- Player’s Vault.The Vault can be accessed from each big Temporium and it will serve as additional storage for items.Items put in the Vault will be kept between resets (but if you want to reset while having anything in the Vault you’ll need to wait 10 days since your previous reset, similar situation as it already happens with trading).Items redeemed through Promo codes will be put directly in the player’s vault, and they will automatically be stored there between resets too.
- The Vault can be accessed from each big Temporium and it will serve as additional storage for items.
- Items put in the Vault will be kept between resets (but if you want to reset while having anything in the Vault you’ll need to wait 10 days since your previous reset, similar situation as it already happens with trading).
- Items redeemed through Promo codes will be put directly in the player’s vault, and they will automatically be stored there between resets too.
- Player avatars now have an idle animation which will happen if the player is idling for a bit.
Balance- Reduced overall Luma rate from 1 / 6000 to 1 / 8000.
- Reduced the overall selling price of items from 70% to 50% of their value. Sellable-only items are not affected by this change (silicons, crystals, and sea salts).
- Telomere Hacks will now reduce the affected Temtem fertility by 1 (if the Temtem doesn’t have any fertility left, the SV addition will be applied anyway and the fertility reduction will be ignored).
- Swapped some of the tint items that could be found as pickables for other more useful items during the campaign.
Temtem 0.5.112020-2-7Fixes- Fixed being stuck in battles after all your Tems are knocked-out and your co-op partner breaks the party.
- Fixed being stuck in battles after all your partner Tems are knocked-out and they break the party.
- Fixed getting stuck on “Waiting for” in battles after reconnecting during a turn where your latest Temtem is knocked-out and being in a co-op party.
- Fixed pronouns not working properly in some languages.
- Fixed getting stuck in certain cinematics (Max, Lottie…) after a reconnection.
- Fixed Chain Lighting doing more damage to the second target after hitting an x2/x4 technique against the first target.
- Swapping sit places rapidly won’t kick players anymore.
- Fixed frozen animations on players after customizing their cosmetics.
- Fixed being stuck in Ocelotl’s dialog after receiving the new Tems while on co-op.
- Fixed incorrect egg techniques on NPC traded Tems (Taifu <> Ukama).
- Fixed getting duplicate quest items while on co-op.
- Fixed being able to give away your last Tem to an NPC and having an egg-only squad.
- Fixed a problem during the prison quest while being on a co-op party that causes a player getting stuck without any Temtem and outside of the prison.
- Fixed being stuck in the experience screen after spamming several Growth Enhancers.
- Fixed desynchronization in dialogs while on co-op during the prison quest.
- Fixed Temtem not being removed from the battle after getting knocked-out with poison and exactly 0 HP.
- Fixed not being able to enter the Kakama Cenote while on co-op.
- Fixed quests not progressing after defeating Tihani for the second time while on co-op.
Improvements- If the player needs to be teleported back after breaking a co-op party, it will now go back to the latest visited Temporium instead of the latest saved place.
Temtem 0.5.102020-1-31Fixes- Fixed a squad desync after capturing and releasing a Temtem and capturing another one in the same battle.
- Fixed some problems introduced in the previous patch with the co-op teleport feature.
- Fixed being stuck after creating a co-op party just after the partner enters your server room.
- Fixed fainter curse visual order to display the Temtem being knocked-out after the target Temtem.
- Fixed some problems in battles after releasing a Temtem.
- Fixed a UI scale issue in the Notification Center when deleting or accepting multiple notifications.
- Fixed some errors inspecting other users after their characters were deleted.
Improvements- Four-leaf clover can now be acquired without using the Skates.
- Every Temtem spawn zone from the Anak Volcano has been replicated in new zones in the exterior too in order to have access to them without using the Skates.
- The basic Temcard and Balm can now be acquired from every Temporium and miniTemporium.
- Improved movement sync on remote players.
Temtem 0.5.92020-1-30Fixes- Fixed not being able to use the Acid-Proof Surfboard while on co-op.
- Fixed players getting stuck in battles after exiting the game mid battles and getting back after waiting at least two hours.
- Fixed being able to filter eggs by their gender.
- Fixed being stuck in battles after using the run hotkey.
- Fixed some more cases where known Tems weren’t registered in the Tempedia.
- Fixed the Tempedia not displaying the latest Tem if the last two were Unknown.
- Fixed a zone in the Xolot Reservoir where players got kicked out by the server while surfing.
- Fixed default dialog type speed being set to slow.
- Fixed some more cases where players were incorrectly being reported as busy.
- Fixed some pronoun tags not being replaced correctly.
- Fixed some more dialogs.
Improvements- Retweaked experience and level up sounds.
- Terminating a co-op party will now teleport you back to your original position before starting the co-op party. This helps solve some cases where a player could get stuck with items they have only got by doing a co-op party (stuck in an island without surf, stuck in a crystal place without skates…). This will only affect players whose savegame is being lowered by creating the co-op party.
Features- Added a new Setting for choosing the target framerate while the game is running on the background.
- French and Japanese translations completed.
Temtem 0.5.82020-1-28Fixes- Fixed not being able to release Tems from the capture screen or from the Temdeck boxes.
Temtem 0.5.72020-1-28Fixes- Fixed some strange cases where users could get stuck on Max’s first battle.
- Fixed “player is busy” appearing instead of “player is not near enough to create the coop party” error.
- Fixed an error causing players appearing without any cosmetics (just a black bag and head) after resetting the character.
- Fixed screen flashes not rendering in full screen while playing on 1200p resolution.
- Fixed incorrect minimap appearing in a Mokupuni’s house.
- Closing the game between the transition of Quetzal and Nahua Crater or between the Kakama Cenote and the Xolot Reservoir was causing players to get out of bounds.
- Fixed some cases where players could get stuck without getting the Ancient Idol item for the Free Matthew quest.
- Fixed some cases where players could miss getting the Flask after completing the Luis Errands quest.
- Fixed a bug causing some eggs getting lost in the Squad after releasing another egg.
- Fixed Avenger trait being triggered by every knocked-out Temtem instead of only being triggered by knocked-out allies.
- Fixed a miner in the mines which was getting some players stuck out of bounds.
- Fixed some cases where players could get stuck in the Banyan after breaking a co-op party.
- Fixed some more dialogs and texts.
Improvements- Improved textures for Barnshe, Anahir and Orphyll.
- Temtem cries will now only sound when entering the details screen and won’t sound when changing between different Temtem.
- Characters can now be reset from the lobby without going into the game.
Temtem 0.5.62020-1-27Fixes- Fixed a bug that caused being stuck on battles while on co-op (aka Head Charge bug).
- Fixed some cases where Temtem where getting lost on trades. We’ve also restored every lost Temtem.
- Fixed incorrect reward value displayed in FreeTem! when releasing a Temtem with a low catch rate.
- Fixed empty Tamer Info when checking your own data or other users.
- Fixed a bug in the Temdeck when releasing Temtem while having an applied filter.
- Fixed a problem not allowing backers to use their reserved nicknames.
Improvements- Added a proper warning before doing a trade notifying the user that trades will lock you from resetting your character for 10 days. Since this wasn’t being notified previously, we’ve removed all current restrictions so players who weren’t able to reset, can do so now.
- Heavily improved how the movement is synced while on co-op.
Features- Added an in-game system notification that will notify users before the server is restarted. The notification will appear whether you’re on a battle or outside a battle and can also be checked under the notifications screen.
- Added sounds to the experience screen.
Temtem 0.5.52020-1-25Fixes- Fixed not receiving the surfboard in the Beached Narwhal quest after delivering a Toxolotl.
- Fixed errors when changing the Squad order while they were being healed.
- The Tamer Info screen can now be closed even when there’s an error and it doesn’t display information.
- Fixed some interactions between moving platforms and opening eggs.
- Fixed Name Reservation missing icon.
- Fixed some dialogs.
Balance- Increased the price for all breeding gears.
Temtem 0.5.42020-1-23Fixes- Fixed queue 2 minute grace period after reconnecting not properly working.
- Fixed Temtem getting lost after a reconnection.
- Fixed Gear items getting lost after a reconnection.
- Fixed swapped techniques not working.
- Fixed an exploit that allowed to escape from NPC battles.
- Fixed desynchronization of particles in Sophia’s dojo.
- Fixed incorrect animation displayed on Lottie’s Belsoto grunts.
- Fixed some location tags not being replaced with the correct location name on some languages.
- Fixed errors when closing the game while in a co-op battle.
- Fixed errors when disbanding a co-op party while your partner was waiting for you at a building’s exit.
- Fixed casual battles not working when players were in different server rooms.
Temtem 0.5.32020-1-22Fixes- Fixed getting stuck after creating a co-op party with another player in a different server room.
- Fixed co-op nickname icon appearing under random players.
Temtem 0.5.22020-1-22Fixes- Players getting stuck out of bounds when reconnected.
- Black screen when creating a new character.
- Terrain clipping in Aguamarina Caves.
- Cosmetics prices overflowing their space.
- Locked in double battles when playing in German.
Improvements- Several optimizations and improvements on connectivity between the server and the client.
Temtem 0.5.12020-1-22Fixes- Not being able to search long names in the add friend screen.
- Neutral pronouns being used by default on notifications independently of the player’s selected pronoun.
Improvements- Greatly improved the cosmetics data synchronization made by the server to avoid lag spikes when the rooms were full.
Temtem 0.5 – Early Access2020-1-21Fixes- ? Regenerating tutorial showing an incorrect HP recovered amount.
- ? Incorrect EXP showed after using a growth enhancer.
- Being able to use several items from the Backpack when having high lag.
- Paparazzo’s quest marker not being displayed in the minimap.
- Being able to pick items near a wall while sliding.
Improvements- Improved the starter pick animation.
- Improved the character creation screen: removed scrolls, increased size of the body type sprites, tweaked how the style animations are displayed…
- Added and changed some of the cosmetics available during the character creation to allow more diversity in options.
- When two players send each other the same online request (co-op, add friend, trade…), the request will be automatically accepted.
- Added a cooldown after finishing a conversation and before starting it again.
- Improved navigation in the Squad interface when in co-op.
- Added a visual cue in the HealTem machines to depict the Temessence Phial refilling.
- Added a system message when a co-op party is created.
- Emotes menu won’t cancel notifications anymore.
- Added a gender filter in the Temdeck.
- Added all current breeding gears to the breeding center store.
- Time required for creating an egg has been reduced from 25 / 15 to 10 / 5.
- During the animation when sending a Temtem, the proper Temcard will now be displayed.
Features- Added French, German, Spanish, Japanese, Korean and Simplified Chinese translations. Translations are a work in progress so it is expected to have some parts of the game missing localizations.
- Added a “Redeem” option in the main menu in order to redeem promo codes (Kickstarter backers, future promotions, etc).
- Added a search button on the friends screen. Works both using the exact name or the tamer ID.
- Added hidden hotkeys for every possible action in battleTechnique One: LT+X / Key 1Technique Two: LT+Y / Key 2Technique Three: LT+A / Key 3Technique Four: LT+B / Key 4Swap: RT+X / Key 5Rest: RT+Y / Key 6Item: RT+A / Key 7Run: RT+B / Key 8
- Technique One: LT+X / Key 1
- Technique Two: LT+Y / Key 2
- Technique Three: LT+A / Key 3
- Technique Four: LT+B / Key 4
- Swap: RT+X / Key 5
- Rest: RT+Y / Key 6
- Item: RT+A / Key 7
- Run: RT+B / Key 8
- Added a setting to tweak the dialogs’ speed.
- Added a setting to disable the characters’ voices in dialogs.
- Added a setting to disable the chat (although in the current early access release, it will be always disabled while we work on the final chat implementation).
- Added a profanity filter check to the character names.
Temtem 0.4.22020-1-19Fixes- Improved Steam authentication to solve errors on the Press Any Key screen.
- Loading screens not waiting until the server OK response leading to users joining the game while disconnected from the server. This caused various problems with pickable objects, cinematics or NPCs.
- Improved character creation load on the server to prevent lag issues while a huge amount of users was creating their characters.
- Errors when naming a Temtem using an apostrophe.
Improvements- Improved the initial queue to load the game to better reflect the real waiting time.